Except you have to do that for all DLC not just bonus weapons. So that includes any extra story-based missions as well.
Yes, I enjoy these kind of "bad" popcorn action shooters when i want to turn of my brain and just shoot things.
The rest of the game is pretty simplistic, but if you just want some fun FPS combat I think it delivers that.
To me popamole always meant the Call of Duty style stand there and shoot people without much thought or movement type of shooter. That's where that term comes from, as it's like those whack-a-mole games at the carnival, just stand there and pop the moles.
I always thought it was Gears of War style shit, where you spend the whole game crouched behind the 3' tall barriers that the world is somehow covered with, only popping up to shoot quick bursts off and on.
"You don't get Denuvo if you don't buy the game"maybe they are playing 4D chess and denuvo is meant to discourage players from buying the game from steam.
300 IQ move man!
Avalanche knows how to make satisfying to play games, but I really wish they didn't make open worlds. They do it in the most basic way possible. Like Rage 1, I wish it didn't have it, or the cars.
to be fair that's more than what most developers would do in this situation because they have no problem shafting paying customers with invasive DRM
meh/10
dislike it for the same reason I didn't like mad max and basically any game that copies the ubisoft model of going around a map to checkpoints on a guided tour
within the first 5 minutes you're the wasteland chosen one who is the only one with the all powerful suit of armor whose previous owner just had his head bitten off and everyone else who had similar armor is apparently dead and you have to find people who can help you do something or other because your dead aunt-mother-person talked to you after she died because she knew with 100% certainty that she would die, you'd get the armor, and open the vault to find her digital ghost and tells you exactly what you need to doExcept the Witcher 3 at least had exceptional writing. I don't even need to ask if that's present here.
Except the Witcher 3 at least had exceptional writing.
you're right
one tells you how to beat the game without any effort required on your part, and the other just helps you get there faster
I assumed it was implied, video games used to be built around that shit like how they're built around lootboxes and DLC now.you're right
one tells you how to beat the game without any effort required on your part, and the other just helps you get there faster
Your point would have been better served if you'd touched on many inexplicable twisted puzzles and shit in old games being put in specifically to "encourage" players to buy the guides to continue the game.
Simon's Quest's infamous wall crouch bullshit was an example of that.
Yeah, that might be the actual originator. Call of Duty was basically the same though, despite the lack of official cover system. You always stood still, aimed down the sight and popped them moles. Nu Doom, whether people like it or not, is very much not that.
In any case "Nu Doom in a nice looking but empty open world" is the perfect way to describe this game. Act accordingly.
Wasn't CoD after the first practically the opposite in that you often never needed to shoot enemies and what mattered most was pushing forward to tackle the infinite spawns?