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Eternity Pillars of Eternity + The White March Expansion Thread

Maculo

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Strap Yourselves In Pathfinder: Wrath
Currently, I am waiting for 2.0 to finish (my internet sucks). I did not expect the patch to be 6.1 gigs.

I am curious what classes everyone else played and actually completed the game with. The reason I ask is that I think the only reason I was able to finish PoE was because of Priests. It was the only class I actually enjoyed. My enjoyment stemmed from the class-specific dialogue and the weird power curve. The power-curve started kind of weak and then just shoots off to retarded levels. The White March seems to make the end game even more humorous with avatar, revive, and rain of fire.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Currently, I am waiting for 2.0 to finish (my internet sucks). I did not expect the patch to be 6.1 gigs.

I am curious what classes everyone else played and actually completed the game with. The reason I ask is that I think the only reason I was able to finish PoE was because of Priests. It was the only class I actually enjoyed. My enjoyment stemmed from the class-specific dialogue and the weird power curve. The power-curve started kind of weak and then just shoots off to retarded levels. The White March seems to make the end game even more humorous with avatar, revive, and rain of fire.

My first playthrough was with 2 priests, 2 pike-wielding rogues, and 2 fighters.
 

Roguey

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I did not expect the patch to be 6.1 gigs.

Unity and Steam are a bad combination because of the way it packs its files. Make one tiny change in a big one, have to download the entire thing.

On the DRM-free physical copy, 1.06 was 70mb but the 2.0 patch jumped up to a gig on account of the AI and other big changes.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
Unity and Steam are a bad combination because of the way it packs its files. Make one tiny change in a big one, have to download the entire thing.

On the DRM-free physical copy, 1.06 was 70mb but the 2.0 patch jumped up to a gig on account of the AI and other big changes.
That makes a lot of sense. I just hope I do not have anything else to download.
 

Roguey

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That makes a lot of sense. I just hope I do not have anything else to download.

Future patches. :cool:

Fortunately, Pillars is Steam DRM free so you can avoid that "THIS GAME HAS AN UPDATE, WELP YOU CAN'T PLAY IT UNTIL WE FORCE IT ON YOU" thing.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Note that Pillars also supports offline achievement accumulation - once you do log in and download the patch, you'll get any achievements you were supposed to get after you run the game. Apparently that's been a standard thing on Steam for a while now.
 

Maculo

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I did not know about offline achievements. Honestly, I just wanted to get the White March spells and fixes first, since it apparently makes priests even more humorous.
 

Roguey

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The roadmap to more sales:

Sawyer said:
I think if we can increase the quality of the gameplay, primarily through better encounter design, feedback, and pacing in combat; better choice and consequence in stories/quests; and better/more open exploration, future installments can reach a bigger market.

(not mentioned: making it more casual, though story time mode already fulfills that goal)

Additionally, something to make Sensuki mad.

some goon said:
First I'll say that I think PoE has by far the best real time with pause combat I've ever seen.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The roadmap to more sales:



(not mentioned: making it more casual, though story time mode already fulfills that goal)

Additionally, something to make Sensuki mad.

Post everything, you:

KIu2sux.png

EThnjZ6.png

NNgFvQB.png
 

Immortal

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Post everything, you:

NNgFvQB.png


Normally I look at Josh as little more than a grand stander with a bicycle helmet. However~~~ Even I have to admit that last post was some pretty steep inclination. Designing every NPC / Quest under the condition they might be killed is an amazing feat / design goal for constructing an open world with actual freedom.

I definitely think it shows in New Vegas which is hands down the best game ever made on game bryo... (not saying much.. but there you go)
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Sawyer said:
I think if we can increase the quality of the gameplay, primarily through better encounter design, feedback, and pacing in combat; better choice and consequence in stories/quests; and better/more open exploration, future installments can reach a bigger market.

I would say he is right about the game's current shortcomings, although they are too loosely defined to tell what exactly does he mean under each one.

some goon said:
First I'll say that I think PoE has by far the best real time with pause combat I've ever seen.

So, the best RTwP, yet can be improved by "better pacing in combat"? It sounds like a bit of a contradiction to me. I think IE games' pacing would do it good.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That's not a Sawyer quote, it's somebody else from that thread. Do you really think he'd say that?
 

Fairfax

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"remove redundant encounters and improve the ones that remain"

A proper list would cut the game's length in half. Not that I'm against it, but it just won't happen. They'll probably cut a few trash mobs in the worst offenders and call it a day.
 

agris

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If they improve combat encounters to support multiple tactics and really do go through the game and reduce enemy redundancy while increasing combat complexity, I might finish PoE one day. Until then, weidu.bat
 

Roguey

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Finished Until He Started Screaming and in a surprising twist I liked this one most of all. Guess those few extra days paid off.

It sticks to "might as well have not bothered" but does so in a more interesting way than Sagani's story.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Finished Until He Started Screaming and in a surprising twist I liked this one most of all. Guess those few extra days paid off.

It sticks to "might as well have not bothered" but does so in a more interesting way than Sagani's story.

First story not to take place in the Dyrwood. That makes it interesting as well - it's setting precedents for future games.
 

Roguey

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I like how that twitter thread is full of praise for a feature that was included in Dragon Age: Origins.

And much like DA:O, removing those injuries is no big deal.
 

Delterius

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To be fair, Injuries in DA:O weren't consequential at all. It used to remove a 2 from attributes which can reach the 60s.

On the other hand, last I checked attributes in PoE aren't nearly as decisive as in D&D.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Attribute maluses aren't that big a deal, but the injuries that directly reduce Accuracy or Deflection by 10 can be a bummer. -2 move speed is kind of annoying too.
 

Neanderthal

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To be fair to Obs this is an industry wide problem isn't it? Players demand that there are no consequences to combat, that they always face a boss at optimal condition, and praise popamole shit like regenerating health. Devs are just doing what players demand, but maybe that's problem, too much catering to demographics and power fantasies. Then again when you're asking a dev to implement features that were bog standard twenty years ago, and they know shit all about it, well it doesn't fill you with much fucking hope.

Personally i'm beginning to judge games by how much they'll punish me, and treat me like someone who knows how to strategise and face adversity in my gaming.
 

Neanderthal

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Aye, didn't really need to though, expected it as standard. Learning the game used to be a standard thing to do, now its said to be bad design, like we should never face any impediment ideally, just be rewarded.
 

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