He dies too. Then becomes another companion.Virgil is best companion
In a BioWare-style game, the tendency is for you to get "mundane" companions (like poor Jory and Daveth in DA:O) in the introduction that help introduce you to the basics of the setting in a low-key way. Then something happens to them and they get replaced by the freak show parade of EXTREME WHEDON characters like Alistair and Morrigan. NWN2 does the same with Bevil Starling and that mage girl who gets killed.
However, in PoE, that's not quite the case because Eder is about as mundane as Calisca and Heodan. In fact, Eder is kind of like an expanded version of Bevil Starling, right down to the "older brother who left home and went bad" plotline.
Obsidian has announced the second expansion for their Kickstarted roleplaying game, Pillars of Eternity. The new add-on is The White March Part 2, and will continue the story begun in the first part of the storyline.
The new expansion will include new content, including new quests, new abilities, and a new companion: Meneha, the Barbarian. The White March Part 2 will also boost the level cap and add a new mode called "Story Time", which will allow players to enjoy the narrative more by making combat easier.
The storyline has been written by the game's lead writers Eric Fensternmaker and Carrie Potel; Fensternmaker also co-wrote South Park: The Stick of Truth while Patel was also responsible for the Recoletta series.
Pillars of Eternity was released back in March and earned a 9.0/10 score in its review, while The White March Part 1 was released in August and earned a 7.5/10 score in its review. The White March Part 2 is due to be released in January 2016.
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Pillars of Eternity
add a new mode called "Story Time", which will allow players to enjoy the narrative more by making combat easier.
IRVINE, CA (November 16, 2016): Obsidian Entertainment and Paradox Interactive announced today thatThe White March – Part 2, the second expansion to Pillars of Eternity, will be released late January 2016, bringing players back to the snowy borderlands of The Eastern Reach.
The White March – Part 2 adds new content to the Pillars of Eternity universe, including new quests, new abilities, and a new companion: Meneha, the Barbarian. The expansion also offers players a higher level cap, and the new “Story Time” mode, letting players experience the incredible narrative of Pillars of Eternity at a faster pace. Directed by Josh Sawyer, Game Director of Fallout: New Vegas and Pillars of Eternity, The White March - Part 2 features an expertly crafted story from Eric Fenstermaker, lead writer of Pillars of Eternityand the co-writer of South Park: The Stick of Truth, and Carrie Patel, author of the Recoletta series and writer on the original Pillars of Eternity.
Pillars of Eternity, created by role-playing game (RPG) veterans also known for Star Wars: Knights of the Old Republic II: The Sith Lords and South Park: The Stick of Truth, is a RPG inspired by classic titles such asBaldur’s Gate, Icewind Dale, and Planescape: Torment. Created thanks to over 75,000 crowdfunding backers, Pillars of Eternity has sold over 600,000 units, was released to critical acclaim in March 2015, and is #6 on Metacritic’s 15 Best PC Games of 2015. The White March - Part 2 completes the story began in the first expansion, The White March – Part 1, bringing the first epic chapter in the Pillars of Eternity universe to a close .
For more information on Pillars of Eternity, visit http://pillarsofeternity.com/.
Thought it'd be more, based on steamspy.600k copies now. That was quick.
The Steam page says winter, so I'd guesstimate late January 2016 at the earliest, but probably February or even early March. Another accurate Roguey prediction.
body splits oven
Some players:It's scary thinking people still have trouble playing PoE on the easy difficulty with AI behaviors.
It's scary thinking people still have trouble playing PoE on the easy difficulty with AI behaviors.
Skipping to a later video, 4 camp supplies
It's scary thinking people still have trouble playing PoE on the easy difficulty with AI behaviors.
It might be scary but, unless RPGCodex is your sole source of gaming news and player feedback, it shouldn't surprise you in the slightest. An awful lot of "normal" people find PoE very difficult.
This is why being a game designer is not an easy job.
The White March - Part II Release
Hey, everybody. We have a small update with a big announcement today. We are also going to do a spotlight on two of our new creatures from The White March - Part II.
Be on the lookout for our next update where we will feature our new companion.
The White March - Part II Early Next Year
We have some great news for all of you fans that have been waiting for the second part of The White March expansion. You can finish your journey through The White March with the second part of the expansion in late January 2016. Once an exact release date is decided on we will announce it in an update for you guys.
Vithrack Brutes and Luminaries
In the second part of the expansion we are introducing a larger slice of vithrack culture. Players will encounter brutes and luminaries, two distinct classes of vithrack. While brutes build and feed the colony, luminaries are its scholars and historians. Both varieties can be formidable foes for adventurers who encroach upon their territory.
Vithrack Brute
Vithrack Luminary
You should never design games for "normal" people anyway. That's the definition of decline.
J.E. Sawyer said:Story Time is sort of the flip side of Path of the Damned. Combat populations are what they are on Normal, but we modify the stats of critters as well as incoming/outgoing damage to heavily favor the player. Some players find even Easy difficulty to be too hard. The modifications are purely procedural and do not require designers to modify existing encounters. It did not take much time to implement.
We are going to be re-tuning the late game difficulty to both reduce mobs and make the remaining combats more challenging for higher level characters.