Vic
Savant
DE is a high-brow RPG and certainly not recommendable to first time cRPG players as it would set wrong expectations. DE breaks the rules of traditional RPGs which at their core are kill stuff and get loot.
If "plenty of games now have shit user interfaces" which do not keep younger gamers from playing them, then this isn't much of an excuse even for avoiding the older games with poor interfaces, and obviously isn't any kind of excuse for avoiding older games with better interfaces.You rated me but your post seems to be a general critique/observation, so I'm unsure if this is targeted towards what I wrote. Plenty of games back then had shit user interfaces, and plenty of games now have shit user interfaces. I don't think anyone here is claiming user interfaces today are great, we're just citing reasons why young people today might have difficulty getting into older games.
As an example, I downloaded Ultima 7, and I spent half an hour trying to get the UI to work how I want and figure out the controls, before closing the game because I couldn't be bothered to faff about any more. Shit like this is extremely common in older games, and whether or not it is common in new games too is irrelevant, as any game that has obtuse/weird/obnoxious controls is unlikely to hold a person's attention.
I maintain however that DOSBox is the biggest reasons young people don't play new games. I bet way more people would be open to trying new games if it wasn't for having to fuck around with this dogshit software to make the game work. Both of the images in your post loko gorgeous, but I already know that moving the cursor around the screen will feel like absolute shit, and just playing the game in general will feel bad. Shame.
It's an okay hipster adventure game with tacked on skill checks, but the pretentiousness and verbal diarrhea is sometimes just too much. It has nothing to do with cRPGs though. It had its moments, and I'd be lying if I said I did not enjoy it for the most part. But not an RPG.Disco Elysium is unique, and unlike any of the classic cRPGs that came before it. That being said, it has many commonalities with cRPGs, namely, its isometric view, lots of dialogue with intricate dialogue trees, doesn't hold your hand and trains the player to think for themselves, choices and consequences, skill checks, etc, etc. Combine that with its beautiful art, voice acting, twitter inspired dialogue tree system which is perfect for the modern person's brain, and a level of polish that is rare in cRPGs, and it can be an amazing introduction into the cRPG genre depending on the person.
I was referring to RPGs when I said that.If "plenty of games now have shit user interfaces" which do not keep younger gamers from playing them, then this isn't much of an excuse even for avoiding the older games with poor interfaces, and obviously isn't any kind of excuse for avoiding older games with better interfaces.
Legends of Grimrock is a dogshit game, but putting that aside, many young people did play that game in comparison to many other RPGs. Also, it's great that Dungeon Master can be played on windows, but many other old RPGs cannot be played on windows.Dungeon Master can be played using the Return to Chaos clone for Windows, which is linked to in my signature, or via an emulator for the original Atari ST version or the Amiga version that quickly followed. No DOSBox required, and the mouse-driven interface is incredible. Someone who absolutely requires an automap can play Legend of Grimrock instead:
I hate when people use this buzzword, "pretentious". Please give some examples where the game comes off as pretentious. Also found the game very easy to read and really lacking in the verbal diarrhea department as well. The dialogue trees have a lot of depth, but each specific section was usually quite concise. There is a lot of dialogue but that doesn't mean it's verbal diarrhea. Codex will sit and praise dogshit like ELEX and FO:NV, but shit on an excellent game like Disco Elysium. Mind blowing.It's an okay hipster adventure game with tacked on skill checks, but the pretentiousness and verbal diarrhea is sometimes just too much. It has nothing to do with cRPGs though. It had its moments, and I'd be lying if I said I did not enjoy it for the most part. But not an RPG.
And everybody loves Cuno.
If they cant make dosbox works, which has many tutorials around, or just get a gog version, then they cant possibly be interested into those games, they will be too hard to access.You rated me but your post seems to be a general critique/observation, so I'm unsure if this is targeted towards what I wrote. Plenty of games back then had shit user interfaces, and plenty of games now have shit user interfaces. I don't think anyone here is claiming user interfaces today are great, we're just citing reasons why young people today might have difficulty getting into older games.I'm sympathetic to complaints about bad graphics or bad UI, though the latter is a bit of a puzzling complaint considering that general decline that has occurred in CRPG UIs over the last two decades, not entirely attributable to consolization, though that factor certainly exacerbated the trend. Meanwhile, Dungeon Master in 1987 devised a spectacularly innovative user interface that would eventually be widely copied in CRPGs (and beyond). And there are plenty of old CRPGs that either were created with functional 2D graphics that have aged decently or at least have remakes with substantially better graphics than the original.
As an example, I downloaded Ultima 7, and I spent half an hour trying to get the UI to work how I want and figure out the controls, before closing the game because I couldn't be bothered to faff about any more. Shit like this is extremely common in older games, and whether or not it is common in new games too is irrelevant, as any game that has obtuse/weird/obnoxious controls is unlikely to hold a person's attention.
I maintain however that DOSBox is the biggest reasons young people don't play new games. I bet way more people would be open to trying new games if it wasn't for having to fuck around with this dogshit software to make the game work. Both of the images in your post loko gorgeous, but I already know that moving the cursor around the screen will feel like absolute shit, and just playing the game in general will feel bad. Shame.
When DOSBox works, it still feels like shit is my whole point.If they cant make dosbox works, which has many tutorials around, or just get a gog version, then they cant possibly be interested into those games, they will be too hard to access.
Yeah yeah, but who cares. There's enough good literature from the 20th century, and a lot more from the past millennia to last for centuries even if you're an avid reader. I was born in the 70s but rarely read sci-fi written post 1980 or so.I think the OP is correct. At least in the US, young men simply do not read anymore. Young adult literature has been taken over by activist Marxists obsessed with the successor ideology, so I can't blame them. And most young adult fantasy in particular has become a sewer of preachy, barren-wombed blue-hairs and gay men who are not good enough to write for adults, so instead they write libshit queer propaganda for young girls, hoping their incompetence will fly under the radar (it mostly does).
In 1990 DOS certainly felt like shit after having an amiga. Full graphic interface with icons and mouse support, sound, floppy autobooting.. to a text based shitty os just cause i wanted to play ultima 7. Dosbox nowadays is ton easier and you have acces to internet to copy paste and tweak whatever you want, no trouble to get enough ems memory either.When DOSBox works, it still feels like shit is my whole point.If they cant make dosbox works, which has many tutorials around, or just get a gog version, then they cant possibly be interested into those games, they will be too hard to access.
Yeah, I'm running an actual DOS PC here, but it's painful to configure games compared to how easy it has the whole thing become with DOSBox. Just taking the memory management nightmare out of the equation gets rid of 80% of the headaches.In 1990 DOS certainly felt like shit after having an amiga. Full graphic interface with icons and mouse support, sound, floppy autobooting.. to a text based shitty os just cause i wanted to play ultima 7. Dosbox nowadays is ton easier and you have acces to internet to copy paste and tweak whatever you want, no trouble to get enough ems memory either.When DOSBox works, it still feels like shit is my whole point.If they cant make dosbox works, which has many tutorials around, or just get a gog version, then they cant possibly be interested into those games, they will be too hard to access.
Whether a culture produces new literature, new art or not, and so on, or does not, is one of the defining characteristics of a culture.Yeah yeah, but who cares. There's enough good literature from the 20th century, and a lot more from the past millennia to last for centuries even if you're an avid reader. I was born in the 70s but rarely read sci-fi written post 1980 or so.I think the OP is correct. At least in the US, young men simply do not read anymore. Young adult literature has been taken over by activist Marxists obsessed with the successor ideology, so I can't blame them. And most young adult fantasy in particular has become a sewer of preachy, barren-wombed blue-hairs and gay men who are not good enough to write for adults, so instead they write libshit queer propaganda for young girls, hoping their incompetence will fly under the radar (it mostly does).
ItsChon You're a moron with shit taste, we're done here.
Yeah true, I was talking from a practical POV. Just because there are few good *new* books, you could still simply go read the vast back catalog.Whether a culture produces new literature, new art or not, and so on, or does not, is one of the defining characteristics of a culture.Yeah yeah, but who cares. There's enough good literature from the 20th century, and a lot more from the past millennia to last for centuries even if you're an avid reader. I was born in the 70s but rarely read sci-fi written post 1980 or so.I think the OP is correct. At least in the US, young men simply do not read anymore. Young adult literature has been taken over by activist Marxists obsessed with the successor ideology, so I can't blame them. And most young adult fantasy in particular has become a sewer of preachy, barren-wombed blue-hairs and gay men who are not good enough to write for adults, so instead they write libshit queer propaganda for young girls, hoping their incompetence will fly under the radar (it mostly does).
ItsChon You're a moron with shit taste, we're done here.
Not thinking culture is significant, and can merely be produced by artifice is a tenet of Marxist-Maoist reductionary utilitarianism.
Or in other words: stories about bureaucrats are boring and will not be told except under pain of death.
I said I mention it, but I don't recommend it to be their entry into the genre because it gives them completely different expectations for other games.You literally said that it is a game you mention to friends getting into the genre, which is the point I was making.
Or in other words: stories about bureaucrats are boring and will not be told except under pain of death.
As much as I like Disco Elysium I strongly doubt it's a good introductory title to the genre's past. To be honest, I am not sure which title I would recommend. Either Planescape: Torment or Fallout. Maybe even both, because one is party-based, while the other is solo and they can "branch" into different groups of cRPGs. Fallout is more down-to-earth (despite its silliness) and as such it's easier to grasp. Planescape: Torment can be a bit overwhelming when played as literally your first cRPG considering its unique setting.As I mentioned above, if you don't have experience with isometric games/blobber view games, it's very easily to bounce off and/or dislike a game simply due to having such a view, even if the game is of great quality. Disco Elysium introduces people to these views, prepping them for future titles, while also minimizing the chance that someone will bounce off.
the pretentiousness and verbal diarrhea is sometimes just too much.
What's an RPG?It has nothing to do with cRPGs though. It had its moments, and I'd be lying if I said I did not enjoy it for the most part. But not an RPG.
I hate operating DOS, but once you get the (good) game to work it's great experience so my advice to anyone would be to suffer through it, because it's well worth the effort. Of course, you need to get a good game first...When DOSBox works, it still feels like shit is my whole point.
"People don't read" is a myth*. When people like something they enjoy engaging with it, even if it has a lot of text. It was true for the Harry Potter books, it is true for Disco Elysium. So it's not really people not being "avid readers" that's the problem here.Yeah yeah, but who cares. There's enough good literature from the 20th century, and a lot more from the past millennia to last for centuries even if you're an avid reader. I was born in the 70s but rarely read sci-fi written post 1980 or so.I think the OP is correct. At least in the US, young men simply do not read anymore. Young adult literature has been taken over by activist Marxists obsessed with the successor ideology, so I can't blame them. And most young adult fantasy in particular has become a sewer of preachy, barren-wombed blue-hairs and gay men who are not good enough to write for adults, so instead they write libshit queer propaganda for young girls, hoping their incompetence will fly under the radar (it mostly does).
Wall of text? It's two and a half lines of text you baboon. Should I write this post using emojis so it doesn't overload your tiny brain?Not gonna read a wall of text when you're not even following your own words.
Also lmao at this pretentious ass post. Just a tip, you're not even a quarter as smart as you'd like to think you are. If we want to be so pednatic, I said it's something they could when getting into the genre.You said it's a good entry, implying it's something they should play when getting into the genre.
So no, the fact I merely mention the game is not the point you were making.
Not gonna read a wall of text when you're not even following your own words.
I said introductory title to the genre. It certainly isn't an introduction to the genre's past. ATOM and Black Geyser/PF:KM could serve as good introductory titles to the past (if the past means titles pre-2000's. I'd name other RPGs if I had to introduce someone to DOS era games), to name some examples. If I had to take a Skryim/Fallout 4 enjoyer, that I know wouldn't be interested in any style of isometric genre, is interested in dialogue/narratives, and wouldn't look at older graphics favorably, Disco Elysium could be a great game to adjust them to the isometric view and prep them for some of the things they might see in RPGs.As much as I like Disco Elysium I strongly doubt it's a good introductory title to the genre's past.
BEHOLD! The worst video ever on Fallout:
(Sorry if this has been posted here before but it's a good look at a zoomer struggling to find his way out of a paper bag while making a video essay about said bag)
A few question:I said introductory title to the genre. It certainly isn't an introduction to the genre's past. ATOM and Black Geyser/PF:KM could serve as good introductory titles to the past (if the past means titles pre-2000's. I'd name other RPGs if I had to introduce someone to DOS era games), to name some examples. If I had to take a Skryim/Fallout 4 enjoyer, that I know wouldn't be interested in any style of isometric genre, is interested in dialogue/narratives, and wouldn't look at older graphics favorably, Disco Elysium could be a great game to adjust them to the isometric view and prep them for some of the things they might see in RPGs.
That's just how those games were (if you set it up to run in a large enough window, not fullscreen because of widescreen stretching). Every game had its own UI, some were great, most were clunky by Mac/Windows/Amiga standards, more like console games.When DOSBox works, it still feels like shit is my whole point.If they cant make dosbox works, which has many tutorials around, or just get a gog version, then they cant possibly be interested into those games, they will be too hard to access.
Or in other words: stories about bureaucrats are boring and will not be told except under pain of death.
"People don't read" is a myth*. When people like something they enjoy engaging with it, even if it has a lot of text. It was true for the Harry Potter books, it is true for Disco Elysium. So it's not really people not being "avid readers" that's the problem here.
* "People don't want to waste their already limited time on shit" is much closer to the truth. Of course, people avoiding reading shit is bad for book business and for shitty writers. But if your writing is interesting enough (for whatever reason) people will read it and it will become popular. The only exception here are books based on some known IP. Different rules apply here.