Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Publisher Exploiting An Obsidian Kickstarter

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Precisely - they were all mid-budget - so you've had quite enough of those. It seems you're not paying attention. @frank
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
JarlFrank Don't you realize how close-minded we are, wallowing in our filth instead of following the prophet Reapa into the promised land of 50 million dollar Arcanum clones? :lol:
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Precisely - they were all mid-budget - so you've had quite enough of those. It seems you're not paying attention. @frank
Yeah, we had quite enough of stuff like Arcanum, Fallout, PS:Torment, Morrowind... what we need now is the same thing, but with AAA graphics, 40Gb of textures and full voice acting! Now that is trully what we need, right?

All those pages and the guy is just a graphic/production whore..."I want to see Frank Horrigan on the Unreal Engine 4, voice by Christopher Lee in 7.1 audio!!!!1111"
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Yes frank and you shouldn't want them. Already stated that. And you shouldn't get them, for obvious reasons also already stated. You're becoming boring.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,354
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
We're just being realistic. There's no way any publisher is going to spend the money and manpower needed to give us a game as good as Arcanum but with three times as much content.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,354
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
You know how long this would take? Or how many people and how much money? The costs for that much content are prohibitive.
You could get something with twice as much content as Arcanum, maybe. But even more than that? Forget it. It's not financially viable in any way. Adding shit with expansion packs and making sequels, yes. But a game that is 10 times as large as any normal game? Reapa pls.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another example: Square Enix have admitted that it's impossible for them to make a Final Fantasy 7 remake with modern graphical standards. It would simply be too expensive.

Yes, they can't even remake a 90's console JRPG, a genre that Western gamers laughed at for being railroaded and simplistic.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
felipepepe
Wrong. 10 gb textures would be enough. And now imagine 30gb content.
You know bro, we had a voting here some time ago to see if Fallout 1 or 2 is better. Fallout 1 won, it's defenders saying it's a shorter, focused experience that was perfectly executed and never gets tiring. Fallout 2 is already a bit to long, I never installed any extra-content mods because more stuff the last thing F2 needs.

Quality, not quantity. And don't say "quantity with quality", that doesn't work. Just go play an MMORPG, perhaps then you'll realize why there's a limit on how far you can make a game last before everything is just pointless filler...
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Imagine countless spells, a whole bunch of magic schools, crafting of all types, being able to wear more than 2 rings on 10 fingers and a collar around your neck, and this is going to get even more shouts, being able to start at any location on any of the maps, for there would be more than one map, freedom of movement on the map and it could be achieved by tabled level scaling :O allowing trash monsters to be less good then bosses who will have more various abilities and then leveling like forever. All that in 3d so you could also levitate. Now i realize that might seem a bit like wow but not really, because wow has a static world with mindless quests and respawn. The world of the ideal game should change with progress and combat should be at least pauseble allowing strategy and various tactics. quests should be well written and vary between find it yourself and its right there. no fucking map markers aside those you write yourself.
The list is quite chaotic and nowhere near completion, but i think you get my point.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,354
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Another example: Square Enix have admitted that it's impossible for them to make a Final Fantasy 7 remake with modern graphical standards. It would simply be too expensive.

Yes, they can't even remake a 90's console JRPG, a genre that Western gamers laughed at for being railroaded and simplistic.

But if we actually convince the publishers that it's worth the effort and if we convince every single potential customer to not accept anything less, then we will finally be able to have nice things! WE JUST HAVE TO BELIEVE!
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
mmorpgs never give you the feeling of having achieved anything. they can't because then everyone else would right there in your game, and it would just spoil it. this is also related to respawning. once you've killed something it should be dead, and not respawn for the next guy.
felipepepe
and i have yet to see a mmorpg that has any real quality
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
but that does raise an interesting idea: what if, someone made an mmorpg with no respawning, like a tournament that would end with the completion of the game by whoever killed the final boss first?
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Your dream game is level-scaled, 3D and RTwP... I think you don't belong here.

But that aside, I can do all that with mods in Skyrim, does it makes the game any good? No, it's a balancing hell with tons of redundant shit that I get bored of before even seeing half of it. There is no need for so much content!

Just look at Fallout: NV; at Steam only 53% of the players reached Lv 10, and only 22% reached Lv 30... On Skyrim only 20% ever reached lv 50... do you really think that making the game last until Lv 100 or 200 would benefit anyone?
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
only if there were any quality in the quests. there is nothing to do in skyrim. you get overpowered by the time you reach lvl 10. also no mystery, nothing to discover and so on. also that fucking quest helper that shows you where to go. what do you feel after finding something you were not only told where ist is but also shown on the map? nothing. why? because you didn't do anything. why? because you didn't have to. what would you feel if someone told you to look for his ring somewhere out there and some day you find it? good. you would feel good. and if there were things involved like asking around, following leads, having to decide who was trustworthy and who wasn't? great. you would feel great.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
you wouldn't even care for the reward that much because you've been rewarded by finding it yourself.
 

Redlands

Arcane
Joined
Mar 23, 2008
Messages
983
Okay, what's your suggestion, genius? Kidnapping AAA developers and subjecting them to a brainwashing seminar?

It's not a bad idea.

The Bioware writing team, to their horror, realise that the key that they had to forcibly remove from behind David Gaider's eyeball doesn't actually fit the door that they have to open in order to escape the basement before their bear-trap collars go off. Because, the masked villain sneers from the television screen, like they've always said, isn't it more important to create the illusion of choice than genuine consequences? Do they think that's such a brilliant design philosophy now? DO THEY?



The next victims are already arriving. They will come to understand the true nature of level-scaling when a boa constrictor is released into their cell; as they struggle more and more forcefully, it will choke them tighter and tighter.

...that may have came out darker than I originally intended.

"Hello, Bioware. I want to play a game.

"No, not Mass Effect 3. You haven't even finished that yet. No, no Dragon Age 2. Just shut up.

"For too long you've courted the decline. Cutting your products into thousand of DLC pieces. Removing choice for everything but romanceable partners.

"You have two choices: to survive you will need to cut yourselves on the razor-embedded bodies of the dead hopes of a thousand gamers; or just keep going down into the comfortable little room with limited oxygen.

"Live or die. Make your choice. Oh, er, well I see you've been sold out to EA already... in that case, uh, just leave which colour coffin you prefer me to package your body in."
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
and now to the hard to like parts:
1.level scaling: not good but not bad if it were implemented carefully. like I've said, tabled level scaling. and there is also a good way to do it and an easy way to do it. the good way would consist of some basic leveling of trash monsters which we all know are only there to give experience and detailed level scaling for each boss. of course that would be almost like scripting, but it would also allow the bosses to remain challenging even when you've reached level 100 and to make each boss fight different from the other. it would be like another player leveling on his own. this concept would make the map available from the start, and since you can't be overpowered from the start you wouldn't be able to kill every boss you encounter right away, so it wouldn't take the fun out of leveling and investing in a suited strategy which would help you later to manage to kill him.
2. morrowind was 3d and in my view it did not conflict with my fun playing it and it even allowed levitating which was a new way to find hidden things like some nice daedric armor parts.
3. RTwP yes: heroes of might and magic has shown that it can be quit tedious making each fight a stand alone game. then real time would force you to plan your fights in advance when you don't even know your opponents - stupidest concept ever. and then there was baldur's gate which gave you the possibility to pause the game, look at your opponent, decide whether it's worth to use any tactics or just kill it in one blow - I see no problem with that. Saves a lot of time you would waste on reloading thus making you less nervous about when the game will finally end.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
:hmmm:
Fascinating, people arguing for pages with a retard that I put in ignore on sight.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
And like so, Drog has trolled the codex yet again.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom