JarlFrank
I like Thief THIS much
He's not a real German anyway, he's a Romanian.
There's also certain publisher influences in regards to marketing, for instance this is a recent example of what can happen to a game within a single year to "make it more marketable":
Publishers don't give a shit about shit (witty pun hurr). They don't want to make something spectacular, they want to make money. Easily marketable gimmicks and accessibility are a lot easier to make money with (especially since it's way cheaper than actually producting quality content) than games that are actually worth a damn. As you say yourself, sheeple are retarded and will buy anything that's marketed sufficiently. They'd buy an Arcanum with modern graphics just as much as they'd buy an incredibly shallow and shitty cutscene-filled Mass Effect or Dragon Age. But why would the publishers pay money for quality content, if the marketing cost stays the same? Also, can they be truly sure that everyone will be able to enjoy such a game? Maybe some retards are too stupid to enjoy a smart game! We have to make it more accessible so even some stupid ghetto nigger can play and enjoy it, and 40-year-old housewives who don't usually play games, and also her dog!So you see publishers are the solution and should not be circumvented but helped to realize that they're spending millions on shit instead of doing something spectacular.
Yes, but it requires designers who actually know their job and writers who aren't hacks to create fun combat encounters and a good story. Talentless hacks cost less money to employ, though, and it also takes much less time and effort to just copypaste combat encounters and write shitty fanfiction-quality romances instead of actually making things good.felipepepe said people have shitty tastes - while that is true - dragon age has been bought by these millions of idiots and played, so the next thing to do is not to start over with low res high depth independent stuff, but to go on producing games like dragon age with more depth and less meaningless combat. Such a game would also be bought and played, and maybe, one day, the sheeple will evolve. And thus demand real games.
Indeed I did.
Yeah, that's right. He thinks that the problem is not that AAA publishers have too much power but that they have too little power. That, to quote a shouty Internet personalty, is "pants-on-head retarded" because, as JarlFrank was already saying, the publishers don't give a flying fuck about quality, being in it exclusively for the money.I think I understand Reapa's fallacy here.
He thinks that bad AAA games are bad, not because they're built that way on purpose, but because of unfortunate design mistakes by developers who don't know better. He thinks that all we need to do is show these misguided developers the error of their ways and presto, we'll enter a new era of super-duper AAA games that are both AND appeal to the mass market at the same time.
I can see why someone would think this way. In fact, probably most of the pseudo-intellectual game developers like Ken Levine believe that they are already doing this, by creating "layered" games that appeal to the masses while containing pseudo-intellectual content for the hipsters.
- true, but in order to make money you have to fulfill demands and if people start to expect more content and less cut scenes these demands will have to be met to sell anything.They don't want to make something spectacular, they want to make money.
Exactly, but some of it has been introduced to the people and will stay there - talking about the good stuff like magic schools, multilateral character management, and decreased linearity.Well, at least Dragon Age 2 was a comparative failure and many people were disappointed in how shit it was compared to the first game. That didn't stop BiowEAre to create some shitty DLCs to squeeze even more money out of it, and it sold well enough to make a profit, and the game still has many fanboys/girls who go all GIGGLESQUEE CHARACTER X IS SO CUTE without caring one little bit about the quality of the story and the gameplay as long as the game lets them romance cute characters.
infinitron, i'd like some examples of layered games to extend my horizon.
I just want something monumental in this lifetime if possible. Whether low budget or medium budget id wouldn't cut it.And of course his insinuation that Kickstarter games are going to be low budget indie shit is ridiculous. We already have low budget indie games, Reapa (and some of them happen to be extremely successful, btw)
I strongly believe that you cannot go back from a game that gives you freedom and total control over your character/party and a fascinating story along with countless side quests to some linear, achievement based,cut scene interrupted, state of the art stupidity once you've played the first.
Exactly, but some of it has been introduced to the people and will stay there - talking about the good stuff like magic schools, multilateral character management, and decreased linearity.
Of course the process of evolving will have to bear some setbacks like Dragon Age 2, but if you say people were disappointed then the next one should be better. At least that would be the real goal we here should try to achieve.
Going around publishers to make low budget games which will not be recognized as good ones except by a few people due to low res, low length, low marketing is not evolution, it's decline. It's starting over in order to achieve less.
As i recall Bioshock was no more than just another linear shooter with no other functions then changing weapons and shooting. I see no layers there. Had you said Psiops, i might have agreed.
The games are there, they don't care.frank,
That is why the people have to "be evolved" from the outside. They might not have realized that the good parts of the game were not what they thought them to be, but give them enough games which aren't linear and them force them to walk a straight line and they will wake up.