Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Well said. Considering that the pitch contained zero details, the first glimpse of the game (i.e. the most important part of the presentation) is given to us in the stretch goals. Thus, the very first thing we learn (which may not even be true) is that the game is small in scope - which would rub BG-lovers the wrong way - and might have a house where your companions will "chillax"....and the stretch goals are a disappointment. Not just the "player house". They make the game sound really small in scope. Double the money and get eight companions in total? It doesn't have to be a bad thing, but they presented it really badly.
If the pitch was "we're making this awesome game", the first update changed it to "we're making this awesome game; it's small in scope but has a house your character can idle at". Hopefully, they will fix it asap.