In my experience, by the time I get to Twin Elms I want the game to be done.
You can skip the game in an infinitesimal zeptosecond. I do it all the time. Many times a day, every day.You can skip Twin Elms in like 2 minutes.
That was where one of my last attempts ended actually. I pictured having to do Defiance bay's cliche factions' questlines and just couldn't bring myself to carry on.maybe throne room fight in Cad Nua,
Now this is a man of culture who clearly knows what he's doing. I'm starting to question if the rest of you even have the grit to finish the game on Normal.Started my second playthrough of this. Last one was in 2017 - a +100 hours run with both DLCs as a barbarian. This time i'm going cypher. Class is OP.
Codex loves to hate. Simply ignore. Btw since it was brought up, i'm playing on path of the damned.Now this is a man of culture who clearly knows what he's doing. I'm starting to question if the rest of you even have the grit to finish the game on Normal.Started my second playthrough of this. Last one was in 2017 - a +100 hours run with both DLCs as a barbarian. This time i'm going cypher. Class is OP.
Now that's a retarded take if I ever saw one.Both Chanters and Ciphers are op imo because they break the rules of the game, i.e. they don't operate within the Vancian casting system. Either stick to a system or have unique casting rules for every class (within reason).
But that's not the case in PoE. Since Wizards, Priests and Druids operate on the same system, Chanters and Ciphers seem foreign and their ability to go on casting forever is counter to the attrition the limiting camping supplies suggest. If the game had actual attrition, you can bet Chanters and Ciphers would be the most popular and broken classes.Now that's a retarded take if I ever saw one.
Its one of the best things about PoE class system, that different classes have differing mechanics, combat flow - and strenghts and weaknesses.
Yeah I dunno. Ripping blades casted on a monk for easy focus gen + maybe a shotgun with focus increasing items can make you drop nukes like crazy. I recall that AoE that does raw and knockdowns. And best part its infinite.And ciphers cannot compare to an aoe barrage a mid-high level nuker wizard can unload either.
So the momentum is very different.
Yeah, Ciphers are great, but on their own struggle a bit with Accuracy versus the tougher enemies on the highest difficulties. And if they have trouble hitting, they can't build Focus.I don't think Ciphers are OP on Hard+. In my experience, PoE encounter and class design is such way that every class can fill specific roles in the party quite well. I don't think the game has any weak classes per-se. None of that matters on difficulties below hard though, as encounters finish well before your class specific mechanics begin to matter. Also, what I find about PoE is that it encourages having a well thought-out party composition. You can also build each class in a few different ways to fill specific roles.
My Cypher right now is focused on CC, while the companion cypher in my previous role was a nuker. They mechanically feel different to me and I like that. In the last playthrough the wizard was doing CC/Nuking, while now he's mostly playing the single-target assassin role (which was filled by a rogue or ranger before).