Grunker
RPG Codex Ghost
I think that even mostly applies to famous "scam" projects like Star Citizen.
Never attribute to malice that which can be adequately explained by
I can't remember who made it, but I watched a long-ass rundown of Star Citizens failings on YouTube that delved into the really technical aspects of why Cry-engine was so inefficient in a multiplayer environment. You came away from that video with the impression that "man, it's just impossible to make that shit work with their plans for what the game should be." Suddenly it doesn't seem so strange that they've been struggling for umpteen years trying to make basic shit work - trying to solve "unsolvable" problems will do that to you.
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