Hm, I see. For me the strongest part of Pillars is that all of the elements in the game compliment each other extremely well. I can acknowledge it's faults but I cannot call it soulless in any way. You can't have such a complete package and call it soulless. It's one of the few games where the music fits the art style and gameplay so perfectly. The whole atmosphere is just superb and has the ability to suck you in.
I suppose. I mean, the art and the like in POE is very nice, I don't deny that. For me, shit like graze for 0.2 damage or enemy disabled for 0.3 seconds just kills me inside. It's just so autistic in both presentation and calculation that I can't even.
I'm not that well versed in Pathfinder, but aren't there a lot of combos that trivialize the difficulty as well? I remember spamming Toxic Cloud and Delay Poison, Communal almost every fight. Additionally with PF having an enormous amount of build choices it's difficult to compare them in such terms. Pillars gives you the basics and lets you learn among the way in a much more friendlier way than PF does.
Yeah, noxious cloud and effects that let you run through it are strong, as are other "field effects" like web, grease, etc. if you're running freedom of movement or similar. That's all true, but you don't have to do it that way because of all the options available.
The strength of the PF games is that you really can build craft and screw around for things that work and many of them will if you're not playing on unfair. If you're playing on unfair, you'd best solve what you're going to do or you'll get your shit pushed in.
I'd also say that the trivialization that happens when solo running Pillars is also present when solo running Kingmaker. If not more so just because PF lets you do more absurd stuff. When playing Pillars it felt like I can overcome any challenge simply by keeping my head down and looking for a weak spot. In Kingmaker, when challenges emerged, it felt more like I was simply missing something important and there is no chance of winning the fight without it.
This is a little bit odd because I actually feel the exact opposite.
You can see enemies' weaknesses in Pathfinder too and they're similar since JES kinda-sorta ripped off D&D 3E with his defense types. I find Pathfinder's easier to navigate because Pathfinder is a direct adaptation of D&D whereas Sawyer put in new names for basically old stuff, so I'm not always clear on what's there and have to actually read everything more closely to see what it does.
That being said, because there are fewer options and everything's more "cookie cutter" (in the sense of being more pre-formed), I feel more hamstrung in how to deal with things, so it's basically more like you approach it in the way intended (almost impossible not to because of fewer tools) and then smack it til its dead.
Also, you can just stealth alpha strike everything with arquebuses and arbalests and watch it explode, rinse repeat.