I guess that depends on how you look at the screen. If you try to take the whole image in, then of course 100-120 is too much. But personally I just tend to concentrate on the central section of the screen and leave the sides to peripheral vision, more or less like in real-life field of view. It just feels more natural to me that if I have to take a glimpse to the side, I move my eyes and not the mouse. So if I set the game's FOV to 90, that would narrow down my actual FOV to 40-50, which is way too small.Which is better is of course subjective, but removed from the simplistic visuals of the Quake 2 era I do think 105 looks fisheye, personally.
play without modsI will buy this game soon... any recomended mod for the first time?
I will buy this game soon... any recomended mod for the first time?
I will buy this game soon... any recomended mod for the first time?
I will buy this game soon... any recomended mod for the first time?
I felt the game was too easy on normal in my first playthough. Quickly restarted on Nightmare difficulty and had a blast. Amazing game
I will buy this game soon... any recomended mod for the first time?
The problem with vanilla Prey is that Normal vs. Nightmare doesn't do anything except change damage modifiers. You'll still eventually become a god of everything with infinite resources, you'll just quick save and quick load on Nightmare when in the early game you die in 2-3 hits. SS2 did the same thing with making the player easily killed, and it IMO went too far on the highest difficulty, but it also greatly amped up the cost of upgrades and buying supplies from replicators, and deleted a few of the stronger early game "freebies" lying around. Prey does none of this. In fact I'd go so far to say that if you are good at Prey you wouldn't even notice the difference between normal and nightmare, because you've figured out how to avoid getting hit ~80% of the time and if you're not getting hit everything else feels the same. I'm not even sure if Nightmare lowers the damage you deal to enemies and thereby changes your bullet economy. If it does it's almost unnoticeable.
Rosodude's mod does go to some lengths to fix this.
Adding balance to such games just makes them too boring, in my opinion.
Emphasis mine. I sort of liked that. The game is more about learning things as a player than upgrading from the crowbar to the pistol to the shotgun to the rocket launcher.Prey's problem is that it feels too easy to become powerful quickly when you know what your are doing.
The first time the Nightmare shows up
I don't know what kind of game people were playing, but it's quite easy to become a god in SS2 (adrenaline overproduction + agility boost + other buffs) that kills everything left and right with no damage taken and runs like a husain bolt. Adding balance to such games just makes them too boring, in my opinion. I played the game without investing a single point into the combat tree and it was mostly fine, especially before you get the materials to upgrade shotgun to the highest levels.
Why would anyone play games on Normal?
It is codeword of "easy" in devs language. You should always start on highest difficulty unless you want to be bored of left-clicking your path to victory.
Adding balance to such games just makes them too boring, in my opinion.
Yeah it's kinda same for me, I don't really mind becoming very powerful at later stages of RPG playthrough as long as it properly kicks my ass in the early to mid game so I feel like actually I deserve a fucking break after all the upgrading. RPGs that do this "from rags to riches" journey in the most satisfying manner become among my favorites. Prey's problem is that it feels too easy to become powerful quickly when you know what your are doing.
Well, I'm not saying it is bad, it was actually fun to figure this out on my own. Of course, in our days of internet guides / wikipedias it's hard to discover something on your own, but it was good while it lasted. I'd say immersims were never about difficulty, but discovering means to your ends, figuratively speaking. For instance, if you cared about the balance in Prey, you'd have to remove the x-bow as it's too OP against those ballsacks of peace that explode in your face, one bolt is enough to destroy a swarm of them or even more if you can find it afterwards. Technopaths can be stunlocked to death with the shock gun (also too OP) and so on.Absolutely right, although they could have tried to make paths other than "normal weapons" a bit stronger IMO. SS2 is still one of my favourite games ever, I shat my pants when I was a kid playing that.
For instance, if you cared about the balance in Prey, you'd have to remove the x-bow as it's too OP against those ballsacks of peace that explode in your face, one bolt is enough to destroy a swarm of them or even more if you can find it afterwards.