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Resident Evil 2 Remake

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
So playing Claire.. and I have a bone to pick with the small section where you travel the streets from RPD to the Orphanage.

How far we've come in graphical details in 20 years. Blurry textures. No visible damage to the bus or debris. Almost like they plopped down the bus model and put a single (blurry) blood texture on a seat and called it a day.
your images are tiny and heavily compressed.
 

SumDrunkGuy

Guest
Please Capcom, just skip RE3 and go straight into remaking Code Veronica. That game is epic on so many god damned levels. But leave the original OST intact, please.

 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
So playing Claire.. and I have a bone to pick with the small section where you travel the streets from RPD to the Orphanage.

How far we've come in graphical details in 20 years. Blurry textures. No visible damage to the bus or debris. Almost like they plopped down the bus model and put a single (blurry) blood texture on a seat and called it a day.
your images are tiny and heavily compressed.

In hindsight I should have recorded video of that section of the game to show just how bad it was. The game is getting a lot of praise and a lot of it is well deserved. In particular, the RPD section is done very well. But nobody is shedding light on these shittier sections of the game that were clearly rushed and not paid attention to.
 

A horse of course

Guest
I played about an hour. Controls fine with a gamepad, performance seems alright to me with most stuff on max or beyond at 1080p. I agree that the textures alternate between photorealism and muddy rubbish, and some of the animations looked a little off, like they were handmade rather than mocapped or something. Definitely has that "not-quite AAA" production value to it. Nothing yet to add to what others have said about the gameplay.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
Please Capcom, just skip RE3 and go straight into remaking Code Veronica

200.gif
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
So playing Claire.. and I have a bone to pick with the small section where you travel the streets from RPD to the Orphanage.

How far we've come in graphical details in 20 years. Blurry textures. No visible damage to the bus or debris. Almost like they plopped down the bus model and put a single (blurry) blood texture on a seat and called it a day.
I couldn't really pay much attention to the details of the city because I was too busy running from the dogs
 
Joined
Mar 18, 2009
Messages
7,667
From what I've played so far this seems like the best RE to come out since 4. Having a good time with it, took Claire for first run. New soundtrack is pretty bland, switched to original very fast.
 
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Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
I couldn't really pay much attention to the details of the city because I was too busy running from the dogs

Nah, the city parts actually looks good. It's just nitpicking.

I'm nitpicking but I'm not wrong.

The pre-rendered backgrounds had more detail than this. There's not a single cracked window on that bus, for example. Human corpses are non-existent in the environments. Just the same 8 or so zombie models over and over again. Same with the police car model with the broken windows. It's the same police car with the same damage and they use it again and again. Other cars and vehicles display no sign of any physical damage. Clean as a whistle and not even a scratch!

The original environments we had look like real shit actually went down.

GLZNSrq.jpg

5ZjPuLC.jpg

uM7BlPk.jpg
 
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TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
I'm nitpicking but I'm not wrong.

The pre-rendered backgrounds had more detail than this. There's not a single cracked window on that bus, for example. Human corpses are non-existent in the environments. Just the same 8 or so zombie models over and over again. Same with the police car model with the broken windows. It's the same police car with the same damage and they use it again and again. Other cars and vehicles display no sign of any physical damage. Clean as a whistle and not even a scratch!

The original environments we had look like real shit actually went down.

The pre-rendered backgrounds of RE3 and beyond are incredibly high detailed and they have probably more details than anything released on 3D to this day. This is thanks to the fact they are actually 2D hand-edited artwork, and they can be as detailed as the artists desire (And can due to certain limitations). Just pick some scenarios from REmake or Zero, and think in any current game that looks more detailed than them:

maxresdefault.jpg
XO_002.bmp.jpg

TrainOutDoorTest2006.gif

D1086DA3F83CABCFC05DBDE0FEA7588F7FBE2C55

resident-evil-remake-hd-remaster-crows-screenshot-ps4-xbox-one-ps3-360-pc.jpg

Resident-Evil-Remake.gif
(And I don't think I picked the best examples of those games, but you get the idea.

This is one of the reasons because I don't like Code veronica. The 3D graphics at the time were not good enough to work as a surrogate of the prerendered graphics. Thankfully, Mikami and his team understood this and they returned to the prerendered style for REmake.

All said, comparing 2D artwork with 3D where every element is modeled is just unfair. Detailing on 3D the streets of Raccoon city for a 5 to 10 minutes of total gameplay to the point of matching or even surpassing 2D art is very hard and more specifically: is expensive. And keeping this in mind, I think the work they had done in REmake 2 is good. The overall atmosphere is greatly done during all the game and the lighting during the city sections makes them worth it. Of course, there's visuals and details that could have been done better here and there (This is the cost of the 3D), but in general it works.

PD: I think the reason because there's less human corpses in the environment is due to gameplay reasons. In the new game every single body can be potentially an enemy, even the cop that gets splitted on half at the beginning comes back as a zombie later on the game. Every corpse that is placed in the environment must be done in a way that makes the player think if they will return to life or not. There's less margin of filling the levels with "creative dead people", like the prerendered stabbed-to-death guy in the beginning of the original RE2.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,897
Location
Water Play Catarinense
The 3D graphics at the time were not good enough to work as a surrogate of the prerendered graphics. Thankfully, Mikami and his team understood this and they returned to the prerendered style for REmake

Initially, the team considered creating the environments with computer graphic animation but then realized that this approach would require too much hardware capacity and processing to achieve realistic graphics
They didn't understand it, it was just that Gamecube couldn't do what they wanted.
 

Generic-Giant-Spider

Guest
My favourite prerendered piece in RE2 was the bus you go through at the beginning after the basketball court. It has its own unique track and just seeing those dead bodies in the various states they're in tells a story in itself. Prerendered backgrounds were amazing at giving you that environmental storytelling.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
its been 20 years. How hasn't 3D caught up yet? We've got graphics cards the size of your head and we still can't do it?
 
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Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,851
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
I'm not sure 3D will ever completely catch up with pre-rendered backgrounds. The latter is more like an art piece.
 

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