I thought the Facebook HQ thing was pretty clever, the rest of the lingo I couldn't really follow, though I assume "bugmen" is some anti-Jewish slur?
Since I didn't think it would be productive to engage directly with the guy, I instead posted a long series of tweets about the international influences of the game and why I am so glad we have fans from the world over -- the "preening" tweets, the first of which
oasis789 posted above. To be honest, my hope would be that Primordia's values would exert a moderating influence on someone like that, so I would rather not cause him to reject the game by doing some authorial denunciation.
I've never been quite sure what to make of Primordia's ability to excite people at both political extremes -- for instance, its foremost tester and biggest evangelist was a queer neo-Stalinist, and she used to go around trolling white supremacists who used Primordia avatars. She was certainly a brilliant person (one of the most brilliant I've encountered, and extraordinarily generous with her free labor on Primordia and "Fallen"), but I can't imagine how I could have made Primordia more explicitly anti-Stalinist short of calling MetroMind "Stalin-Mind" -- in the commentary, for instance, I mention Stalin by name as an example of the kind of monster who was an extreme version of the "kinder, gentler" MetroMind. At the same time, I don't understand how white supremacists could go for a game made by Yohalem, published by Gilbert, with lead characters voiced by Logan Cunningham, Abe Goldfarb, and Sarah Elmaleh, in which the happy ending is the diverse outcasts from around the world coming together at the UNNIIC. Likewise, I don't understand why secularists think the game is Creationist (a criticism it often gets) or why occasionally religious people think it is anti-religion (since I certainly intended it to be a pro-religious game, though I myself love religion from afar).
Really, the only people who seem to have gotten the right bead on its politics were the GameJournPros who blackballed it for being insufficiently progressive. :D I thought the game had pretty transparently traditional Anglo-American values -- pro-individualism, pro-charity, pro-law, pro-faith, skeptical of centralization and fairly welcoming of outsiders. Maybe games just generally have such far-left politics that Primordia seems far right by comparison. Still doesn't explain its popularity on the far left, though.
Ultimately, the game is what it is -- "<SystemUser> is welcome to select his own interpretation."