JarlFrank
I like Thief THIS much
Don't forget trip weapons and such.JarlFrank , just a suggestion, but maybe think about including Realms Beyond on the top of your signature? Had to google to find the website.
Good idea. Done so!
Is there any actual tactical difference to the weapons or are they all just 1dx and you use what you like?I have just designed an ITZ-mace a few days ago!
Also, we got a pretty large selection of melee weapons. Swords, maces, axes, spears, halberds, glaives... yes, even the much neglected polearm receives some love from us.
We're pretty much using the D&D 3.5 rules as they are in the books/the OGL rules. Which means there are different damage types - bludgeoning, piercing, slashing - and some creatures are resistant against one type (so skellingtons are better fought against with bludgeoning than piercing weapons).
Longer weapons, such as two-handed spears, will also have reach, just as in the D&D rules.
So while you don't get as much of a difference in special attacks like in Age of Decadence, each weapon type has its use depending on the situation.
Will this be a gameplay focused rpg like ToEE? It looks beautiful by the way, very nice that it's turn based.
Yes, ToEE is one of the major inspirations for this game. The ultimate goal is to create a game with the combat of ToEE and the reactivity of Arcanum, so you get quite a few quests with C&C, as well as challenging hand-crafted encounters.
We're using the OGL D&D 3.5 rules with some minor homebrew adjustments (such as using hexes rather than squares), so ToEE is a pretty good comparison when it comes to the gameplay. Except we'll have better quests than what you had in Hommlett.
If you pay for the animation costs, sure!
Coding it would be simple, but special stuff like trip weapons should also look nice.