Joff1981
Educated
- Joined
- Jan 20, 2006
- Messages
- 59
Wadjet Eye Games Newsletter said:Primordia is only a few weeks away to code-freeze, and is on-track to launch on December 5th as scheduled.
Wadjet Eye Games Newsletter said:Primordia is only a few weeks away to code-freeze, and is on-track to launch on December 5th as scheduled.
I asked Dave about that, here's the positive response:MRY are you guys planning physical copies? Wadjeteye usually does good on the boxed versions (though my Gemini Rue DVD box was cracked in the shipping process so I had to buy a new case )
Dave Gilbert said:Yep, we are doing one! We're trying to determine where they will be made, though. We really underestimated the shipping costs for the Resonance box and we don't want to raise the prices for this one, so we're looking into European manufacturers (since 90% of the customers come from Europe). So they will be anywhere from $25 - $35 dollars. We'll let you know!
PE demographicsDave Gilbert said:since 90% of the customers come from Europe
I would assume so. They seem to work well with WadjetEye. Unlike STEAM.
How's this? I've not kept up with a lot of adventure news lately but sounds like something I should know.
Seriously, If I hear any New WadjetEye game is now on pre-sale at GOG I don't even read the description. I just click pre-order immediately (like with Resonance).
I wish Dave Gilbert did a sequel to The Shivah.
I'd pay money for a Roxor LP of such a game. His Shivah LP is one of the best LPs on the Codex.
Because they actually have a passion for making games? Instead of "Cinematic Emotionally Engaging" QTE interactive movies. The cancer that has killed gaming.
Want an isometric party based dungeon-crawler? Go to Vogel.
Want an isometric party based dungeon-crawler? Go to Vogel.
No thanks. As much as I am enjoying Avernum right now, it is far, far from any of the games of the past. There are so many RPGs that are better it's not even funny. I am hoping the Kickstarters herald a return to form as much as you, but you are certainly exaggerating how much there is to choose from at the moment.
I am hoping.
This is a very flattering post, but it builds in a bunch of misconceptions. Wormwood Studios (developer of Primordia) haven't delivered any other adventure games. Wadjet Eye Games (publisher of Primordia) has published several excellent adventures, and developed one adventure, in the last couple years. It's not entirely clear to me whether that's because there was a surprising glut of excellent, independently developed adventure games for WEG to publish (GRUE, Resonance, and Primordia were all several years into development, and I'm not sure there is a backlog of other great Adventure Game Studios adventures in the pipeline). So the answer may well be that it's a coincidence of timing.MRYHow is it possible that you're able to consistently deliver decent adventure games that look and feel oldschool in this day and age when common knowledge dictates that the genre is dead and the only way to revive it are multi-million dollar Kickstarer projects?
The post was ironic, but you couldn't have known. My stance is actually that adventures are thriving and have been for quite some time without the help of KS. Wadjet, AGDI, Telltale, Daedlic (or whoever makes all those German adventures), and a whole bunch of indie devs have all found a niche and business model that works for them, regardless of the quality of the games (I personally dislike Daedlic adventures apart from the gorgeous artwork but hey. OTOH I loved Machinarium.) Hence why I don't see KS as the long-awaited messiah. All it does is shift all the risk from the devs/publishers to the consumers, and it's pathetic to see certain people make it out to be the only way they get to work on classic adventures again while it is and has been evidently quite possible without KS - all it takes is the aforementioned passion. And perhaps a little bit more business sense than going to EA and demanding 10 mil for a project because you're an adventure guru only to sulk when they slam the door in your face.I also think that you're mistaken that the genre is dead.
Because they actually have a passion for making games? Instead of "Cinematic Emotionally Engaging" QTE interactive movies. The cancer that has killed gaming.
I don't think gaming has died. In fact, I think it's on the way towards some serious incline in almost every genre. Here's why:
Adventure gaming, long thought to be dead like disco, is making an unexpected comeback as evidenced by Wadjet Eye, Daedalic, the various adventure game related kickcstarter projects that are getting funding. Some people may say "But it's not <insert company that did adventure games back in the 90s>! " but I like the adventure games that are coming out because they manage to stand out on their own, deliver an awesome story without delving into banal sentimentality. In short, I like games like Resonance or Gemini Rue because they are Resonance or Gemini Rue.
Same thing goes for RPGs: You have so many RPGs coming out these days that you can pick and choose based on what subtype of RPG you are looking for. Want a blobber where you can spend some time just rolling the stats for each of your characters? Sword and Sorcery has that. Want an isometric party based dungeon-crawler? Go to Vogel. Sci-fi isometric where you get to create party members on the fly? Vogel again. And let's not forget the Wastelands, the Dead States, Project Eternity, Age of Decadence (is it Thursday yet?!?!. Seriously, dudes, I have a serious problem deciding what to play based on the fact that there are too many games now :D
Jaseun, don't take this as trolling just more of an observation from my perspective :D
Also, I am of the opinion that gaming in its previous (or is it current form?) sort of had to die in order for it to be born again but clean of the bullshit and other crap that has accumulated on it over time.
I don't think gaming has died. In fact, I think it's on the way towards some serious incline in almost every genre. Here's why:
Adventure gaming, long thought to be dead like disco, is making an unexpected comeback as evidenced by Wadjet Eye, Daedalic, the various adventure game related kickcstarter projects that are getting funding. Some people may say "But it's not <insert company that did adventure games back in the 90s>! " but I like the adventure games that are coming out because they manage to stand out on their own, deliver an awesome story without delving into banal sentimentality. In short, I like games like Resonance or Gemini Rue because they are Resonance or Gemini Rue.
Same thing goes for RPGs: You have so many RPGs coming out these days that you can pick and choose based on what subtype of RPG you are looking for. Want a blobber where you can spend some time just rolling the stats for each of your characters? Sword and Sorcery has that. Want an isometric party based dungeon-crawler? Go to Vogel. Sci-fi isometric where you get to create party members on the fly? Vogel again. And let's not forget the Wastelands, the Dead States, Project Eternity, Age of Decadence (is it Thursday yet?!?!. Seriously, dudes, I have a serious problem deciding what to play based on the fact that there are too many games now :D
Jaseun, don't take this as trolling just more of an observation from my perspective :D
Also, I am of the opinion that gaming in its previous (or is it current form?) sort of had to die in order for it to be born again but clean of the bullshit and other crap that has accumulated on it over time.
talk is cheapHence why I don't see KS as the long-awaited messiah. All it does is shift all the risk from the devs/publishers to the consumers, and it's pathetic to see certain people make it out to be the only way they get to work on classic adventures again while it is and has been evidently quite possible without KS - all it takes is the aforementioned passion. And perhaps a little bit more business sense than going to EA and demanding 10 mil for a project because you're an adventure guru only to sulk when they slam the door in your face.
Made said:I personally dislike Daedlic adventures apart from the gorgeous artwork
I think what happened was that as it became possible to make adventure games more film-like (either through FMV or 3D or voice over or whatever), the free-spiritedness of the earlier games, from both a player standpoint and a developer standpoint, was diminished.
Europe is not a hegemonic entity. Labor is cheap in the frozen steppes of the East, but Western Europe is probably on the same level as the US, if not more expensive. The difference is perhaps that in some countries, Germany being the prime example, there is still a market for full-price retail PC games, be they adventures, RPGs, or sims. I guess that allows publishers like Daedlic or Deep Silver to do what they do, but I've no idea how much they manage to sell outside of Germany. However, none of that should matter if you're indie and go digital-only. Between Steam, GOG, and probably a lot more these days, it's easier than ever to self-publish a niche title no matter who or where you are - or so I imagine. You probably know more about that than me.Presumably the economics of making European adventure games are different; either they are cheaper to make or European consumers favor European games, or both, such that US developers can't make adventure games on the same terms as European ones.