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Game News Publisher Exploiting An Obsidian Kickstarter

Reapa

Doom Preacher
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You put everyone on ignore on sight - it's just who you are ;)
 

Dexter

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In one sense he has a point - certain genres have reached the lowest possible point and they aren't going to get any dumber. But, that doesn't mean they're going to get very much smarter either.
Boy are you going to get hit by a brick wall when you think all the Kinect shit, the "social gaming" fad and shooters appealing to bro gamers are the bottom of the barrel already xD
That's barely a few million people each, you just wait till they find a way to tap that audience watching "Dancing with the Stars", "Big Brother" and "Jersey Shore".

felipepepe
Wrong. 10 gb textures would be enough. And now imagine 30gb content.
His favorite game is Max Payne 3, all on rails and about 70% cutscenes, but 35GB of texture data!!!
Developers should also stop compressing texture assets, models and encode videos at 200Mbps, just think guys! 300-500GB of data for a single game, THINK of how amazing that would be, everybody knows a games quality is directly proportional to the amount of space it takes on the HDD xD

Other than that I'm getting the vibe from this guy that he's either in his early teens or very :retarded:
 

Reapa

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After quoting something like 30gb of content and still speaking about textures you should feel honored that i even reply and if you cannot understand one simple sentence it's no wonder that you haven't read or understood any past posts, for it should be quite clear what my view on cut scenes and action games is at this point.
Personally i care shit about graphics, but you will reach zero new people with outdated graphic design. Dexter
It is imperative that you learn to read, boy!
this is really heating up my processor - how the fuck, I say, how the fuck can you quote something and still act like it's the opposite? how? why?
 

Dexter

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After quoting something like 30gb of content and still speaking about textures you should feel honored that i even reply and if you cannot understand one simple sentence it's no wonder that you haven't read or understood any past posts, for it should be quite clear what my view on cut scenes and action games is at this point.
Personally i care shit about graphics, but you will reach zero new people with outdated graphic design. Dexter
It is imperative that you learn to read, boy!
this is really heating up my processor - how the fuck, I say, how the fuck can you quote something and still act like it's the opposite? how? why?
I'd really love it if you explained to us poor uninitiated fools who have no idea of game design what this new innovative idea of "30gb of content" is?

Obviously you don't mean text and basic game logic, AI programming etc. since that takes a few hundred megabytes at the most, games with over 100 hours of content like the recent Inquisitor at 1.9GB can't be meant, so enlighten us oh wise one in your fresh game developing ideas all in 3D!

I'll even help you along, for instance the glorious 3D game Max Payne3 with all its glorious 30GB+ of "content" has about the following:

10GB of level data (which is mostly models of buildings, interiors, props and textures)
5GB of model data (which is mostly models of game characters, weapons and similar with their additional textures)
3.3GB of audio data
8GB of movie cutscenes
370MB of animation data

All of that in uncompressed formats, heck one could likely get the game to be well above 300-500GB of "content", which would make it all the more amazing.

Share your wisdom of this mysterious "content" in 3D games of 40GB+ you have come up with.

Codexia even has a special section for glorious game development ideas, maybe you should start a few threads and share with the world, it's right over here.
 

DarkUnderlord

Professional Throne Sitter
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Messages
28,547
There's also certain publisher influences in regards to marketing, for instance this is a recent example of what can happen to a game within a single year to "make it more marketable":
youtube 91W4oWoZoaw
youtube ijlVoaa1uqM
Holy shit, how can the publisher fuck the game so badly in so little time?
:what:
I mean, both are shooters, buth the former had some silly charm, but the second tries to be gritty, realistic, modern and violent too hard.
The mind boggles trying to understand how you can fuck a game up so completely in such a short time. On the other hand, EA has massive experience in doing such a thing, so they must have it down to a science by now.
Probably a typical example of a game getting funding based on the SUPER COOL AWESOME movie the artists spent their first 6 months and over half the budget animating, while the developers ended up with 12 months left and not much of a budget to actually make the game.

I might get stoned for this, but I have to say that the only reason why kickstarter is successful, is that somebody has found a way to shift the risk of an investment to those who are the least qualified to even realize they're risking something, to those who lack any overview over how finance works, to those who are gullible enough to think the win something by losing, which is you, the sheeple and not only not to share any of the sales' profits with the investors (you, the sheeple) but to not even return the investment in case of success.
In the investment world, they're called "Friends, Family and Fools" (the 3F's) and they're usually the first round of investors.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Imagine countless spells, a whole bunch of magic schools, crafting of all types, being able to wear more than 2 rings on 10 fingers and a collar around your neck, and this is going to get even more shouts, being able to start at any location on any of the maps, for there would be more than one map, freedom of movement on the map and it could be achieved by tabled level scaling :O allowing trash monsters to be less good then bosses who will have more various abilities and then leveling like forever. All that in 3d so you could also levitate. Now i realize that might seem a bit like wow but not really, because wow has a static world with mindless quests and respawn. The world of the ideal game should change with progress and combat should be at least pauseble allowing strategy and various tactics. quests should be well written and vary between find it yourself and its right there. no fucking map markers aside those you write yourself.
The list is quite retarded and nowhere near completion, but i think you get my point.

Blocked. Next.
 
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Why are you all getting into such a discussion with him? He's incredibly naive. He's still stuck on the coolness factor of 30gb of textures. Your words will achieve nothing. Send him back out into the rain
 

kazgar

Arcane
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Upside Down
The textures in real life are way more then 30gb, and you have the freedom to do whatever you like.
 

Reapa

Doom Preacher
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Funny how one troll can set the next one in motion - I have never mentioned anything about 30gb textures.
But let's have a troll cascade just the same :) bunch of fucking idiots. supreme facepalm
 

Reapa

Doom Preacher
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and @ dexter - inquisitor took me less than one week to finish, so yes, i do mean 30gb of text, logic and so on. You surely realize that wow has about 30gb due to an incredibly large amount of text, scripts, mechanics, graphics, audio and so on but it's a fucking mmorpg that gives you no satisfaction what so ever of achieving anything. And quit it with the cut scenes - wow has almost no movies, so don't tell me that you can't manage to build something big without cut scenes.
 

Bulba

Learned
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Nov 1, 2010
Messages
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and @ dexter - inquisitor took me less than one week to finish, so yes, i do mean 30gb of text, logic and so on. You surely realize that wow has about 30gb due to an incredibly large amount of text, scripts, mechanics, graphics, audio and so on but it's a fucking mmorpg that gives you no satisfaction what so ever of achieving anything. And quit it with the cut scenes - wow has almost no movies, so don't tell me that you can't manage to build something big without cut scenes.

It definately takes some sort of "special" person to comlete wow.
Now, now don't cry... there is a new one coming out.

My question is, if you love wow so much, why don't you like d3?
 

groke

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SAVE THIS CHARACTER? NO.
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech I'm very into cock and ball torture
A year ago, Kickstarter was not a thing, and the last Tim Cain RPG was Temple of Elemental Evil. Now, we're 1.5 years away from a new Tim Cain RPG. How can this be a bad thing?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reapa is a neoconservative of gaming, chiding us for our nativism and isolationism, and encouraging us to lead the crusade to spread democracy incline to the Third Triple A World.

Sign up for the newsletter of PNCC (Project for the New Codexian Century) for more information.
 

CrustyBot

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Codex 2012
Reapa is a neoconservative of gaming, chiding us for our nativism and isolationism, and encouraging us to lead the crusade to spread democracy incline to the Third Triple A World.

Sign up for the newsletter of PNCC (Project for the New Codexian Century) for more information.

ArjWF.png
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
He doesn't want super-huge texture file sizes. He actually wants 30 gigs in pure content. Which is a ridiculous notion.

Let's take Skyrim. It's not a small game. It has less than 10 gigs. Even if you add 1000 new weapons, armours, clothes and more than a dozen completely new landscape and dungeon styles, and script more than 500 new quests, and write more than 1000 pages worth of new dialogue and ingame books, you would probably not reach 30 gigs.

Content doesn't take up that much space. New assets would take a few gigs, but dialogue lines? Ingame books? Quests? Locations? I once downloaded a torrent containing 7 gigs of scifi and fantasy books. This includes hundreds of authors, including the complete works of Tolkien, Pratchett, Erikson, Heinlein... all of whom have written quite a lot of pages. The amount of text contained within these 7 gigabytes has to be at least 50k pages. At the very fucking least. Now try to make a game that reaches 30 gigs through quests and dialogues alone. Good luck. Call me when you're done, sometime in the next milennium.
 

Reapa

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add pictures to the books, the schematics, weapons, armor and so on and so on...
 

SCO

Arcane
In My Safe Space
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Shadorwun: Hong Kong
Did you know that all the books i have on the computer - 3986 - compressed, that literally took 10 years to read take up 1.2 GB on my computer?
 

St. Toxic

Arcane
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Yemen / India
I bet there were a lot of shitty books in that 7 gig torrent too. He'd probably have to make twice the amount of content and then redact half of it away to stay true to form.
 

FeelTheRads

Arcane
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Apr 18, 2008
Messages
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The hell.. why are people still bothering with a fucktard/troll/publisher plant who considers a loss when you get what you pay for?
 

Reapa

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what else should they do while waiting for the new awesome mid-budget same old soup different name kickstarter shit?
 

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