MRY
Wormwood Studios
Thanks! So glad you liked it. That puzzle/riddle is taken from the Law School Admission Test (LSAT), so maybe it’s a sign!
75% off on Steam: https://store.steampowered.com/app/227000/Primordia/
75% off on Steam: https://store.steampowered.com/app/227000/Primordia/
Makes total sense. I appreciate you and your work man, thank you for making the time to do what you do. Even though this is only your hobby/side gig you seem to have more passion and intelligence on the subject than most full time game designers.No. It would be (relatively) easy to upscale the backgrounds, but a fairly big pain to do so with the sprites. Once we did that, I'd want other things improved, too, like the sound effects and some of the voice acting. But it seems lame to improve all the sizzle when the design itself suffers from fairly significant flaws.
In terms of more commentary, I've talked so much about making the game in so many threads, not sure what I could add. (Read aloud those posts, maybe?)
Also, I'm taxed to the absolute limit right now with my day job, family, Strangeland, Fallen Gods, and some other hobby work. The core revisiting of Primordia is going to be a quality of life patch that fixes lots of bugs, ports to a new version of AGS, integrates Spanish/German/French translations, etc. And even getting that done took ages. Trying to enhance the game would mean robbing my time from forward looking stuff.
Unfortunately, old saved games will no longer work due to the significant engine-level changes and added content.
- The underlying game engine is updated to a recent version that is much more compatible with today's hardware (such as widescreen monitors and Logitech mice) and operating systems (such as Windows 10).
- The French, German, and Spanish translations are now fully integrated into the game, and do not require separate downloads. Those translations have also been updated and improved in various ways.
- Certain modest quality-of-life improvements, such as the ability to change between windowed and full-screen mode by using alt-enter.
- An additional music track, which had been mistakenly deactivated, has been reactivated in an important scene.
- A persistent crash relating to how the underlying game engine handled dynamic sprites has been fixed.
- Various small fixes have been implemented to issues like sprites occasionally being misaligned by a pixel, or the years-long labeling oddity that could arise if players combined the sensor parts in an unusual order.