Serious_Business
Best Poster on the Codex
Can't seem to find the heart in all these new "first person sims"... the new DX, Bioshock series, Dishonored, and now this. They all seem to lack something that stops them from being in the same league as Thief, SS or DX.
Not sure what it is exactly, it would require greater analysis. But in the case of Arkane games, I can put my finger on it pretty quickly : their games' premise don't work. In Dishonored, the whole theme is that you're being framed for the assassination of the king or whatever - thus, you're made an outcast, out for revenge. The game wants you to care about vengeance, but you don't. Every guy you kill you don't care about. You care about Karras because he is a little prick with a whiny voice, and his face is everywhere. In Dishonored you have no time or space to connect emotionally with the betrayal and the need for justice. A similar thing happens in Prey - you're told that you're in a simulation 9 minutes in the game, when you're still not connected to anything. It doesn't feel like there's a break at all, it just happens. The two games would require the crisis to happen much later to have any kind of effect.
This would be like if in the original DX, you were told that UNATCO was a front 10 minutes in the game. You wouldn't give a damn. The whole first half of the game was getting attached to the organization, the people in it, and valuing your contribution - and suddenly having to violently pull yourself away. In Invisible War (shouldn't mention that game), I seem to remember the crisis happens very fast. I don't actually remember. No one remembers anything about this game except shit.
The only thing I remember about the new DX game is the hacking minigame. I don't even know how many Bioshock games they made ; there was some Ayn Rand shit in there, and water, but who knows. Dishonored was exactly the kind of shit that was never meant to be - a careless Thief game. The Thief devs knew they had to make the player feel powerless for the stealth gameplay to work, something nobody can understand now because gaming is all about empowerment. I feel about as empowered as if I was stuck in a hospital when I play video games. Prey seems to be about a "memorable intro" where you look out the windows of a Helicopter, right? Everyone will remember that in 10 years, yeah... fuck, nobody will remember anything in 10 years. Soon no one will remember anything except shit
Game of the year all year all the years fading away nothing behind why is this happe
Not sure what it is exactly, it would require greater analysis. But in the case of Arkane games, I can put my finger on it pretty quickly : their games' premise don't work. In Dishonored, the whole theme is that you're being framed for the assassination of the king or whatever - thus, you're made an outcast, out for revenge. The game wants you to care about vengeance, but you don't. Every guy you kill you don't care about. You care about Karras because he is a little prick with a whiny voice, and his face is everywhere. In Dishonored you have no time or space to connect emotionally with the betrayal and the need for justice. A similar thing happens in Prey - you're told that you're in a simulation 9 minutes in the game, when you're still not connected to anything. It doesn't feel like there's a break at all, it just happens. The two games would require the crisis to happen much later to have any kind of effect.
This would be like if in the original DX, you were told that UNATCO was a front 10 minutes in the game. You wouldn't give a damn. The whole first half of the game was getting attached to the organization, the people in it, and valuing your contribution - and suddenly having to violently pull yourself away. In Invisible War (shouldn't mention that game), I seem to remember the crisis happens very fast. I don't actually remember. No one remembers anything about this game except shit.
The only thing I remember about the new DX game is the hacking minigame. I don't even know how many Bioshock games they made ; there was some Ayn Rand shit in there, and water, but who knows. Dishonored was exactly the kind of shit that was never meant to be - a careless Thief game. The Thief devs knew they had to make the player feel powerless for the stealth gameplay to work, something nobody can understand now because gaming is all about empowerment. I feel about as empowered as if I was stuck in a hospital when I play video games. Prey seems to be about a "memorable intro" where you look out the windows of a Helicopter, right? Everyone will remember that in 10 years, yeah... fuck, nobody will remember anything in 10 years. Soon no one will remember anything except shit
Game of the year all year all the years fading away nothing behind why is this happe