POOPERSCOOPER
Prophet
I tried playing a bit of this but god damn either my computer is dog shit (possible - I5-6500, 3060, 32 gigs of ram, ssd) or this game has like zero optimization.
Funny because it ran mostly fine on i5 6500 + 3070 Ti before the release. There were some nasty drops on the pedo villa, but it was playable.I tried playing a bit of this but god damn either my computer is dog shit (possible - I5-6500, 3060, 32 gigs of ram, ssd) or this game has like zero optimization.
The 1.0 release backtracked on performance, tons of people with good computers are complaining. I'm really surprised the developer hasn't had hotfixes come out quickly and patches planned. They've been mostly silent since 1.0 and i was going to wait for a patch before jumping in but that is unknown what the hell they are doing. Right now I'm playing SWAT 4 which still kind of holds up, just wish the maps were a bit bigger and the graphics not so old but I don't really have many other options for this type of game.Funny because it ran mostly fine on i5 6500 + 3070 Ti before the release. There were some nasty drops on the pedo villa, but it was playable.I tried playing a bit of this but god damn either my computer is dog shit (possible - I5-6500, 3060, 32 gigs of ram, ssd) or this game has like zero optimization.
Aren't hotfixes supposed to be smole?Hotfix#2 is a laughably small update.
Yes I guess but everyone is wanting something big done so when you see a hotfix with 4 bug fixes it's kind of micro penis and loose butthole.Aren't hotfixes supposed to be smole?Hotfix#2 is a laughably small update.
Choose one of the following:I heard it's still not as good as SWAT.
I think it's the performance issues and also better mod support or some shit. I've never been able to play the game because of massive stutters, I hope the new engines fixes that otherwise I'm uninstalling this crap....why are these retards migrating the game to UE5? Wtf is the benefit?
...why are these retards migrating the game to UE5? Wtf is the benefit?
tl;dr - proper SDK release for modders and performance gains, including load times.A New Engine for Future-Proofed Content
Upgrading our game engine to Unreal Engine 5 prior to launching DLC ended up being imperative to most efficiently future-proof new content and reap benefits from the updated engine. Specifically, the current version we’re on is UE5.3.
As stated earlier, our external partners handled the majority of the transition, allowing us to focus on developing 1.0 and new content until the final stage of the UE5 transition was ready.
Although Ready or Not is not positioned to use every new or flashy feature UE5 has to offer, there is a solid list of easily noticeable benefits that we’re confident we should be able to take advantage of. A few of these potential benefits are better PSO integration tools, PSO precaching, DLSS 3.7, FSR 3, and new anti-aliasing methods (TSR). We're already seeing positive results in gameplay from many of these features.
Better PSO integration tools means that we should have an easier time implementing PSO caching for each map/level in the future, which would reduces loading times and in-game stutters.
PSO Precaching is an automatic approach to PSO caching that could help cut down on load times and stutters even further. This technique contrasts with traditional PSO caching which may require you to load a level first before you can benefit.
Nvidia’s DLSS 3.7 offers improvements over the DLSS 3.5 currently in the game to enhance performance and visual fidelity simultaneously for RTX cards.
Meanwhile AMD’s FSR 3 suite offers similar features for all graphics cards, able to replace the FSR 2.1 in-game now.
TSR (Temportan Super Resolution) is a new anti-aliasing method that comes with UE5 that which improve anti-aliasing graphical quality substantially, especially during movement.
I don't think they know where they wanted to go with the story. During development they ran an ARG that had something to do with a former SWAT officer becoming a cult leader and trying to start a civil war. Yet nothing about that is in the final version.The plot and scenarios in this one are also batshit, SWAT 3 and 4 were funny copaganda but RoN is just really fucking weird in a way that's not appealing at all and just ends up feeling repellent and irritating. It's still an okay game on the whole, I think they could use this engine and these mechanics to make a true Rainbow Six game.