Putting the 'role' back in role-playing games since 2002.
Good Old Games
Donate to Codex
News Content Gallery About Donate Discord Contact
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wadjet Eye Primordia - A Point and Click Adventure - Now Available

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,967
So, I replayed this around 10 years after playing it on release. Not much difference, it felt somewhat dated already, and it looks not much better, but I guess you can't blame AGS engine for doing that. Compared to older adventure games I played, at least the PC's movement speed is quite high. The devs' commentaries were good, but sadly they're not written as in Strangeland, which is a shame because audio sometimes is not good enough to understand what they're saying. Nevertheless, still a classic.
I wonder if Nier Automata somehow got inspired by this. Unlikely, but it shares some themes.
 

iqzulk

Augur
Joined
Apr 24, 2012
Messages
292
[self-redacted]->Resonance diad was in both aspects let of game industry wise according to inbetweentheline of here.
Primordia was let off in its Formalism4 aspect and Resonance was let off in its Formalism4-hebephrene aspect both associated as is as of right now with modern low-bred "Russians".
PISS closes the list with Lacanism-everyday aspect of it, Formalisms actually unrelated.
Primordia has a constant de-sensezation aspect to it so does Beacon.
Resonance and PISS present widemarketably gaslighting heights.
PISS is not to be confused with earlier demo The City.
Primordia as a whole is not to be confused with Beacon.

The correct way to announce is that
Beacon->Resonance~PISS
were thrown off _further commercial games in exactly they were for undirected gaslighting-actual and usage undirectedly gaslighting-professional.

This is sort of mnemonical.
Beacon-Resonance~PISS.

Primordia/Fallen and The City (demo) are N O T carried with.

Nevermind.
 
Last edited:

Villagkouras

Cipher
Joined
Jul 3, 2014
Messages
983
Location
Greece
Now on Steam Deck if that’s your thing.
OK!
67a781dd1cb9155ac2dbb18bc4fb3f0c.jpg
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
Now on Steam Deck if that’s your thing.
have you tried it on the platform, and if so, what are your thoughts?
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,646
Location
California
The game is worse on touchscreens. Loses the wiring puzzle, energy sensor puzzle in junkpile is worse, and overall the inability to user cursor to look for hotspots is irritating. But it’s still kind of neat.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
The game is worse on touchscreens. Loses the wiring puzzle, energy sensor puzzle in junkpile is worse, and overall the inability to user cursor to look for hotspots is irritating. But it’s still kind of neat.
Is it part of certification that you have to support touch-only input? Using one of the joystick's to drive the cursor shouldn't be a problem, right?
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,646
Location
California
I have no idea. I assume the controls are like those on the Switch, which were similar to iPad—sticks just jump from hotspot or hotspot or something.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
Sounds horrible.

Good luck!
 

Villagkouras

Cipher
Joined
Jul 3, 2014
Messages
983
Location
Greece
Right trackpad is used for cursor. Pushing left trackpad is use/interact and pushing the right one is "look at". The back buttons of the deck are used for option shortcuts like quick save, load etc. I had no problems playing for like half an hour yesterday and I'm not used to trackpads at all. No use of the touchscreen at all and no hotspot jumping.
 
Last edited:

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
Maybe this version doesn’t need to cut those puzzles then?
 
Top Bottom