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Sierra Primordia - A Point and Click Adventure - Now Available

MRY

Wormwood Studios
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Thanks! So glad you liked it. That puzzle/riddle is taken from the Law School Admission Test (LSAT), so maybe it’s a sign!
 

MRY

Wormwood Studios
Developer
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Messages
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Guys:

We in the process of putting together a significant patch to Primordia that: (1) ports the game to the current version of AGS (resolving many engine-level tech issues that have bedeviled us); (2) incorporates the French, German, and Spanish patches so that you don't need to download them separately; and (3) fixes a number of small but annoying glitches that were either introduced in the last patch (the removal of the music from the flashback sequence, for instance) or have persisted from day one (a weird issue where you could get a misnamed item if you assembled the mobile energy sensor in an atypical order). Because of the quantity and quality of these changes, there is a significant risk of violating the Hippocratic Oath, so we could use some testers. Any volunteers?

I'm going to wait until the translators are through doing their own testing, so it's not an immediate need.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
Depends on what the testing would entail, as I only want to volunteer if I'd be able to do the job adequately enough. MRY
 

MRY

Wormwood Studios
Developer
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Oh hey, our old speedrun comp game got a browser version: http://raisin.leafshade.ninja/

DsmyKbLWsAE9mU_.jpg


I always liked it. :)
 

bertram_tung

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Insert Title Here
I'm going to re raise the old question. Is there ever a possibility of a re-release of this with maybe a slightly higher resolution (and maybe some more fun special features like even more commentary or a "making of")? It can still be retro but just upping the resolution a little would go a long way in turning on even more people and re-selling it. I guess I am just hopelessly fixated on this game! I would love a good excuse to throw more money at Wormwood!
 
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MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
No. It would be (relatively) easy to upscale the backgrounds, but a fairly big pain to do so with the sprites. Once we did that, I'd want other things improved, too, like the sound effects and some of the voice acting. But it seems lame to improve all the sizzle when the design itself suffers from fairly significant flaws.

In terms of more commentary, I've talked so much about making the game in so many threads, not sure what I could add. (Read aloud those posts, maybe?)

Also, I'm taxed to the absolute limit right now with my day job, family, Strangeland, Fallen Gods, and some other hobby work. The core revisiting of Primordia is going to be a quality of life patch that fixes lots of bugs, ports to a new version of AGS, integrates Spanish/German/French translations, etc. And even getting that done took ages. Trying to enhance the game would mean robbing my time from forward looking stuff.
 

bertram_tung

Arcane
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No. It would be (relatively) easy to upscale the backgrounds, but a fairly big pain to do so with the sprites. Once we did that, I'd want other things improved, too, like the sound effects and some of the voice acting. But it seems lame to improve all the sizzle when the design itself suffers from fairly significant flaws.

In terms of more commentary, I've talked so much about making the game in so many threads, not sure what I could add. (Read aloud those posts, maybe?)

Also, I'm taxed to the absolute limit right now with my day job, family, Strangeland, Fallen Gods, and some other hobby work. The core revisiting of Primordia is going to be a quality of life patch that fixes lots of bugs, ports to a new version of AGS, integrates Spanish/German/French translations, etc. And even getting that done took ages. Trying to enhance the game would mean robbing my time from forward looking stuff.
Makes total sense. I appreciate you and your work man, thank you for making the time to do what you do. Even though this is only your hobby/side gig you seem to have more passion and intelligence on the subject than most full time game designers.
 

MRY

Wormwood Studios
Developer
Joined
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Messages
5,719
Location
California
Nah, just more willingness to post on the Codex. :) Maybe I've just been lucky, but no one I've met in game development -- from the executives to the QA folks -- was cynical or dumb. They've been goofy and ridiculous and cunning and quixotic and flaky and naive and profligate and stingy (so have I!), but all of them were passionate and most if not all of them were intelligent.
 

MRY

Wormwood Studios
Developer
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Messages
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Whew!

Our patch is live on Steam! With hope we didn't break anything in the process. A short version of the changelog:
  • The underlying game engine is updated to a recent version that is much more compatible with today's hardware (such as widescreen monitors and Logitech mice) and operating systems (such as Windows 10).
  • The French, German, and Spanish translations are now fully integrated into the game, and do not require separate downloads. Those translations have also been updated and improved in various ways.
  • Certain modest quality-of-life improvements, such as the ability to change between windowed and full-screen mode by using alt-enter.
  • An additional music track, which had been mistakenly deactivated, has been reactivated in an important scene.
  • A persistent crash relating to how the underlying game engine handled dynamic sprites has been fixed.
  • Various small fixes have been implemented to issues like sprites occasionally being misaligned by a pixel, or the years-long labeling oddity that could arise if players combined the sensor parts in an unusual order.
Unfortunately, old saved games will no longer work due to the significant engine-level changes and added content.

GOG is next.
 

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