Delterius
Arcane
the gods are just overgrown golems
Wait, how can the gods have nothing to do with it? The gods built the machines, and those same machines broke the natural wheel. Unless the machines somehow became sentient and spontaneously decided to change the natural order of things, it's all on the gods.By "they", I thought you meant the gods. The gods have nothing to do with it, the machines "broke" it.You can't say I'm wrong and then proceed to restate exactly what I said. The wheel existed before them, what they did somehow broke it and now it can't go back to how it worked.
The Engwithans and the Huana built the machines, not the gods.Wait, how can the gods have nothing to do with it? The gods built the machines, and those same machines broke the natural wheel. Unless the machines somehow became sentient and spontaneously decided to change the natural order of things, it's all on the gods.
You've been around these parts long enough to know this kind of language is unacceptable.engwigays
We have to talked about this before, you can check that out here. It's interesting how every time someone new plays the game for the first time, the same points crop up again and again. To the point that I can create a list describing what people will complain about, I actually have a rudimentary one running right now for Lyric Suite's playthrough and he's going through the list at quite a rapid pace.It's like despite the game's length and how it's actually decent at bringing in various hooks, it's trying to do too much narratively in too short an amount of time. I think if, for instance, they had a game about the Saint's War with the culmination being the battle at the bridge. Maybe have a follow up focus on the hollowborn and the resolution determining the cause of it and disabling the Engwithean machines and then the trilogy finale show the Leaden Key plot through the ages, blah blah. I expect that probably would've paid off far better.
What are you talking about? You don't participate in the conversation I linked to (which I did because I thought you might find it interesting). And how am I being condescending? I genuinely thought you were playing PoE for the first time. I'm sorry?It's interesting that someone autistic and condescending enough to search discussions from 6 years ago doesn't look to see whether or not I was participating in it and earlier conversations. Yes, I remember. Conversations about this game go back to prior to release, including the betas which I also played. Also, newsflash, pretty much every discussion on this site has happened before, Captain Bladerunner.
What are you talking about? You don't participate in the conversation I linked to (which I did because I thought you might find it interesting). And how am I being condescending? I genuinely thought you were playing PoE for the first time. I'm sorry?It's interesting that someone autistic and condescending enough to search discussions from 6 years ago doesn't look to see whether or not I was participating in it and earlier conversations. Yes, I remember. Conversations about this game go back to prior to release, including the betas which I also played. Also, newsflash, pretty much every discussion on this site has happened before, Captain Bladerunner.
now kisssorry mancome on man
Reducing the struggle of "mortals" against "gods" to "fight the conspiracy", "rebel against The Man" has always felt really weak.
To some degree it's a product of Obsidian trying to emulate parts of not just BG and IWD, but also of PS:T, all in the same "spiritual successor" game. They couldn't have done a cute, self-contained low-level and low-stakes campaign (like they did with White March) because they wanted to have a thought-provoking and pretentious (2deep4u) plot hook raising questions about the meaning of life.
Yeah, when I kept thinking I thought that too. WM2 is actually spurring the imagination and wonder about what happened between the gods, probably because they don't spell every damn thing about their motivations, along with 90% useless posturing. Drastic divergence from the practices of the base game.I generally agree, though I'm not sure I'd call WM2 low stakes. WM1 for sure.
Yeah, when I kept thinking I thought that too. WM2 is actually spurring the imagination and wonder about what happened between the gods, probably because they don't spell every damn thing about their motivations, along with 90% useless posturing. Drastic divergence from the practices of the base game.I generally agree, though I'm not sure I'd call WM2 low stakes. WM1 for sure.
If you look at PoE's plot, structurally it doesn't require "gods" at all. It's just your regular subversion of the established political order. The gods should have been an ambiguous and mysterious presence, unreachable for human understanding and much less for conversation. But that's easier said than achieved.
Yes, it has a solid foundation laid by Sawyer, grounded in its world's reality, and next to zero woke shit. Probably thanks to the fact it hasn't been "developed" enough yet. I used to like the DA:O setting as well, never minded the thinly veiled borrows from history, and David Gaider was never shy about pointing them out either.Still though, that aside, I think Eora is a better setting than Forgotten Realms.
Maybe this is just my headcanon, but doesn't the first game make it clear that the gods basically are Gaynwithans (Ninjerk is this better?) and somewhat consider themselves as such? The gods weren't simply created from nothing, thousands of Engwithans sacrificed their souls and fused them together. The gods are just thousands of souls merged together, and those souls were Engwithans. This is what the wiki has to say about the gods' origin:The Engwithans and the Huana built the machines, not the gods.Wait, how can the gods have nothing to do with it? The gods built the machines, and those same machines broke the natural wheel. Unless the machines somehow became sentient and spontaneously decided to change the natural order of things, it's all on the gods.
In the dialogue with Ondra, she admits that "their [the gods'] memories got the better of them" and prevented them from destroying the Engwithans sooner:Using a massive adra-powered machine at Sun in Shadow, they extracted the essence of thousands of Engwithans assembled in the chamber - men and women, children and the elderly, all they could find - to empower themselves and become the gods of Eora.
Those same Engwithans who built the machines BECAME the gods.The Engwithans are a nation and they continued to exist after the gods were created by them. Engwithans built the machines with the Huana, then after some time they sacrificed a bunch of their own people to create the gods. The machines were there before the gods because it was the machines that created them ;d
PoE's law.god only knows how long we've discussed poe. all those forgotten reviews. like tears in the rain.
PoE Enhanced Edition or remake when?
Ondra suggests they should have gotten rid of the Engwithans civilization sooner, but they didn't because THEIR memories got the best of them. The memories they have because they are made of thousands of Engwithans souls.You yourself said Ondra suggests they should've destroyed the Engwithans sooner. Sooooo?
This is relevant to the conversation because you said I was wrong and I will sooner post a thousand screenshots and die a thousand deaths than accept that.How is this relevant to the conversation, though?
I'm not "presenting" a timeline, I'm describing the same exact timeline that the game defines and gives us.I don't understand the timeline you are presenting here ;d The Engwithans became the gods but the gods are saying they should've gotten rid of the Engwithans sooner? Sooner than what? Before the gods were created?
Using a massive adra-powered machine at Sun in Shadow, they extracted the essence of thousands of Engwithans assembled in the chamber - men and women, children and the elderly, all they could find - to empower themselves and become the gods of Eora.
Over two millenia before the present years, Thaos ix Arkannon, chosen to be the steward of the gods, activated the machine beneath present-day Eir Glanfath, instantly sacrificing thousands of Engwithans - men and women, young and old, great and small - to imbue the machine with their souls. As their bodies crumbled to ash, their souls coalesced into a single whole, melting into the adra and merging with it, birthing the gods into Eora.
The surviving Engwithans then sent missionaries to the corners of the world to spread their faith. The missionaries knew the secret of their gods' creation, but never revealed it to anyone.
The entire endeavor was almost ruined when Iovara ix Ensios learned the truth, by accident, from careless missionaries discussing the subject openly at one of their temples. Her defiance and determination to expose the gods as fraudulent eventually coalesced into a popular movement that only grew bolder as the Inquisition formed and retaliated against Iovara and her followers, many of whom were former missionaries.
The religious strife caused by the accidental discovery of the secret by Iovara ix Ensios and the resulting brutal suppression of the "apostates" by the Inquisition further reduced Engwithan civilization
To protect their secret, Ondra pulled Ionni Brathr from orbit onto Eora. The smallest of three moons would impact Eora and cause enough damage to the Reach and Deadfire to wipe out all traces of Engwithan civilization, but would not cause a global extinction event.