But I really like the cipher. Are all of the endgame fights with Fampyr and Ghouls? I feel like after I clear this bunch she'll preform better. Wizard would be nice but he is already 2 levels behind which for sure will be noticeable.
For the third time I've played through the vanilla and transitioned into the DLCs and stopped within the first hour.
That's with being committed to finally finish the fucking DLC for once.
I demand to have this explained to me. Is it possible that the vanilla is just the perfect length for reasonable people to have their fill with Sawyer's idea of an RPG?
Base game is borderline unplayable after Maerwald. WM is where it's at.I demand to have this explained to me. Is it possible that the vanilla is just the perfect length for reasonable people to have their fill with Sawyer's idea of an RPG?
It feels like I'm hitting a point where I have to optimize my builds a bit more. That and my Cipher not really being very effective. I've been fighting tons of Famyprs and Ghouls. My druid has more or less been filling in for the missing wizard in the party. Instead of fireballs I'm throwing huge rocks and lightning scrolls at everybody. Things seem to be working out.
Wizard and Druid spells are different. Druid focuses on DOTs and hazard zones plus heals over time, Wizard on nukes, very strong self-buffs (including speed increase!) and special spells. Also his summons are not half bad.What can the wizard do better than the druid? Is his thing that he gets to cast more spells or what? Both the cipher and druid feel vastly superior. I can see him fitting into any party composition but not doing better than a cipher/druid. Is he in the game just to replace my cipher when she's having a bad match up?
Oh, and if if you want to spice up your PotD playthrough, play without a Priest.
Oh, and if if you want to spice up your PotD playthrough, play without a Priest.
This would be my best tip for anyone looking to challenge themselves. Priest kind of cheats a lot of mechanics.
If you're really a sucker for pain like I am - play without scrolls as well, so you truly have no access to priest magic.
Priests are a tad bit too overpowered. You can flat out ignore the difficulty of encounters from a certain level onward because you can stack buffs that make you essentially immune to damage and status effects. Priest + Defensive Mindweb is kooky.
Also fighting for example the Lagufueths without status resistance...
From what I remember, they were also extremly aggressive and fast. Therefore even without them perma-stunning your party, one needed to be careful not to be overwhelmed (or nuke them even faster).Fighting the fishpeople with a Priest boils down to rushing to cast your immunities and that's it.
So what do I click on to save my party? The quickload button? I guess you can attempt to balance things out with scrolls.Oh, and if if you want to spice up your PotD playthrough, play without a Priest.
No priest and no scrolls? I never imagined 5xMonk would be that strong. I might as well remove the pause button and have one hand tied behind my back just to satisfy that extra difficulty itch.play without scrolls as well
Do chanter effects stack 6x?Some monoclass parties are absolutely viable, like 6xChanter
Come, Come Soft Winds of Death stacks 6x and that's enough. You've got a bajillion summons on top of that to do damage and keep you alive.Do chanter effects stack 6x?Some monoclass parties are absolutely viable, like 6xChanter
Also they kept the D&D idea that priests and druids know all of their spells automatically but removed the Vancian aspects of the system, so they're busted on that aspect too.Priests are a tad bit too overpowered. You can flat out ignore the difficulty of encounters from a certain level onward because you can stack buffs that make you essentially immune to damage and status effects. Priest + Defensive Mindweb is kooky.
Perhaps not the same buffs. But different songs certainly stack.Do chanter effects stack 6x?Some monoclass parties are absolutely viable, like 6xChanter