You know, playing the demo made me realise something that really annoys me about the shift to over-the-shoulder camera: while shooting zombies and scrounging for stuff works all right and all, when the camera is over the shoulder, you can only really see in front of you or behind you, but not both. This is a problem when you're running away from the Nemesis because it's really hard to dodge his attacks while at the same time navigating the map and dodging the zombies ahead. It wasn't as bad in the RE2 Remake, because there you were mostly running away from Mr. X. in an environment you were already familiar with (and he only does melee attacks anyway), but here you kind of want to keep track of Nemmy's grubby tentacles, and you can't really do it while still watching where you're going.
There's a reason why the alligator escape scene in the RE2 remake had the camera set in front of Leon; it's not all that tense to run away from something you can't even see, but of course that was a fixed sequence where you don't have to know what's ahead of you. The original RE3 wasn't a particularly good Resident Evil game, but at least the fixed camera angles were often selected so they'd show you where the titular Nemesis was. Things being like this, I anticipate being more annoyed than frightened by the Nemesis in the remake, but I guess we'll see how it goes.