c u in da ballpit ashren
Learned
- Joined
- May 7, 2021
- Messages
- 206
I am not sure what is your point here exactly, but let me remind you of the Baldur’s Gate which was quite a thought out venture with relatively big investments primarily aiming to make a revenue, and the managing team of three.
I didn't do much research into Baldur's Gate's development specifically, so I can't really say. But I'm sure there are exceptions out there where, if I had to guess, the vision for what the product should be is so clear-cut and concise, and there appears to be collaborating sides of development that do more than just their part of the bargain. Baldur's Gate could have been one of these exceptions.
But the point I'm trying to make here is that with so many people and different factors involved (especially legal ones,) it's easy to see why projects like OP fail. Can't imagine having the patience to do all of that tedious management shit only to find out at the very end that at best, the game never comes out, or even worse, everyone was so busy with the overhead that none of us remembered to ask if the game was actually fun or not.