- If we're going with the larger options menu, maybe add save / load? I keep thinking I can find them there, and being disheartened when they're not.
- When you click on Gimbal the first time, Horatio says "hello?" twice. The audio files seem to be backwards. Can you switch them? (He's louder the first time; logically he should be louder the second.)
- I think perhaps Horatio's head shouldn't bob when he talks to Gimbal, but I defer to you. It's weird since he's not speaking.
- Do we use the wrong animation when Horatio puts the transmitter away? Should it just be the reverse of when he takes it out? Instead, we use the animation for the sensor flickering and going away.
- I wonder whether 187 might be better off about one pixel left, one pixel up. Right now, occasionally his front feet slide over the edge while he animates. But that way, his feet slightly overlap the door. So I'm not sure which is better/worse.
- After you examine the printout, can we have its tooltip change to "laws"? Might help remind players what it is in a way that would help with the 187 puzzle.
- When 187 leaves, we should start the stomping sound immediately after it fading to black, and then keep it black for a moment, then fade in. Right now, it's a little odd: the stomping starts as it fades in, but you can't see him walking away.
- When you click on Crispin for a hint, before Crispin talks he should face Horatio.
- I believe "look what I see?" should be "look what I see:" It's a Primer line.
- I had totally forgotten that you could use the transmitter on the bridge. So cool!
- If you close a secondary UI while in Leopold's inventory using the escape key, the inventory closes too. (E.g., if you've got your inventory open, or the options menu, and you close it with escape.)
- I wonder if there might be another animation we can use when you give Leopold items, like the "kneel and take" animation rather than the standing arm out. Dunno though.
- I love the way the transmitter UI now works.
- I'm not 100% sure that the "random numbers cycling" thing when do when you use the transmitter works. I think it might be better if the UI just closed. The random cycling has a bit of a "not how things work" feel and a bit of a red herring quality to it, as it briefly flashes a number before the UI closes. But maybe I'm wrong.
- What do you think about using a Crispin shadow below Clarity as she drops to the ground in the shells sequence? (I.e., putting it where she lands.)
- Is there a sfx we can use when Clarity spikes the head? I can listen through the list and see if there's anything good, unless there's already something there and I missed it.
- I wonder whether the "judge Oswald and Cornelius's case" option should only appear in Clarity's list if you've previously asked her "you said you were a law clerk" (in addition to the other reqs). Probably doesn't really matter, but it would shorten her list slightly, and it makes a little more logical sense.
- I think this line:
&53 The public records regarding humans were deleted by Council decree.
Should be moved to before this line:
&49 What I know is entirely hearsay.
I think it'll flow slightly better.
The public records regarding humans were deleted by Council decree.
What I know is entirely hearsay.
I was built after the Urbanians murdered them during the war.
Impossible!
That is what Arbiter told me, and it was told to him by MetroMind.
Beyond that, I cannot say.
Dunno. Thoughts?
- "But that cannot be true." I think she might not say "but." Do you mind listening and seeing? If she doesn't say it, we should delete the word from the line.
- When Clarity gives Horatio the keycard, could we use her "arm out" animation that we use in the showdown in the tower w/ MetroMind?