Boy are you going to get hit by a brick wall when you think all the Kinect shit, the "social gaming" fad and shooters appealing to bro gamers are the bottom of the barrel already xDIn one sense he has a point - certain genres have reached the lowest possible point and they aren't going to get any dumber. But, that doesn't mean they're going to get very much smarter either.
His favorite game is Max Payne 3, all on rails and about 70% cutscenes, but 35GB of texture data!!!felipepepe
Wrong. 10 gb textures would be enough. And now imagine 30gb content.
You want another middlebudget rpg? What for? You've had quite enough of those.
Er. No. Arcanum was mid-budget. Morrowind was mid-budget. Planescape Torment was mid-budget. Pretty much all the games we know and love were mid-budget.
I'd really love it if you explained to us poor uninitiated fools who have no idea of game design what this new innovative idea of "30gb of content" is?After quoting something like 30gb of content and still speaking about textures you should feel honored that i even reply and if you cannot understand one simple sentence it's no wonder that you haven't read or understood any past posts, for it should be quite clear what my view on cut scenes and action games is at this point.
Personally i care shit about graphics, but you will reach zero new people with outdated graphic design. Dexter
It is imperative that you learn to read, boy!
this is really heating up my processor - how the fuck, I say, how the fuck can you quote something and still act like it's the opposite? how? why?
Probably a typical example of a game getting funding based on the SUPER COOL AWESOME movie the artists spent their first 6 months and over half the budget animating, while the developers ended up with 12 months left and not much of a budget to actually make the game.The mind boggles trying to understand how you can fuck a game up so completely in such a short time. On the other hand, EA has massive experience in doing such a thing, so they must have it down to a science by now.Holy shit, how can the publisher fuck the game so badly in so little time?There's also certain publisher influences in regards to marketing, for instance this is a recent example of what can happen to a game within a single year to "make it more marketable":
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I mean, both are shooters, buth the former had some silly charm, but the second tries to be gritty, realistic, modern and violent too hard.
In the investment world, they're called "Friends, Family and Fools" (the 3F's) and they're usually the first round of investors.I might get stoned for this, but I have to say that the only reason why kickstarter is successful, is that somebody has found a way to shift the risk of an investment to those who are the least qualified to even realize they're risking something, to those who lack any overview over how finance works, to those who are gullible enough to think the win something by losing, which is you, the sheeple and not only not to share any of the sales' profits with the investors (you, the sheeple) but to not even return the investment in case of success.
Imagine countless spells, a whole bunch of magic schools, crafting of all types, being able to wear more than 2 rings on 10 fingers and a collar around your neck, and this is going to get even more shouts, being able to start at any location on any of the maps, for there would be more than one map, freedom of movement on the map and it could be achieved by tabled level scaling :O allowing trash monsters to be less good then bosses who will have more various abilities and then leveling like forever. All that in 3d so you could also levitate. Now i realize that might seem a bit like wow but not really, because wow has a static world with mindless quests and respawn. The world of the ideal game should change with progress and combat should be at least pauseble allowing strategy and various tactics. quests should be well written and vary between find it yourself and its right there. no fucking map markers aside those you write yourself.
The list is quite retarded and nowhere near completion, but i think you get my point.
and @ dexter - inquisitor took me less than one week to finish, so yes, i do mean 30gb of text, logic and so on. You surely realize that wow has about 30gb due to an incredibly large amount of text, scripts, mechanics, graphics, audio and so on but it's a fucking mmorpg that gives you no satisfaction what so ever of achieving anything. And quit it with the cut scenes - wow has almost no movies, so don't tell me that you can't manage to build something big without cut scenes.
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My question is, if you love wow so much, why don't you like d3?
fail - nextit's a fucking mmorpg that gives you no satisfaction what so ever of achieving anything
an uncompressed software build of Rage is one terabyte in size.
The hell.. why are people still bothering with a fucktard/troll/publisher plant who considers a loss when you get what you pay for?