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Wadjet Eye Primordia - A Point and Click Adventure - Now Available

Discussion in 'Adventure Gaming' started by Victor Pflug, Sep 24, 2010.

  1. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    If that diagram is right, it suggests that WEG has the worst cross marketing of all time. :D (Which doesn't seem to be true...)
     
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  2. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Purple reporting in. Technobabylon had a lot of bad criticism so I never gave it a try.
     
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  3. HoboForEternity sunset tequila Patron

    HoboForEternity
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    i'm the one in the middle
     
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  4. toro Arcane

    toro
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    I have all 3 games but I only finished Primordia which makes me a Orange guy!?
     
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  5. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    You shouldn't be upset, it means your sales have room to grow!

    However, stats like these are entirely typical. You'll see the same for Kickstarted RPGs that one would naively assume are bought by all the same people, for instance.
     
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  6. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Yeah, doesn't bother me. Every year Primordia's sales seem to tick up.
     
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  7. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    On the road to become Notch of adventure games.
     
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  8. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    That's Dave. It's always better to own the means of production. :)
     
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  9. Ezeekiel Liturgist

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    Only got primordia out of those. Was never much of an adventure game type, I bought it because of a codex playthrough. I liked the puzzles infinitely more than the ones in the old classics tbh.
    Shame you couldn't explore the world more/learn more about it. Same with the one jew detective story game (forgot the name).
    Of course I get that you can't just make the game larger and larger in terms of world-building and background info (especially today with the genre being a niche)... But it's a little sad if you get immersed in a game-world and the main plot thing with a little extra stuff is all you can experience and is basically what the world is built for.
    The background happenings/"lore" often ends up interesting me more than the main quest.
     
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  10. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    The Shivah. Also a favorite of mine.

    We did do some extra world stuff, like Fallen.
     
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  11. Ezeekiel Liturgist

    Ezeekiel
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    Downloading right now. I trust this isn't like every other game tie-in book :D

    And yeah, the Shivah was the one, thanks! Gotta replay it as well sometime. Some of those hilarious codex playthrough comments really add to the experience though, shame there's no "codex comments" subtitle option in the actual game haha
     
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  12. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Dave redid The Shivah a few years ago. I haven't played the new one, so I don't know if it's good. I'm annoyed he didn't call it the Yartzeit Edition, but c'est la vie.

    I think Fallen is quite different from the usual game tie-in book, but whether it's good or not is another question entirely. :D
     
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  13. Maxie Arcane

    Maxie
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    replaying Primordia
    it's even better than I remembered it
     
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  14. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Depending on when you played it, that might be because of patches. The major patch we did in like December 2015 made the game much stronger.
     
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  15. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    What changed in that patch?
     
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  16. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    - A huge number of cosmetic fixes, stuff like making sure characters faced the right way when talking to each other.
    - Substantial improvements to the Scraper explosion cutscene and Clarity vs. Scraper cutscenes, the latter of which somehow had no sound effects.
    - Many other cutscene improvements in terms of timing.
    - Some puzzles were significantly improved (e.g., we added a sonar ping to the energy sensor that made it much easier and more fun to find the battery in the junkyard; Crispin gives you a warning before you blow up Gamma; the ART acrostic was spaced in a way that made it easier to read), others were slightly improved (e.g., the sodium iodide crystal pulses more often).
    - The two scrolling screens with "hidden" exits (UNNIIC generator room and Underworks hub) had their scrolling adjusted to make it much easier not to miss the exits.
    - Crispin's hint dispensing was substantially improved to make it much more useful, also making him give his ambient comments on the environment more frequently, overall making him more integrated into the game and somewhat less annoying.
    - A few ill-advised lines (like the Jay-Z joke) were removed.
    - The Options screen was massively improved to include, among other things, a how-to-play guide.
    - Various small-level user conveniences, like complete item reciprocity (A on B and B on A always do the same thing, a point I had resisted for a long time) and a pop-up hint if you haven't examined any items after 30 minutes (many players never realized that you could right click to examine, which boggles my mind, but there it is).

    It's not that the changes are super visible, generally speaking they are invisible. What was visible before was the stuff that was broken -- Crispin always refusing to dispense hints, characters constantly facing the wrong way, key cutscenes looking/sounding terrible, etc.

    I don't think the game's perfect, but it's still quite a bit better.
     
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  17. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Looks like it was actually October 2014, not December 2015.

    Here's an example of one of the bazillion emails that Primordia's longsuffering coder put up with in the process:
    Show Spoiler


    Another:
    Show Spoiler
     
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  18. Maxie Arcane

    Maxie
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    Yep, it's still the same great Primordia with its overcast brown (or are they red?) skies, synthetic tunes, and charming robots looking for a reason to go on, bit by bit, byte by byte

    There's no point to delve into the artstyle as many a reasonable fellow has already hurled all sorts of praises at every single aspect of it and rightfully so, for it still remains the prettiest WEG game, with the most intelligent design and execution

    Cunningham and Goldfarb are killing it - great chemistry, great delivery, great goddamn lines, incredibly human for a game about a bunch of robots (or perhaps exactly because of it), the rest of the cast does its job just 'k as well

    Very reasonable quality of life design with my beloved datapad full of notes which I would otherwise need to put on odd scraps of paper, helping immensely but not infantilising the game in the slightest

    Despite being rather short and on the easy side, the game still manages to give you some headscratchers and once or twice is just a big asshole (fuck you and your kiosk Memorious you tit you boy you), for this Crispin's hints are useful if too straightforward at times

    Defo one of the most interesting WEG productions and defo the smartest one, a modern classic if you will

    Will show to my kids provided I manage to get kids one day/10
     
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  19. MRY Prestigious Gentleman Wormwood Studios Developer

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    Thanks for the kind words!

    I will say that the game went over well with my own kids, but I suppose they might've had a familial proprietary interest. It was actually my five-year-old's entree into adventure games, and she hasn't looked back since. (We're playing DOTT now.) Much to my delight, she derided Botanicula as "too cutesy."
     
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  20. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Ah, a good day -- your nice post, a couple positive Steam reviews, and someone dropping a note on the WWS website to say that he endorsed Primordia's distinction between "use tool on object" and "use object on tool" (i.e., non-reciprocity of A on B and B on A).
     
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  21. vortex Fabulous Optimist

    vortex
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    What is current state of development of Cloudscape and Trenchmouth ?
     
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  22. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    :shifts uncomfortably:

    Fallen Gods is really my primary focus. I will say that Vic, James, and I did go on a frolic and make another adventure game, which we're just polishing up, but it's neither Cloudscape nor Trenchmouth, and it's quite small. We all needed a break from other projects.

    EDIT: Does this work?

    Old man MRY, squandering his precious hours.
     
    Last edited: Jun 8, 2017
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  23. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    No. Use imgur ffs
     
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  24. MRY Prestigious Gentleman Wormwood Studios Developer

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    I'll sort it out at some point.
     
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  25. MRY Prestigious Gentleman Wormwood Studios Developer

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    There, updated the post. I already hate imgur and Infinitron for getting me to sign up for some new worthless service.
     
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