- Joined
- Feb 19, 2005
- Messages
- 4,656
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Hey, just wanted to say you guys are amazing for actually working with the source code and releasing new versions ![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
Yep that's the idea, though your old saves might have previous bugs embedded in themselves.
Some old saves seem to be lacking some game variables like party reputation.
A new one \o/I got a crash when clicking the exit to a cavern in 2.06 64 bit which produced two sequential error message neither which mentioned a core dump:
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Ok when it's stuck, go to the Windows task manager, "More details", and right-click on the process.Everyonce in a while I just get a hang on combat starting, standard program isn't responding and have to close it affair. More often when starting combat really spread apart and there is a popup saying something like "The party gathers for combat" with an ok button to confirm which when clicked begins the combat and said hangs.
No error messages or dumps.