I don't play on PoTD because I don't like difficulties made through bloated HP and the immersion-breaking att+def boost of everything, common creatures included.
Even "hard" is a bit like that. Everpresent +2 to defend or attack on the rolls in the combat log with the explanation "Hard" is like, "Oh man, this is so hamfisted "
Not that the combat isn't harder like this, it just feels an unimaginative and crude way to go on about it.
I mean, I am lvl 3 and Goblin is lvl 10. Okay, let him waltz over me. But if we are roughly the same lvl, I should be the one giving a proper trashing to his whole tribe with relative ease.
Difficulties should be made through stronger opponents being even stronger, raising the mob numbers, creatures using more variety or deadlier tactics (e.g. normal means your backline doesn't get attacked all that much, hard would mean you have to protect your dmg-dealers most of the time), mob groups would be enriched by stronger monsters more often (e.g. xaurips and their drakes, skeletons and their champions, etc.)
Of course, that would mean a lot of added work on the game and I suppose not every developer can afford that.
I believe PoEs actually do both approaches.
I don't agree, you missed my point. The topic of "hard is too hard, help" you refer to is unrelated to what I was talking about; the composing of difficulty levels.a post that needs a “git gud” response if ever i saw one
Hey, times are tough, people find reasons to shit on things wherever they can, leave them be!Only on Codex you can find someone who's willing to beat a game they hate on the hardest difficulty, just to give themselves carte blanche to talk shit about said game.
Or maybe you are just wrong, the tanks are indeed useless, and you keep coping to justify liking a shitty combat system? Just a thought.
Or maybe you are just wrong, the tanks are indeed useless, and you keep coping to justify liking a shitty combat system? Just a thought.
So how do you protect your back ranks?
Or maybe you are just wrong, the tanks are indeed useless, and you keep coping to justify liking a shitty combat system? Just a thought.
So how do you protect your back ranks?
With a lot of stupid shit. My whole party wore heavy armor, cast a lot of defensive buffs, and of course cast a ton of cc (these shit games require you to spam cc because the enemies do). Even so, I still often had to micromanage the backline to escape aggro, instead of doing something interesting, like damage.
With a lot of stupid shit. My whole party wore heavy armor, cast a lot of defensive buffs, and of course cast a ton of cc (these shit games require you to spam cc because the enemies do). Even so, I still often had to micromanage the backline to escape aggro, instead of doing something interesting, like damage.
Or maybe you are just wrong, the tanks are indeed useless, and you keep coping to justify liking a shitty combat system? Just a thought.
So how do you protect your back ranks?
With a lot of stupid shit. My whole party wore heavy armor, cast a lot of defensive buffs, and of course cast a ton of cc (these shit games require you to spam cc because the enemies do). Even so, I still often had to micromanage the backline to escape aggro, instead of doing something interesting, like damage.
Out of curiosity how does POE compare to BG1/2 on the hardest difficulty?(If you've played those on hardest)
I've beaten bg1/2 on the hardest setting before. When I played PoE I only did it on normal, didn't really like the game so I can't see myself ever going back to it to play it on hardest.
With a lot of stupid shit. My whole party wore heavy armor, cast a lot of defensive buffs, and of course cast a ton of cc (these shit games require you to spam cc because the enemies do). Even so, I still often had to micromanage the backline to escape aggro, instead of doing something interesting, like damage.
That's funny, I have no armor on Aloth and Sagani, never use defensive buffs for either, and they almost never go down. Every so often someone breaks through the frontline and I have to paralyze them/knock them prone/mind control them, but the tanks keep 90% of the attackers occupied.
Or maybe you are just wrong, the tanks are indeed useless, and you keep coping to justify liking a shitty combat system? Just a thought.
So how do you protect your back ranks?
With a lot of stupid shit. My whole party wore heavy armor, cast a lot of defensive buffs, and of course cast a ton of cc (these shit games require you to spam cc because the enemies do). Even so, I still often had to micromanage the backline to escape aggro, instead of doing something interesting, like damage.
Out of curiosity how does POE compare to BG1/2 on the hardest difficulty?(If you've played those on hardest)
I've beaten bg1/2 on the hardest setting before. When I played PoE I only did it on normal, didn't really like the game so I can't see myself ever going back to it to play it on hardest.
Storybook mode is a doozie.
Going no armor also means no magical protection buff from the armor….. no durganization either…..no stat bonus as well….. nor any other ability some of the better armors also have. Yet you’re still dominating the game on PotD with the backline never going down????? That seems…… questionable. The AI will go after that backline if their DR is much lower than the tanks. Yet still dominating, eh?
Storybook mode is a doozie.
As I said before, I've only played the game on PotD. One attempt before where I dropped the game when I got to the pit, and the current one I have now that I've been playing off and on for months (at Twin Elms now). Aloth and Sagani use no armor, have no defensive buffs (other than the per-encounter priest bless I give everyone), and usually never go down.
Guys, I have no idea what game you're playing. Here's a video of me taking on some ogres in the White March:
You can see the difficulty is PotD. You can see that Sagani and Aloth are both wearing 0 DR clothing with no enchantments. You can see that the ogres are attacking my front line and the back doesn't get hurt. I honestly have no clue why you find this hard to believe.
4 ogres against 6 party members? Doesn't look like PotD. Every fight in PotD you re pretty much facing 1v2 numbers.
Yeah, no one has ever faked something like that... Maybe you munchkin-ed some way to do partial pulls, or some other cheese, I dunno man, but all I am saying is, I just completed PotD, and one of the distinguishing (and annoying) aspects of it was that pretty much every fight you are significantly outnumbered.
This thread hasn't stopped going bonkers since someone said they like the ideas implemented in DA2.
Where does PotD rank among cRPGs difficulty in codex tier list? I find it impossible to believe PotD to be harder to beat than BG1/2.
Guys, I have no idea what game you're playing. Here's a video of me taking on some ogres in the White March:
You can see the difficulty is PotD. You can see that Sagani and Aloth are both wearing 0 DR clothing with no enchantments. You can see that the ogres are attacking my front line and the back doesn't get hurt. I honestly have no clue why you find this hard to believe.
Or just show the
main throne room fight against the Ogres from White March….