You've come to the right place, sir.
I just wanted to say that "Sneaky like a pedophile in a chatroom" should be removed from the game if you are serious about your game. Sometimes, you need to go back and have an objective look at your own work.
While we're at it, tone down the edginess a bit.
Gameplay itself has potential and I am likely to buy the game.
or... maybe what you are looking for is B-rated
More like THE asylum.Twitter is immature
We only recorded the unique barks for now, we're going to have generic barks ("Reloading", "Moving", ...) that will play most of the times, and you only get the unique barks once in a while. So the edginess will be heavily toned down.
Regarding the "Sneaky..." bark it's said in a joke scenario, it's not a serious phrase. Obviously it's still offensive to some. Which is why we're going to add a slider to control the profanity and offensive content of the barks.
Nobody wants miserable romance options.I really hope they bring gay romance options to this game.
* Strafing like in JA2 and Silent Storm would seriously be a welcome addition (or something like in Battletech where you can determine your facing simultaneously during a move)
It was in the demo already! Holding SHIFT would allow you to strafe, no way we would go without it, for sure!Tagging re.var. I really hope strafing gets added!
Goes in hand with the previous point, UI doesn't yet give you the necessary information about all the game systems. It's something that's on the backlog for when we finish implementing everything. No point in re-doing the UI now and then having to do it again in the future when we inevitably add more stuff to it.Also, now that I think about it, the UI needs to be restructured. The information is all over the place.
It's a linear story, you won't have options in it.I really hope they bring gay romance options to this game.
It's a mercenary group, they all work together, and have been doing so for a while now. The specific character that says that line is the "funny" guy, he's always cracking lame ass jokes and borderline offensive lines like that. Throughout the storyline you learn more about his past and why he's always joking. We tried to make all the characters with plausible backgrounds for how the act they way they do now, including all the relationships between them. Similar to JA2 in that regard.About the "sneaky as a pedophile in a chatroom", i'm not offended but i find it extremely lame, your game would lose nothing if you got rid of it.
Aren't the characters mercs ?
It doesn't feel like something a real mercenary* would say, it's really nerdy.
It was in the demo already! Holding SHIFT would allow you to strafe, no way we would go without it, for sure!
It's a linear story, you won't have options in it.
No such thing. Mercs taken out of action rejoin the team between missions. There has already been talk about changing the "DEAD" status to a different text flagHow does the game deal with dead party members?
BTW you mentioned linearity. How does the game deal with dead party members?
Yah, on the Demo nothing really happened and they could just join the following mission. For release they will be disabled for the next mission, so you need to go one mission without them.No such thing. Mercs taken out of action rejoin the team between missions. There has already been talk about changing the "DEAD" status to a different text flag
July Update
Greetings Steel Dragons!
We have some exciting news to share with you, but first, we would like to thank our followers for your consistent support in this journey. And If you want to join our growing community, be on top of the game’s development progress and give us your invaluable feedback, please follow us on Twitter, where we post images/videos every week, or join us on Discord where you can talk to us any time, and also get to see some sneak peeks and work in progress that we usually don’t share on any other platform.
AI
Now back to the news. In case you missed it, in the last development update we shared some of the improvements we have been doing to the UI and gameplay. Since then, we also have been working heavily on AI. We have a lot of tweakable parameters to make the AI challenging and human-like, so we ended up using machine learning to do its parameterization. Here's a sneak peek!
Your Feedback
And as a lot of you already know, Project Haven was at Steam Game Festival where we finally were able to share our demo with you! And you have been awesome with your support and feedback. Some of the most requested features that we’ve already implemented were:
- An updated the interrupt cone visibility
- More tooltips and information in the UI.
Another top features that were requested that we are still working on are:
- New key binding system
- Filter for mature language
Gamescom
We are excited to announce that Project Haven was selected by Indie Arena Booth to be part of gamescom 2020. Due to the unfortunate situation our world is in, this year's event will be happening online. As such, from 27th to 30th August, we will have our own multiplayer virtual booth that can be visited by anyone for free through any browser.
For all of you that missed the Steam Games Festival demo we have great news: you will also be able to play our alpha demo (now with a few extras and tooltips!) throughout those days. Please come visit us in our booth! We hope to see you there and we can’t wait to talk to you guys!
Check the trailer to see a sneak preview of the many titles will be there!
And you can also check their official website to see the full list of indie games present.
Thanks for reading, until next time!
One week left for Gamescom, the world’s largest computer and video games event and our virtual booth at Indie Arena Booth opens to all on August 27th! Come visit us and play Project Haven's demo during this event! Looking forward to seeing you all there!
https://indiearenabooth.de/
Last city on earth eh?
How big is this city, and is the rest of the world just an endless wasteland? I hope to get some answers to this