Imagine being such a big retard that the best insult you can come up with is "Shitmaker."This shit better be good. It's the only hope for iso RPGs in the immediate future.
Well, the menu is fixed and doesn't rotate around as you try to click it. Already incline over Shitmaker.
At least Lilura calling it "Poncefinder: Cuckmaker" is creative and silly (even though zhe still hasn't played it).
Wait I have this??? WHOA
Need to link KS to forum to get the download but cannot figure out how
She's too busy playing jagged Alliance again to bother playing a new game. Even something as incline as kingmakerImagine being such a big retard that the best insult you can come up with is "Shitmaker."This shit better be good. It's the only hope for iso RPGs in the immediate future.
Well, the menu is fixed and doesn't rotate around as you try to click it. Already incline over Shitmaker.
At least Lilura calling it "Poncefinder: Cuckmaker" is creative and silly (even though zhe still hasn't played it).
Anyway, this game still looks so that's good to see. Looking forward to reviews of the beta.
The combat beta doesn't seem to dissapoint, quite the contrary. Impressive engine adding to the great level of detail, to say the least; excellent overall graphic style as well - the Curator character looks really menacing.
Combat looks good. I'll have to watch some more of that 4+ hours streaming even though the commentary can be annoying at times.
Definitely a classic in the making, well worth the wait for sure.
The combat beta doesn't seem to dissapoint, quite the contrary. Impressive engine adding to the great level of detail, to say the least; excellent overall graphic style as well - the Curator character looks really menacing.
Combat looks good. I'll have to watch some more of that 4+ hours streaming even though the commentary can be annoying at times.
Definitely a classic in the making, well worth the wait for sure.
I haven't been following this and don't want to go through 80 pages of this tread, but I am curious about your statement:
What is so impressive about the game engine? Destructive environment? Easily moddable? Or something else entirely?
Straight from the horse's mouth. It looks like the game will be highly moddable. They say the custom-built engine also allows for fully interactive enviroments and interaction with almost every object in this game. You can even place spells on these objects so I guess destructive enviroments will be present in the game to some degree.Along with the game, we will also release our editing tools (the UrWelt Engine) to the players so they can create their own worlds and campaigns. Modders will be able to use the very same level editor and dialogue editor that we are using to create the game, allowing them to forge new campaigns and even new worlds with the same level of complexity as our own.
It is also possible to import your own character models, objects, textures and sounds – so a dedicated team of modders could create a completely different game scenario. We want our modding tools to be as flexible as possible, comparable to the legendary toolsets of Forgotten Realms: Unlimited Adventures and Neverwinter Nights. The core of the UrWelt framework is the level editor, which allows you to create your own maps – from small ones with 48x48 tiles (about 5,000 m²) to gigantic ones with 512x512 tiles (about 600,000 m²). The ground can be raised or lowered to create a flat or hilly landscape, and textured and decorated with decals. Buildings can be constructed from modular walls and objects can be placed freely on the map. To create an encounter, just place a group of enemies on the map and set them to hostile. You can also place sources of light with adjustable intensity and shadows, impressive visual effects, flocks of birds, shoals of fish, lively critters, and ambient sounds to spice up the atmosphere of your map. The editor is easy to get into, and extremely powerful once you master it.
No multiclassing
Everything else looks good
The combat beta doesn't seem to dissapoint, quite the contrary. Impressive engine adding to the great level of detail, to say the least; excellent overall graphic style as well - the Curator character looks really menacing.
Combat looks good. I'll have to watch some more of that 4+ hours streaming even though the commentary can be annoying at times.
Definitely a classic in the making, well worth the wait for sure.
I haven't been following this and don't want to go through 80 pages of this tread, but I am curious about your statement:
What is so impressive about the game engine? Destructive environment? Easily moddable? Or something else entirely?
https://www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen
Straight from the horse's mouth. It looks like the game will be highly moddable. They say the custom-built engine also allows for fully interactive enviroments and interaction with almost every object in this game. You can even place spells on these objects so I guess destructive enviroments will be present in the game to some degree.Along with the game, we will also release our editing tools (the UrWelt Engine) to the players so they can create their own worlds and campaigns. Modders will be able to use the very same level editor and dialogue editor that we are using to create the game, allowing them to forge new campaigns and even new worlds with the same level of complexity as our own.
It is also possible to import your own character models, objects, textures and sounds – so a dedicated team of modders could create a completely different game scenario. We want our modding tools to be as flexible as possible, comparable to the legendary toolsets of Forgotten Realms: Unlimited Adventures and Neverwinter Nights. The core of the UrWelt framework is the level editor, which allows you to create your own maps – from small ones with 48x48 tiles (about 5,000 m²) to gigantic ones with 512x512 tiles (about 600,000 m²). The ground can be raised or lowered to create a flat or hilly landscape, and textured and decorated with decals. Buildings can be constructed from modular walls and objects can be placed freely on the map. To create an encounter, just place a group of enemies on the map and set them to hostile. You can also place sources of light with adjustable intensity and shadows, impressive visual effects, flocks of birds, shoals of fish, lively critters, and ambient sounds to spice up the atmosphere of your map. The editor is easy to get into, and extremely powerful once you master it.
It is how it works in 3.5e PnPDo hope that they make the -10 HP death to be level based and not pure -10. It will be retarded on higher levels when monsters do a lot more damage and it is easy to put you in over the -10 hp. It was one of the problems of "Knights of the chalice".
That doesn't mean that it is a smart or good idea lol. Just copy pasting old shit is retarded,put some original improvements i your fucking game lol.It is how it works in 3.5e PnPDo hope that they make the -10 HP death to be level based and not pure -10. It will be retarded on higher levels when monsters do a lot more damage and it is easy to put you in over the -10 hp. It was one of the problems of "Knights of the chalice".