Sands of Salzaar English version is released today, and with a nice discount!
After looking a little more closely at the status of the Early Access, I've discovered that the game is indeed playable from start to finish in its current state, and there is apparently even a "legacy" system that carries some progress between playthroughs. I might just go ahead and start playing it now and see what kind of shape it's in.
You are forced to use English VO in English mode
Well the game is mostly text based tho but it triggers me that the opening movie VO is in English. Probably the grunt/quip in game too.
Initial impressions are good. The translation is definitely one of the best Chinese->English I've seen, with maybe only Gujian 3 being better. I've only played a little, so I can't comment too much on gameplay, but the game seems like an interesting mix of Mount and Blade/Kenshi, with action-RPG combat somewhat reminiscent of Diablo 2, but definitely with more emphasis on positioning and movement (IE - quite a lot better, imo), and a bit of Musuo-type games. There seems to be a lot of variety in starting classes and a fair amount of freedom in building out your characters from there too, with trainers scattered around the lands and skill books available for acquiring and purchasing. The setting is great, I like the environmental and character artwork a lot, and the music has been very good so far too. It's a really unique experience, is about the only way I can sum it up right now.
I'm playing "Expert" mode with one of the "Normal" difficulty starting classes to see how far I can get. Expert mode is essentially a anti-savescumming mode with a single save, but not quite Ironman from what I can tell. Nothing too crazy challenging in the first couple hours, but I did almost die about 2 times.
EDIT: Nevermind, as I venture out further into the gigantic world there is to explore, I'm getting my ass handed to me more and more. A very good sign indeed. Also starting to notice a lot more of the world simulation that's occurring around me, with things like notable NPCs joining and leaving particular factions, special bazaars springing up, times tournaments tied to faction favor starting here and there. Very cool!
Something I found on old-games.ru
Chink PC gaming industry completely collapsed after a golden era. The question is why. MMOs? Foreign games making inroads? Sola Aoi?
How is the open world sandbox, is it dynamic/alive or just a bigger disney theme park? How is the reactivity and C&C?
Not really interested in playing another Diablo like MOBA style clickfest with waves of identical mobs to grind through
How is the open world sandbox, is it dynamic/alive or just a bigger disney theme park? How is the reactivity and C&C?
Well, as I said, there is a lot of dynamic world simulation occurring around you. You can absolutely effect it and take part in skirmishes and wars. You can even own your own town, and probably an entire region eventually. Factions are very reactive, and you'll be cut off from and offered varied quests depending on your relationship with different factions and individuals. The "C&C" is integrated into the gameplay, in other words. Not thrown in your face.
Free Action-RPG Genshin Impact was released today. It's anime as fuck, but goddamn it seems to be actually good. I thought since it was free it'd be riddled with mandatory microtransactions, but from everything I've seen so far, it's all completely optional and doesn't hinder the gameplay at all. It's not trying to rub your face into them at all either. Very impressed, honestly. If you try it out, I highly recommend switching the voice acting to Chinese.
really not a fan of xianxia, but your little sister is cute
i want to protect her
The concept of Ai (愛) was developed by the Chinese philosopher Mozi in the 4th century BC in reaction to Confucianism's benevolent love. Mozi tried to replace what he considered to be the long-entrenched Chinese over-attachment to family and clan structures with the concept of "universal love" (jiān'ài, 兼愛). In this, he argued directly against Confucians who believed that it was natural and correct for people to care about different people in different degrees. Mozi, by contrast, believed people in principle should care for all people equally. Mohism stressed that rather than adopting different attitudes towards different people, love should be unconditional and offered to everyone without regard to reciprocation, not just to friends, family and other Confucian relations.
Xuan Yuan 7 is cuck game
The concept of Ai (愛) was developed by the Chinese philosopher Mozi in the 4th century BC in reaction to Confucianism's benevolent love. Mozi tried to replace what he considered to be the long-entrenched Chinese over-attachment to family and clan structures with the concept of "universal love" (jiān'ài, 兼愛). In this, he argued directly against Confucians who believed that it was natural and correct for people to care about different people in different degrees. Mozi, by contrast, believed people in principle should care for all people equally. Mohism stressed that rather than adopting different attitudes towards different people, love should be unconditional and offered to everyone without regard to reciprocation, not just to friends, family and other Confucian relations.