MRY
Wormwood Studios
We just broke 150,000 copies sold (including bundles and iOS) and >100,000 without bundles or iOS. So it took two years to get to 100k and two more to get 50k more, but the original 100k including 40k of bundles. The sales rate has actually been accelerating since year 2 -- basically we had a 70% drop from year one to year two, then a 36% increase from year two to three, and a 32% increase (or so, still waiting for last month, might be a little more) from year three to year four. I have to imagine that this will slow down eventually, though, but it's an ever-pleasant ever-surprising thing to tally up at year's end. (In terms of revenue to Wormwood, it's about even between year one and all other years combined.)
At some point we actually need to make a new game though. :D
At some point we actually need to make a new game though. :D