rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
that post says 2021Because it did?why does steam say this released in 2020?
that post says 2021Because it did?why does steam say this released in 2020?
that post says 2021Because it did?why does steam say this released in 2020?
That post says March 5, 2021that post says 2021Because it did?why does steam say this released in 2020?
It released in the last week of 2020 IIRC. Splitting hairs
It released December 29, 2020.That post says March 5, 2021that post says 2021Because it did?why does steam say this released in 2020?
It released in the last week of 2020 IIRC. Splitting hairs
I'm confused
I played for a few hours. I didn't feel like I got fucked in my eye sockets. Without making a value judgment, the game feels archaic. I enjoyed it.Is this thing actually any good? I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
Nox needs to be tweaked to not completely blinding you.Is this thing actually any good? I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
Yeah the artifact colour emulation in most Apple II emulators is not that great. It could be done a lot better—it doesn't look *that* bad on a real CRT.Is this thing actually any good? I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
You’re playing true retro games, ie games that run on original hardware with all their quirks, especially the Apple 2 bleed.Is this thing actually any good? I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
You’re playing true retro games, ie games that run on original hardware with all their quirks, especially the Apple 2 bleed.Is this thing actually any good? I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
You can significantly mitigate those issues by either filtering in RoA as adamantyr says (which imho is not necessary, you just need a short period of acclimation) or running Nox under the “Nox Companion” app that has a text-optimized option removing the text bleed.
Yeah, even with more colors, I had to work hard to make sure contrast of light and dark was correct most of the time. And floors had to be less "busy" so walls were more prominent. My brother is red/green color-blind so I respect the fact you shouldn't use color as a factor in ANY game because it's otherwise being a dick to people who literally can't see differences. (We just encountered this on Roll20, which was doing crits and fumbles in green and red. Guess what? My brother literally couldn't see them. SO stupid.)
Yeah, I'll have to look into this Nox Companion. The look of RoA that I've seen in screens hasn't bothered me at all and I grew up with the look of early Ultimas at release. I just hate certain old colour designs or the way some pixellation shows up on modern screens. e.g. CGA colour schemes are awful, I'd rather have monochrome.
I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
Not even kidding, that's giving me a headache. Makes sense now that every time I used an Apple II back in the day, it always had a monochrome monitor.I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
That's Apple II for you
RoA is a lot better.
The graphics are very nice, man, congrats. What would improve it even further is to use some proper CRT shader (not the SuperEagle upscaler and similar garbage).The developer here...
Yes, the TI-99/4a didn't use color artifacting. Plus I can use all 15 colors on the screen, mostly with just some horizontal limitations.
The emulator is set not to do any kind of filters by default (like SuperEagle, TV mode, etc) but you can enable them in the INI file.
Not even kidding, that's giving me a headache. Makes sense now that every time I used an Apple II back in the day, it always had a monochrome monitor.
If it is "any good" you ask? Hell, this game has been the best RPG-experience I had for years. I played it for weeks exclusively, never felt bored for a second as there is so much to discover and do and gameplay is very accessible. It's a pure marvel, this game. As for Nox Archaist I own the CE and was supremely hyped for the game but for some reason I never found it very appealing, neither gameplaywise nor aesthetically. I started it multiple times but never played it more than five hours or so. It's a fantastic game too, no doubt, but just not my cup of tea it seems.Is this thing actually any good? I tried to play Nox Archaist and it was like being fucked in my eye sockets due to the font and colour scheme.
It’s there, just hidden in the Classic99 emulator menus and ini file.The graphics are very nice, man, congrats. What would improve it even further is to use some proper CRT shader (not the SuperEagle upscaler and similar garbage).The developer here...
Yes, the TI-99/4a didn't use color artifacting. Plus I can use all 15 colors on the screen, mostly with just some horizontal limitations.
The emulator is set not to do any kind of filters by default (like SuperEagle, TV mode, etc) but you can enable them in the INI file.
Go to both Discords (Nox and RoA) for up-to-date info. The Nox C64 port is happening.Not even kidding, that's giving me a headache. Makes sense now that every time I used an Apple II back in the day, it always had a monochrome monitor.
Regarding Nox Archaist, I was hoping a C64/128 port would have been done as I hate the Apple II colour scheme/smudging as well. There was apparently some hotshot guy that was going to get involved in the port, but nothing has been heard of it again. Maybe adamantyr can organise a Nox port to the Ti instead lol.
Go to both Discords (Nox and RoA) for up-to-date info. The Nox C64 port is happening.Not even kidding, that's giving me a headache. Makes sense now that every time I used an Apple II back in the day, it always had a monochrome monitor.
Regarding Nox Archaist, I was hoping a C64/128 port would have been done as I hate the Apple II colour scheme/smudging as well. There was apparently some hotshot guy that was going to get involved in the port, but nothing has been heard of it again. Maybe adamantyr can organise a Nox port to the Ti instead lol.
This is the current Nox Archaist thread. You’ll like the latest updates.Go to both Discords (Nox and RoA) for up-to-date info. The Nox C64 port is happening.Not even kidding, that's giving me a headache. Makes sense now that every time I used an Apple II back in the day, it always had a monochrome monitor.
Regarding Nox Archaist, I was hoping a C64/128 port would have been done as I hate the Apple II colour scheme/smudging as well. There was apparently some hotshot guy that was going to get involved in the port, but nothing has been heard of it again. Maybe adamantyr can organise a Nox port to the Ti instead lol.
Thanks for that. I will take a look, even though I despise Discord and trying to find stuff on there.