MRY
Wormwood Studios
(A) That's not how things work. The concept works at a certain size, and doesn't at a larger size.
(B) I don't want to cannibalize FG time.
(B) I don't want to cannibalize FG time.
I've never been quite sure what to make of Primordia's ability to excite people at both political extremes -- for instance, its foremost tester and biggest evangelist was a queer neo-Stalinist, and she used to go around trolling white supremacists who used Primordia avatars. She was certainly a brilliant person (one of the most brilliant I've encountered, and extraordinarily generous with her free labor on Primordia and "Fallen"), but I can't imagine how I could have made Primordia more explicitly anti-Stalinist short of calling MetroMind "Stalin-Mind" -- in the commentary, for instance, I mention Stalin by name as an example of the kind of monster who was an extreme version of the "kinder, gentler" MetroMind.
Likewise, I don't understand why secularists think the game is Creationist (a criticism it often gets)
Anything that isn't on one of the extremes is viewed as being there by people on the opposite extreme. Doesn't mind which extreme they're on.Maybe games just generally have such far-left politics that Primordia seems far right by comparison. Still doesn't explain its popularity on the far left, though.
for instance, its foremost tester and biggest evangelist was a queer neo-Stalinist, and she used to go around trolling white supremacists who used Primordia avatars. She was certainly a brilliant person (one of the most brilliant I've encountered, and extraordinarily generous with her free labor on Primordia and "Fallen"), but I can't imagine how I could have made Primordia more explicitly anti-Stalinist short of calling MetroMind "Stalin-Mind"
Likewise, I don't understand why secularists think the game is Creationist
or why occasionally religious people think it is anti-religion (since I certainly intended it to be a pro-religious game, though I myself love religion from afar).
Still doesn't explain its popularity on the far left, though.
Yes, MetroMind is meant to be relatively sympathetic -- I think villains are more effective when that's the case. The other Council members were definitely much less practical.
(since I certainly intended it to be a pro-religious game)
GameJournPros who blackballed it for being insufficiently progressive
Probably not. Mosty it's a running joke I have about the game.GameJournPros who blackballed it for being insufficiently progressive
Motherfuck. That happened?
Sure. I guess what I mean is, more, I thought the game took a pretty middle of the road view of these things, and that one wouldn't think, "Because MRY posited a world of robots built by humans, he is trying to persuade me that this world of humans was built by God."Well it is, technically. It is about bloody robots built by man in a world shaped by their creators after all.
Guess so. In some ways Horatio's belief is ridiculous ("a perfect machine," etc.), but I thought the game pretty clearly took the stance that whatever its substance, it was a good thing for him.Because the robot religion in it turns out to not be literal true, maybe? I could see that, but in the end it still is true in a larger, meta sense with their followers finding meaning and making the world a better place despite the odds set against them.
Even if it was anti-religious, it completely lacks any scenery chewing bitterness and anger or mockery over it that is the main reason why religious people get their backs up over criticism of their faith (at least Christians in my experience, being one myself).
Well, that was intended too -- she's meant to be more sympathetic than, say, your Bioshock Infinite villain or (conversely) Ayn Rand villain, but ultimately she's cannibalizing your friends, so it's hard to be too sympathetic.She wasn't to me, at all. Her smug, sure tone about everything defeated that and her admission near the end just confirmed my dislike as it showed her true nature.
Still, for whatever authorial intent matters, my view is that she, too, was the product of her creators, who told her that she was the Way of the Future and the key to Progress when she was built (to run the trains in lieu of conductors), and she believed it.
Her goal was to achieve a tech singularity (in herself) to save the world (which of course would also mean that not only "l'etat, c'est moi" but "le monde, c'est moi." The thing is, if you say, "You need to break eggs to make an omelet," then break a bunch of eggs and don't make an omelet, you've pretty much left yourself without a moral tree to hide behind.
This makes sense ethically. Pragmatically, however, if a "monster" can be rehabilitated into a productive member of society, it's always more cost-efficient (and better for everyone involved) to do so than to just lock them away. The only thing more cost-efficient is to focus on preventing the creation of monsters (in which prisons play no small part).monsters aren't less awful because they were made monstrous by others -- one hopes there will be some salvation for them in one way or another, and you cannot help but weep for the past incarnation of that person who suffered so awfully, but you can't ignore their present wrongdoing or the whole world will go to hell. "You can't help it, it's the way you are" is always a terrible message to give someone, even if it is sometimes true. "It's not his fault so we can't punish him" is a terrible thing to tell yourself.