Thanks for the advice guys. I'm afraid I'm gonna have to whine a little bit then. Skills are disapointing: 1) Athletics is obvisouly a must have skill, which makes it a design failure in the same way as "useless skills" are. If Mr. Balance came up with that, it's pretty ironic... 2) Why would anyone merge Open Locks, Disarming Traps and Set Traps and Search in the same skill?! 3.5e proves that those skills are viable in their own right, because various combinations permit different playstyles. Stealthy Ranger seting traps makes sense. If someone's concerned with his lack of ability for disarming/opening they can just throw one level of rogue in there. Lots of different choices, lots of differetn styles. But here I'm forced to take a mandatory athletics skill and then either make a stealthy survivalist, stealthy rogue or survivalist rogue. And you have to be a retard to achieve this kind of playstyle restrictions with classless skills. Good job Obsidian. Even 7 years old Storm of Zehir does this much better...
I dare anyone to defend the skills in PoE, I will tear you to pieces! It's shitty for no reason, reworking it wouldn't screw balance and it wouldn't make it less IE games successor. It's a work of a designer who doesn't understand the possibilities of different playstyles within classes. So I'm guessing in every fucking playthrough you end up with the same shit: few points of athletics and lore for everyone and one Mechanics guy. Again, good job!