Kotaku put out a retard article for this game. Not linking it, but if you really want to give them a click, you can google it.
Here's some choice quotes from the article:
a violent political fantasy with no capacity for self-interrogation.
Ready or Not’s realism is effective enough to disturb but too shallow not to descend into farce, or worse, Blue Lives Matter cosplay with fascist overtones and alt-right dog whistles.
Then there’s the law and order ideology that frames the rest of the game. America is on the brink. Crime is at an all-time high. It can’t be fixed, only subdued. The game trains you to fear everyone you meet, not as commentary but as wish-fulfillment, and with seemingly no awareness of the nation’s recent reckoning with an epidemic of police killings.
strong-man cop worship (there are no female police in the game yet)
I swear, even cops in goddamn video games are getting canceled.
The only thing that deters me from getting the game is suspect-AI. Check this out: SWAT team breaches the building and what you are going to do? Comply and listen to their orders like any sane person would do? No, run around like a crackhead you are because police officers can't shoot you without authorization no matter what.
I mean, in USA if you try to run the cops WILL shoot you when breaching a building. Now again in the game I have seen people with guns in hand run around like headless chickens - and you get penalized if you use lethal force when they don't listen to your very simple orders! In real life you do not know if they do not have some IEDs or knives stashed under their T-Shirts! You can't even shoot people with guns in their hands unless they very clearly tell you to fuck-off! I mean there is a paintball gun and tasers to get S-rank but c'mon. I haven't seen anyone tackle NPCs to the ground and you certainly can't shoot them if they ignore your orders FIVE times IN A ROW.
- SWAT will fire back when sensing damage (fixes SWAT getting shot and not returning fire, also allows Suspects to fire back if they they take damage through walls/doors)
- First 3 bullets that a suspect fires have an accuracy penalty
The AI has gotten significantly less bullshit than before but the mod I was playing with was still better. They should really just hire him on as a contractor because he got the values just right. I'll post a link if/when Kronzky updates his AI mod.The new patch came out yesterday, has anyone played it? It's got a lot of nice upgrades, but the enemy AI is still bullshit with them drawing guns at lightning speed and aimbotting you through walls.
Agreed. The AI update is a massive game changer and I can't wait for standard edition users to get their hands on it so I can find a fucking lobby. Last night I spent about four hours running the same mission over and over and over because the AI was that unpredictable and it was fun every single time.I just played the new update and it's a huge improvement in almost every area. When this game is finished it's probably going to be one of the best tactical games ever made.
They're definitely randomized and the new versions of each map in the supporter edition build do a better job of it.Are the enemy placements randomized? I played just a bit of the early access but it looked like they are the same every time which I didn't care for. Swat 4 had it kind of randomized so you never knew what to expect.
Almost everything is randomized. Enemy and hostage placement, trap locations, etc. Level design is also different depending on the game mode; for example the hotel in hostage rescue mode takes place on the upper floors and construction area. But in active shooter mode it takes place on the ground floor.Are the enemy placements randomized? I played just a bit of the early access but it looked like they are the same every time which I didn't care for. Swat 4 had it kind of randomized so you never knew what to expect.