Actually, I have one other complaint and that's that Zahua is hilarious, but he sucks because he's a monk so I haven't used him much even though I'd like to see more of his weird stoner dialog. I've never been able to do much of anything with monks or barbarians on PotD without them basically disintegrating.
Actually, I have one other complaint and that's that Zahua is hilarious, but he sucks because he's a monk so I haven't used him much even though I'd like to see more of his weird stoner dialog. I've never been able to do much of anything with monks or barbarians on PotD without them basically disintegrating.
You can put monks in full plate, the soulbound one is pretty good.
But you can also easily go glass cannon (0 recovery) with The Long Pain. Either way spamming torment's reach will easily put you at the top of the damage chart.
So the pistol build has been a fun experiment and I might continue it at some point. But, I am determined to give Deadfire a serious try once again and before I jump in, I'll likely roll a Paladin, Monk, or Fighter to carry me through both games.
All of this has to done before Elden Ring comes out, I should add. God help me.
Sometimes I wonder how the fuck people even travel around. Every time a kid goes to visit his grandma he has a 95% chance of stumbling upon four Mênpŵgra, ten Pŵgra, and a pack of lions.Re: POE's enemy density in general: Where did all of these cultists and spirits come from anyway? I swear I've killed every dwarven ghost from every dwarf civilization in the region from the past 800+ years and the Leaden Key / Skaen / etc. must have recruitment teams that would make the US Army blush.
I want to laugh-react AND Josh-react this post. Alas.Sometimes I wonder how the fuck people even travel around. Every time a kid goes to visit his grandma he has a 95% chance of stumbling upon four Mênpŵgra, ten Pŵgra, and a pack of lions.Re: POE's enemy density in general: Where did all of these cultists and spirits come from anyway? I swear I've killed every dwarven ghost from every dwarf civilization in the region from the past 800+ years and the Leaden Key / Skaen / etc. must have recruitment teams that would make the US Army blush.
At least they don't respawn like in IWD.
I just can't get enough of Mênpŵgras and Pŵgras. There are too few trash fights in PoE1 and even fewer in Deadfire.Sometimes I wonder how the fuck people even travel around. Every time a kid goes to visit his grandma he has a 95% chance of stumbling upon four Mênpŵgra, ten Pŵgra, and a pack of lions.
1st, keep in mind that what you are playing is actually after the patch that reduced the "trash fights". Obsidian had to do a special patch for thatAt least they don't respawn like in IWD.
You know, if they did, I might actually rage quit due to the amount of combat which is something that hasn't happened since the days when I used to play a lot of stuff with invisible random encounters jacked to super high rates like an encounter on every tile.
1st, keep in mind that what you are playing is actually after the patch that reduced the "trash fights". Obsidian had to do a special patch for thatAt least they don't respawn like in IWD.
You know, if they did, I might actually rage quit due to the amount of combat which is something that hasn't happened since the days when I used to play a lot of stuff with invisible random encounters jacked to super high rates like an encounter on every tile.
2nd, and I mean this as a serious suggestion - if fights start feeling like work, why not drop the difficulty? Josh makes this argument here (https://youtu.be/zng4VfRZTNA) that he intended IWD2 for people who have already played the IE games and his baseline for difficulty was higher, and he also plans to do this with PoE, although not as high as IWD2. Now I know that "add more enemies to make it harder" is a dumb way to increase difficulty, but it's one of the factors.
This reminds me of a funny thing. I did a search on youtube for recent Deadfire on PotD playthroughs and I saw people who have very little idea about the systems, who expect to select all - right click on enemies, making dumb attempts at Lets Plays where they reguralry die to the same encounter and reload a hundred times. I guess they just wanted to put "(Path of the Damned)" next to their video, maybe for the views, but they just weren't prepared. Eventually I started looking at their fights just to laugh at their misery.
2nd, and I mean this as a serious suggestion - if fights start feeling like work, why not drop the difficulty? Josh makes this argument here (https://youtu.be/zng4VfRZTNA) that he intended IWD2 for people who have already played the IE games and his baseline for difficulty was higher, and he also plans to do this with PoE, although not as high as IWD2. Now I know that "add more enemies to make it harder" is a dumb way to increase difficulty, but it's one of the factors.
I think if I have any significant criticism about WM1 from what I've seen, it's that there are SO MANY trash mobs, holy shit. I'm both a combat fag and didn't think the Deep Roads in Dragon Age: Origins were that bad, but on POTD, Durgan's Battery makes the Deep Roads look like something from Disco Elysium. I don't even mind the number of enemies per pack or some of the nice ambushes since they actually made me consider how to approach the battles and that's great. It's more that I'd probably cut the number of encounters by half. It's not even like it's an attrition based design because there are more than enough camping supplies spread throughout for you to rest to your heart's content unless you're terrible at the game or underlevelled, I guess.
Not offering XP for fighting is a decision I now accept since it de-incentivizes murder hoboing and helps reward sneaking or otherwise dealing with problems as a non-psychopath, which is great. The weirdness is, I think on POTD, POE has the most shit to fight out of anything I've played outside of games like Diablo. It's bananas. I'm not done OC Act 2 or WM1 and I've already got close to 2000 enemy kills and I haven't killed everything I've encountered. After a point, the constant fighting of stuff that you've already knocked around a bunch starts to become more tedious than anything.
Re: POE's enemy density in general: Where did all of these cultists and spirits come from anyway? I swear I've killed every dwarven ghost from every dwarf civilization in the region from the past 800+ years and the Leaden Key / Skaen / etc. must have recruitment teams that would make the US Army blush.
Other than that, the design and presentation of Durgan's Battery and its atmosphere is awesome. It's really bleak and ominous and really drew me into thinking about the place and its history which is something I don't get often anymore because everything is so BSB. A+, great dungeon.
I think if I have any significant criticism about WM1 from what I've seen, it's that there are SO MANY trash mobs, holy shit. I'm both a combat fag and didn't think the Deep Roads in Dragon Age: Origins were that bad, but on POTD, Durgan's Battery makes the Deep Roads look like something from Disco Elysium. I don't even mind the number of enemies per pack or some of the nice ambushes since they actually made me consider how to approach the battles and that's great. It's more that I'd probably cut the number of encounters by half. It's not even like it's an attrition based design because there are more than enough camping supplies spread throughout for you to rest to your heart's content unless you're terrible at the game or underlevelled, I guess.
Not offering XP for fighting is a decision I now accept since it de-incentivizes murder hoboing and helps reward sneaking or otherwise dealing with problems as a non-psychopath, which is great. The weirdness is, I think on POTD, POE has the most shit to fight out of anything I've played outside of games like Diablo. It's bananas. I'm not done OC Act 2 or WM1 and I've already got close to 2000 enemy kills and I haven't killed everything I've encountered. After a point, the constant fighting of stuff that you've already knocked around a bunch starts to become more tedious than anything.
Re: POE's enemy density in general: Where did all of these cultists and spirits come from anyway? I swear I've killed every dwarven ghost from every dwarf civilization in the region from the past 800+ years and the Leaden Key / Skaen / etc. must have recruitment teams that would make the US Army blush.
Other than that, the design and presentation of Durgan's Battery and its atmosphere is awesome. It's really bleak and ominous and really drew me into thinking about the place and its history which is something I don't get often anymore because everything is so BSB. A+, great dungeon.
I rather agree about the too high encounter/mob density in the vanilla game.
But I never felt the same way about WM - maybe because the encounter design is so much better there - that for me basically all the encounters in WM were fun?
Note this issue is also vastly improved in Deadfire.
I've been asking myself the same thing very often, about PoE specifically.Your solution changes it from having say 3 encounters out of 10 being interesting to 0 encounters out of 10 being interesting but at least they go quicker. At that point, why would I even play the stupid thing?
Copy-paste the links into your browser, else you might attract them to this page.Post one of these for fun please.
I've been asking myself the same thing very often, about PoE specifically.Your solution changes it from having say 3 encounters out of 10 being interesting to 0 encounters out of 10 being interesting but at least they go quicker. At that point, why would I even play the stupid thing?
I come to the conclusion, after about 350 hours in PoE and as much in Deadfire, that the combat system is too deterministic and leads to combats that you can see which way they'll go from the first moments. Either you are taking huge damage with every attack and you can barely heal in time, or you are wiping the floor with the enemies from the start and they never have a chance, because you have so much excess resources to pour on them. The cases when things get more interesting is due to positining and other factors specific to that combat encounter.
Maybe the more RNG-dependent IE games had more fun combat exactly for that reason (being RNG), even if the rules were so much more simplistic.
Copy-paste the links into your browser, else you might attract them to this page.Post one of these for fun please.
Check out how this one dies to boars (26:38) https://youtu.be/21mYbWNSBWo The best part is that he stopped his LP soon after that video. Began a WOTR LP subsequently
Another PotD expert. More than half an hour of cringe here, same combat, starts from ~1:16:00 https://youtu.be/LHTlEeVXoPM