V_K
Arcane
I didn't find quest markers to be of much use, they only tell you where you need to go - which is usually easy enough to understand from the map - but not how to get there. They don't tell you "here's a keycard you'll need" or "here's a pipe you can climb".I made it about two hours with quest markers turned off before I gave up and turned them on just so I could fucking get from A to B.
So please tell me how do you manage to find keycards, distinguish readable notes from non-readable papers or neuromods from, well, any other small pieces of tech?Usually items of importance are designed to stand out and I notice them just fine.
Part of me understands that all this clutter is at least partly by design - you need busy scenes for mimics to work as intended. I'm just doubting I can master the levels of commitment and concentration that the game requires for long enough to finish it. Which is a shame, because when I'm not running around confused, the game is a lot of fun.