If you dump RES to 3 mobs in melee will often immediately switch aggro to you.Well, i was focusing on characters that benefit from resolve and other dialog stats. I guess this is another wierd aspect of this game, that the "charisma" stat is the tanking stat. Resolve seems pretty useless for a barbarian for instance.
Well, i was focusing on characters that benefit from resolve and other dialog stats. I guess this is another wierd aspect of this game, that the "charisma" stat is the tanking stat. Resolve seems pretty useless for a barbarian for instance.
I'd suggest that it actually isn't.the "charisma" stat is the tanking stat
It depends on what you mean by "unmatched in tanking". Paladins have the potential to have much higher defensive stats than Fighters.
I actually think having one "tank" was rather good in the original PoE. Combat could become way too messy otherwise. Of course, Eder fills this role nearly perfectly.But again, building characters for "tanking" isn't the best move in general. The first of your problems if you are intent on going that route will be that the AI tends to ignore characters with high defenses and beeline towards your squishies, so so much for the tanking bit. The second problem is that tanks are useless outside of that role (which they aren't good at, as the first problem shows) and aren't a threat to the enemies if ignored. There are better characters to take their spot.
AI tends to ignore characters with high defenses and beeline towards your squishies
The main reason to take a fighter as a tank is for Defender, which gives them 2 additional engagement slots when active. If you also take Hold the Line, they gain a further additional slot. This allows you to engage up to four targets at a time, which is nice. Any other class will max out at 2 engagement slots.
I've never had a Fighter in any party I've ever played in this game, so I don't imagine it's that useful.
I have built tanks before, just not a Fighter, that's how I know they are mostly useless. Engagement slots are not the problem.Tanks don't work bro, I'm telling you.
No I never played one and I don't know how to build one, why do you ask?
Bleak Walkers have a very sick build with corrosive damage. You also won't be despised by everyone, the reputation system is token at best. There are some cool interactions with reputation in White March and quests which were added later on (mostly having to do with the stronghold), but that's it.Maybe i could try a Bleak Walker for the sake of trying something new. I don't even know how that would work act 1 was filled with do-gooder's quests up the wazoo and i also remember there was a reputation mechanic, and i'm not sure i'm looking forward to being despised by people.
That said, this paladin order is one of the few that actually kinda of feels interesting. I mean, Swayer seems to have made it his business to just subvert everything and anything in this setting, but he was consistent enough to even subvert evil lmao.
I might have oversold it, but you're underselling it here. Fair to say extra engagement isn't the main reason but its a huge part of why fighters can effectively control the battlefield. Being able to tank twice as many enemies as any other class (plus, yeah, folding in an item or possibly two with Guarding abilities) allows them to excel at one of the chief responsibilities of a tank in PoE, which is controlling the battlefield and keeping attention off your more vulnerable party members.The main reason to take a fighter as a tank is for Defender, which gives them 2 additional engagement slots when active. If you also take Hold the Line, they gain a further additional slot. This allows you to engage up to four targets at a time, which is nice. Any other class will max out at 2 engagement slots.
Eh, not really. The main reason is the best starting Deflection and Accuracy as well. With Disciplined Barrage(+20 accuracy buff ever battle) it gives your other active skills (Knock down, the pull one) insane consistency even on PotD. You can get more engagements from items so Defender is not that crucial, it's more of a convenience. In the end you get good defense and decent damage without the need to invest heavy in either. Fighters fall off late game as their lvl11+ abilities and talents are trash compared to other classes.
Hi folks, sorry for the delayed response, we've been heads down working on the deployment of this patch.
We're anticipating to release in the coming weeks, we're just locking in deployment on the various platforms now. Currently we are targeting Steam, Game Pass, GOG, and Epic Store for PC. We've also been working on Mac and Linux builds, which we're hoping to push in a separate patch along with more continued improvements and bug fixes.
Thank you all for your patience and support.
I might have oversold it, but you're underselling it here. Fair to say extra engagement isn't the main reason but its a huge part of why fighters can effectively control the battlefield. Being able to tank twice as many enemies as any other class (plus, yeah, folding in an item or possibly two with Guarding abilities) allows them to excel at one of the chief responsibilities of a tank in PoE, which is controlling the battlefield and keeping attention off your more vulnerable party members.The main reason to take a fighter as a tank is for Defender, which gives them 2 additional engagement slots when active. If you also take Hold the Line, they gain a further additional slot. This allows you to engage up to four targets at a time, which is nice. Any other class will max out at 2 engagement slots.
Eh, not really. The main reason is the best starting Deflection and Accuracy as well. With Disciplined Barrage(+20 accuracy buff ever battle) it gives your other active skills (Knock down, the pull one) insane consistency even on PotD. You can get more engagements from items so Defender is not that crucial, it's more of a convenience. In the end you get good defense and decent damage without the need to invest heavy in either. Fighters fall off late game as their lvl11+ abilities and talents are trash compared to other classes.
It doesn't really add difficulty to the exprience anyway. PotD does that more effectively.This means that if you are autistic enough you can just save, turn it off, check out all you need, and reload to have it back on and still get the achievement at the end.