IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
Damn, they delayed the release a month?
Damn, they delayed the release a month?
for a while i've been wondering about a system where all bonuses stack, but they stack on a geometric progression (triangular or square) that correlates to a linear bonus increase. i like triangular progressions because the values become more interesting to play with even under the assumption that everything is stacking.
The stronghold additions are mostly focused on new or revised content. Visitors have dilemmas you can resolve in the great hall. Adventures now actually have names, descriptions, and resolutions with unique items for each one (and there are about 35 of them IIRC). Finally, there's a new quest line directly connected to the stronghold.
All of the gods dicked over everyone, except for Hylea, whom I kept my promise to release the souls. By the end of those slides, I had to raise my hands up. The gods send horrible winters, famines, droughts, killer lions/bears, wildfires, killer golems, mass suicides, and stranger danger. The shit just kept coming and coming. Jesus Christ Obsidian, I get it, the gods are dicks.
In addition, I do not remember Wael and Skaene giving me additional options on what to do with the souls. How about an Eothas revival option?
They only do that if you vow you'll do what they want with the souls back when you turn in their quests, but side with another god instead. Probably because making such a vow gets you their blessing, a +1 bonus to the attribute that has the most affinity with their faith. Don't know how you get Skaen option, but Wael shows up if you do the quest for his Dyrwood temple where you recover his scroll
They only do that if you vow you'll do what they want with the souls back when you turn in their quests, but side with another god instead. Probably because making such a vow gets you their blessing, a +1 bonus to the attribute that has the most affinity with their faith. Don't know how you get Skaen option, but Wael shows up if you do the quest for his Dyrwood temple where you recover his scroll
That makes sense, as I never did the all the god quests before.
The Skaen option was weird, because he just defers to giving Woedica the souls.
|Roxor's comments are somewhat obsolete, as 2.0 plays very differently to 1.0
It makes some slight improvements to the base game, but nothing major. The White March content by itself is better than the base game in my opinion. Specifically, the fights feel better and more varied, such as Concelhaut (however you spell it, damn it). Moreover, I believe it makes better use of the Watcher abilities in dialogue and the reputation system. Also, I think Durgan's Battery has more atmosphere than most of the base game.Has the expansion done anything to address the problems in the base game? I'm about halfway through my first playthrough of vanilla and just went back to read Roxor's review... and I agree with every criticism he has of the game. Literally every single word is spot on.
If the new content makes a lot of improvements then I will might give PE another try during the summer, but if not I think it'll be one and done.
Josh Sawyer said:Prayer against ________ spells now grant full immunity to their afflictions, though the base duration was reduced a bit.
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As of TWM Pt. II, there are scrolls for all Prayer against _______ spells and Lore can be used by anyone. Chanters get a 4th level Invocation that (among other things) cancels/prevents Frightened/Terrified. Paladins have a new passive ability called Aegis of Loyalty that makes it very difficult for Confused/Charmed/Dominated characters to hit them (lowers Accuracy) and if the paladin hits a teammate under one of those effects, the attack does minimal damage and cancels the affliction.
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I also just added a fighter ability available at 7th level called Fearless that grants immunity to Frightened and Terrified.