- Joined
- Jan 28, 2011
- Messages
- 99,396
I don't think any one damage type immunity is broad enough to even be considered a "hard counter" at all. It's stuff like immunity to all physical damage or all magic spells that causes problems.
PoE is not the Genre's icarus. Shut the fuck up. What a fucking stupid as fuck thing to say. Like, the genre's icarus would be a game that tried to do something so different it became a massive pile of unplayable shit. Like, is there anything that really fits that label well? A game where they tried to introduce 10/10 mechanics and it completely shit the bed and became a huge clusterfuck instead? I mean, Molyneaux's Fable was just...boring shit. It doesnt have many original 10/10 ideas in a sloppy, shitty mess of shit.
badler said:Hey, guys. The beta is going to go out on Monday. Without getting into the technical reasons there was a bug that was introduced that was causing some conversations to have incorrect speakers. It isn't a huge issue, but I would prefer to get it fixed before releasing the Update to you guys.
Isn't the rogue coming with the expansion?I'm interested in this mainly because it'll add a rogue companion. So I can ditch that feathery nigger and play with normal party.
Yep. This isn't the expansion, it's the patch 2.0 beta.Isn't the rogue coming with the expansion?
I don't think any one damage type immunity is broad enough to even be considered a "hard counter" at all. It's stuff like immunity to all physical damage or all magic spells that causes problems.
I'm interested in this mainly because it'll add a rogue companion. So I can ditch that feathery nigger and play with normal party.
I don't know why is that the only definition. It usually also means you have an attack available that does especially well vs enemies while other attacks don't. You are a hard counter for that enemy in that case since enemy cannot use its special defenses vs you.In the context of an RPG, a hard counter is a character that utterly dominates/defeats other characters unless they have a specific counter-measure. Unless you're playing some kind of elemental-themed game where characters are very likely to have attacks of only one single element, or something like that, an immunity to one single elemental damage type is unlikely to "dominate". You will have something else available.
Well, I guess immunity to one damage type might be a hard counter vs certain enemies if the player gets to have it, but for now, that's not happening.
Actually now that you mention RTS, I didn't want to be first I can tell you that is not true. In Starcraft 2 a hard counter is considered Immortal when fighting vs Roaches because it does 2x damage to armored units and two shots roaches.*shrug* That's not what the term means. I get that it's become short-hand for "everything I liked about BG2 that PoE toned down", but strictly speaking that encompasses more than "hard counters".
Hard counters is originally a term from RTSes to describe stuff like, for example, how flying units will always utterly defeat ground units if the latter don't have anti-air attacks, as opposed to "soft counters" which is like, how a strong ground unit will defeat a weaker ground unit, but a massed attack of the weaker ground units might be able to bring it down.
It's not just about being immune to stuff - it means being immune to stuff in such a way that you can destroy your enemies with impunity and with little to no chance of defeat. Mages in BG2 fit that definition, some random fire elemental being immune to fire doesn't.
In the context of an RPG, a hard counter is a character that utterly dominates/defeats other characters unless they have a specific counter-measure. Unless you're playing some kind of elemental-themed game where characters are very likely to have attacks of only one single element, or something like that, an immunity to one single elemental damage type is unlikely to "dominate". You will have something else available.
Well, I guess immunity to one damage type might be a hard counter vs certain enemies if the player gets to have it, but for now, that's not happening.
The immunity thing does trivialize builds. What if your playing a fighter who specialized in a certain weapon and then run into a mob who is immune to slashing or whatever. How is that not a hard counter to the fighter.
We don't know how it's being implemented but immunity to anything goes against the mental masturbation Josh was feeding use a year before release
Immunity to a physical weapon damage types is indeed a bit more "hard countery" than immunity to a magical damage type - although not really because you can switch weapons, and there's plenty of them to go around. Also, remember that you specialize in weapon categories, not weapons.
Weapon Categories.. Of the same damage type.. no?
Gary1986 said:So BAdler hows the beta build coming along? Is it on track to be released today still?
http://forums.obsidian.net/topic/80...-expansion-and-update-20/page-18#entry1717351badler said:Not well. It is a tricky thing trying to pull apart the base game files from the expansion right now. We are trying to prevent story elements from leaking out before the expansion's release so we are Frankensteining a build together. There are a few things that came back from testing that need to be removed (or strings that need to be added), so unfortunately it won't be up until tomorrow at the latest.
I will give you guys an update tomorrow whether we are going to push it live or not.
Sorry, guys.
That's a bit weird. Why not just release the expansion along with the patch? We can wait.
My guess would be that they want to test these changes on the base game player base before putting it in a paid expansion.That's a bit weird. Why not just release the expansion along with the patch? We can wait.