Jigby
Augur
- Joined
- May 9, 2009
- Messages
- 338
Well there's no reason why you wouldn't be able to create a generator making wacky content. There are plenty of randomizers created for games without even having the source code. Dark Souls where you fight Ornstein at the start because randomness! Deus Ex where Hell's Kitchen exit leads to Area51 because randomness! But wacky randomization gets old really fast, people just play it for the novelty factor.
For every interesting tactical setpiece variation there are probably hundreds of uninteresting variations. Developers obviously try to minimize the chance of uninteresting setpieces being created. Now what's interesting is obviously in the eye of the beholder as evidenced by you considering ToEE nongeneric, or the fight with Lareth interesting. I'm waiting for the day the handcrafted infinity engine guys will make dragons fly instead of giving them spell shield. That would surprise me!
Creativity is overrated. Of the whole spectrum, maybe only 10% of creativity is interesting. 5 year old kids are creative. They make wacky trash. Modern art is creative. Proc gen shouldn't have infinite variance.
For every interesting tactical setpiece variation there are probably hundreds of uninteresting variations. Developers obviously try to minimize the chance of uninteresting setpieces being created. Now what's interesting is obviously in the eye of the beholder as evidenced by you considering ToEE nongeneric, or the fight with Lareth interesting. I'm waiting for the day the handcrafted infinity engine guys will make dragons fly instead of giving them spell shield. That would surprise me!
Creativity is overrated. Of the whole spectrum, maybe only 10% of creativity is interesting. 5 year old kids are creative. They make wacky trash. Modern art is creative. Proc gen shouldn't have infinite variance.