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they currently experience some difficulties but eventually everything is going to be okWhat an interesting thread. What's the TL : DR for this whole project? Was this even funded with backers money?
they currently experience some difficulties but eventually everything is going to be okWhat an interesting thread. What's the TL : DR for this whole project? Was this even funded with backers money?
There's a small but non-negligible difference between this and Grimoire: someone was actually working on Grimoire.Who knows this could come out in like 10 years like Grimoire.....
Define work.![]()
There's a small but non-negligible difference between this and Grimoire: someone was actually working on Grimoire.Who knows this could come out in like 10 years like Grimoire.....
Define work.![]()
There is no denying it took Cleve a long ass time to finish Grimoire, but he got there in the end. In Cleve's case I suspect the duration was due to his perfectionism rather than any laziness.
Realms Beyond though? I won't call it an outright scam like some, but it's clearly been mismanaged from day 1. The incompetence and lack of business and project knowhow from Hobgoblin is staggering.
Rather than sift through the thread I searched ceres games and bankruptcy. How behind I am.Quoting the gaywatch while we had the exact same info in this very thread...
Next, you'll send link about a blog talking about a new franchise called Baldur's Gate?
Who knows this could come out in like 10 years like Grimoire.....
Who created the most appealing engine and concept I’ve seen since Infinity Engine.modders
Can’t stop admiring the amount of industry pros here.Were it not for kickstarter, such projects usually die in silence 2 years
Grimoire was being worked upon by a true believer with zero regard for "securing funding".
This one sounds like a bunch of amateur modders who wanted to go "pro" without having any idea what being a "pro" entails.
Who created the most appealing engine and concept I’ve seen since Infinity Engine.
That's a bit unfair since the demo was positively received around here.
Producing a demo and actually getting shit done are two very different things, and that's what separates a professional (or a fanatic) from a diletante hobbyist.
Producing a demo and actually getting shit done are two very different things, and that's what separates a professional (or a fanatic) from a diletante hobbyist.
Sure but business plans fail every day, not every dev has a safety net/ lives in his mom's basement.
Probably should have kept the game within a scope they could achieve with the Kickstarter and Gov funding monies. At least until early access release.
Probably should have kept the game within a scope they could achieve with the Kickstarter and Gov funding monies. At least until early access release.
At least we have Solasta and Pathfinder WotR this year to scratch the hardcore CRPG itch.
And Knights of the Chalice 2At least we have Solasta and Pathfinder WotR this year to scratch the hardcore CRPG itch.
What an interesting thread. What's the TL : DR for this whole project?
Probably should have kept the game within a scope they could achieve with the Kickstarter and Gov funding monies. At least until early access release.
At least we have Solasta and Pathfinder WotR this year to scratch the hardcore CRPG itch.
And Knights of the Chalice 2
Don't forget Colony Ship. It's pretty fun. It's in Early Access, but the developers are working their butts off.Probably should have kept the game within a scope they could achieve with the Kickstarter and Gov funding monies. At least until early access release.
At least we have Solasta and Pathfinder WotR this year to scratch the hardcore CRPG itch.
And Knights of the Chalice 2
Don't forget Colony Ship. It's pretty fun. It's in Early Access, but the developers are working their butts off.Probably should have kept the game within a scope they could achieve with the Kickstarter and Gov funding monies. At least until early access release.
At least we have Solasta and Pathfinder WotR this year to scratch the hardcore CRPG itch.
And Knights of the Chalice 2
And the next DLC for Dungeon of Naheulbeuk (personal) RPG of 2020 which releases tomorrow.
Found this posted on rpgwatch. https://www.rpgwatch.com/forums/sho...7b700377ac5da2eb3&p=1061638093#post1061638093
Originally Posted by Dragonfly
According to several German gaming magazines, one of the founders of the company that's developing Realms Beyond was trying to find a publisher as they had run out of money. He didn't find one and hasn't gotten in touch with his colleagues since. They have no idea where he is, but they can't finish and release the game without his permission. So, RB is dead, I suppose.Most of this is true, but the "they have no idea where he is" is not really accurate. Let me try to summarize what I've gathered from their Discord.
For reference: HobGoblin42 (aka Peter) is the programmer & co-owner of Ceres
Sheihadul (aka Timothy) is the level designer / business manager & co-owner of Ceres
Tharagavverug is the lead writer / quest designer
Because Hobgoblin & Sheihadul are both 50% owner of the company they need to agree on major business decisions. Hobgoblin told us on Discord that sometime last year they were very close to making a deal with an investor which would've let them keep working on the game full-time until they were ready to sell it on Steam Early Access. He felt the deal was fair enough, but evidently Sheihadul disagreed as he pulled them out of the deal at the last minute.
After that, they came to an agreement that Hobgoblin would focus entirely on the programming & Shehaidul would focus on the business side (managing finances and negotiating with potential publishers / investors). They apparently had several interested parties so things still seemed optimistic at that point.
Earlier this year HobGoblin told us he was concerned that he hadn't heard from Sheihadul in an unusually long time. Hobgoblin has since heard from Sheihadul but he is basically not answering questions specific to RB's financial status anymore. It seems like he simply doesn't care about the project anymore.
Since they do have a working engine / toolset and lots of assets, Tharagavverug came up with a backup plan to create a small standalone adventure module that they could finish in the relatively near future with little budget. They'd be able to give it to backers and sell it on Steam to everyone else for a reasonable price. If this was successful they could create other mini adventures with the goal of raising funds to get the main game in a state where it's ready for Early Access.
HobGoblin likes the idea. The problem is they need Sheihadul to agree before they can move forward or he could legally shut it down (as 50% owner). They've proposed the idea to him but as of now he has not agreed to it. Again, seems like he just doesn't care about RB anymore.
You may recall Ceres got a government grant of 100K Euros after the Kickstarter. However, they've only actually received 40K. The reason is the govt. expects progress to be shown (i.e., an upcoming release of something) in order to get the remainder of the grant funds. HobGoblin has said that if action isn't taken soon (either by making a deal with a publisher or proceeding with the backup plan) Ceres will probably have to declare bankruptcy by this Summer.
What happens if Ceres go bankrupt?
HobGoblin apparently personally owns the game engine & tools and some of the 3D character models, so he'll keep those no matter what. However, the IP and the rest of the assets / content that has been created is owned by the company so if it goes bankrupt, these will be auctioned off to pay down any debts. It is unlikely another game co would be interested in purchasing existing pieces of RB (especially since the engine won't be for sale). So in theory, Hobgoblin could buy back some or all of the assets if he can afford to.
Unfortunately that seems to now be the best case scenario. If he can get enough assets to complete a small adventure module they could attempt the backup plan with a new company sans Sheihadul. Seems like a longshot but maybe third time's a charm.![]()
It's fair to say the game was overly ambitious and horribly mismanaged. But I wouldn't call it a scam. Crowdfunding is always a risk. But a "Scam" implies that money collected was used on something other than developing the game and I've seen no evidence of that.
I've played the combat beta, it's very good (albeit still with some bugs and missing features). They've hired a lot of people to work on the game. Composers, writers, artists, level designers… including the artist / cartographer who created their world map (which was one of the stretch goals).
TLDR: Yes the game is in serious trouble due to one half-owner of the company seemingly giving up on the project.
XCOM was a game called Laser Squad between two brothers
Fallout was an off-the-clock breakroom board game discussion over pizza, Silent Hill was the rejects of Konami literally named Team Silent (because they weren't wanted on any project and expected to be quiet) located in a whole separate building to themselves.
XCOM was a game called Laser Squad between two brothers
And then Microprose turned that forgotten thing into a legend.
So 1 point for not solo devs, i guess.
Fallout was an off-the-clock breakroom board game discussion over pizza, Silent Hill was the rejects of Konami literally named Team Silent (because they weren't wanted on any project and expected to be quiet) located in a whole separate building to themselves.
Oh wait, that's 3, plus all of the other great games we get because publishers or publishers/co-developers (like Microprose) gets involved...
Are you arguing against your own model?