Spukrian
Savant
People whining about Enemy Variety, well, they're just annoyed that the enemies look the same. The different enemies actually require different tactics and approaches.
I played SS1 original and the remake. Original > remake. SS1 > SS2.
Guess what: Prey is great
I don't really like it either, but Mooncrash arguably doesn't even have any of its good parts.ok so now i played mooncrash and it;s very overrated. the whole roguelite-like genre is overrated and i really have passionate dislike towards them.
It killed me plenty just fine. It puts lift under you and slams you against the ceiling and I think can also throw objects at you but I'm not sure. But that lift deals a lot of damage. To the point where if I realized there was a poltergeist around I just sprayed gloo everywhere. It was top priority for me, above mimics and phantoms.Apparently it can sometimes randomly kill you with no warning, but it's never done that to me, I've only seen it on youtube.
What does it do that no other game does?Get updated bot. You're behind your programming.Because there's nothing to say about any of these, it's done better in other games.
Crafting? Already done in many other games
Elements reactivity? Already done in other games
Powers? Already done
Immersion into a space station? Already done
Metroidvania level-design? already done
The game is a big déjà-vu.
The thing here is that you're talking from the viewpoint of an experienced and skillfull player, who has experience with immersive sims. Most players won't explore as much. Most players won't find the stun gun or Q-beam before Arboretum. Most players won't encounter technopaths, thermal phantoms or poltergeists before Arboretum. Most players won't engage the weaver before Arboretum (yeah, they'll definitely see it though).In the first half of the game you're getting introduced to new enemies all the time. Mimics, phantoms (normal, thermal, etheric, voltaic), operators, cystoids, weavers, technopaths, telepaths, poltergeists, the nightmare. This is up to the Arboretum, at which point you've been able to find a wrench, pistol, shotgun, GLOO gun, stun gun, and Q-beam. All the while you're exploring, fighting, collecting, crafting, and upgrading. It's great stuff!
Yes, but compared to Prey 2017, System Shock 2 is a very linear experience. Prey 2017 is more of an open world in this regard.An apt comparison would be if System Shock 2 just stopped offering anything new after the Hydroponics deck.
Not sure why you say this. I would consider SS2 and Prey to be approximately the same in non linearityYes, but compared to Prey 2017, System Shock 2 is a very linear experience. Prey 2017 is more of an open world in this regard
In Prey 2017, as soon as you finish the objective to get the Looking Glass servers working again, January gives you a key that lets you go to almost everywhere on the station. Nothing comparable happens in System Shock 2.Not sure why you say this. I would consider SS2 and Prey to be approximately the same in non linearityYes, but compared to Prey 2017, System Shock 2 is a very linear experience. Prey 2017 is more of an open world in this regard
No, there is. I don't think you realize the gulf of difference between a player who tries to play Prey like an action shooter (especially if unskilled at such) vs. a player who can quickly internalize stat-driven features of combat. Prey's combat can actually be rather difficult if you just try to run and gun, as enemies have poorly telegraphed attacks that can kill you instantaneously, however if you understand the systems interactions from various tools in your arsenal you can completely declaw enemies and dispatch them easily.There's absolutely no "experience" or "skill" needed for Prey's semblance of challenge to break and fold shortly after the tutorial area.
while i might agree and appreciate, yours is the bioshock of posts: front loaded with philosophy, but reality is much simpler, bioshock belongs to the era of "journos will tell me what to think". and time cements mass-suggestions.I guess Irrational learned the hard way that good games don't sell, and decided to play on their customers emotions instead.
This is why Bioshock isn't just bad. It's evil. It's irredeemable and reprehensible and we should actively work to undermine it's positive reputation for the sake of all the people it managed to hoodwink.
You expect Prey discussion in a Prey thread?Well I guess the word Prey was mentioned once.