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Resident Evil 3 Remake - Nemesis has a nose now!!!

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,076
Do zombies still take 10 bullets to the head before they stay down?

I tried the demo and it doesn't seem very consistent (might just be the wobbly aim though). I always find myself double tapping downed zombies in these games (despite the lack of ammo) as they tend to get up again at the worst possible moment.

It probably has the idiotic "adaptive difficulty" of RE2 (decreases weapon damage, a bunch of other buffs/debuffs depending on how well the player is doing).

Not sure about the exact specifics, but on the highest difficulties of RE4 and RE2R, the adaptive part is very minimal. It fluctuates more if you play on lower difficulties.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
Looks like there's a lot of interesting and cool stuff in the game highest difficulty. Spoilers ahead:

Also got details on Nightmare difficulty.

So for those who want to know how differently Nightmare changes things, same anonymous person who mentioned the time stuff has been giving me a list of changes they've observed so far. Of course, don't read on if you don't want to spoil Nightmare difficulty changes for yourself.

-Picking up Ammo packs give you less, like Handgun ammo pick-ups give you 7 bullets rather than 10.
-You get the Magnum very early, get it at the Subway at the beginning.
-Zombies move faster.
-Zombies do the "REmake 2 thing" where their AI for lunging changes on which difficulty you're playing on. On Normal they lunge once, on Hardcore they "double-lunge", on Nightmare they "double-lunge" and are more twitchy and get-up and recover when anything they may be stunned by.
-There are more enemies generally. Like the beginning alley before entering the place with the Toy Store, there are now 5 zombies rather than 2, in the Drain Deimos section here's a lot more of them and they're more aggressive, etc. This is rather consistent.
-The "window dressing" zombies behind gates who normally can't attack you are replaced with Parasite Zombies, who have a distance attack so they can attack you now.
-A LOT more Parasite Zombies in general.
-Moon Doughnuts route is closed when you go through rather than the Alley path, forcing you down the Alley path (on normal difficulties, force you through Doughnuts).
-Nemesis AI is more relentless and harder to down.
-In the Sewers, Hunter Gamma's positions are changed so you fight more than one at a time.
-In RPD there is a lot more Lickers, and Pale Heads from the Hospital appear at the end of RPD, and even Pale Heads with Parasite Heads (which are new).
-Lickers appear in the Hospital as well and aren't just locked to RPD now.
-Some later game sections with Dogs, the Dogs have been replaced with Hunter Gammas.
-NEST 2 has more Pale Heads, less Parasites though.
-The final couple Nemesis bosses are a lot more aggressive and give a much smaller window to attack them, making the fights a LOT harder.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Looks like there's a lot of interesting and cool stuff in the game highest difficulty. Spoilers ahead:

Also got details on Nightmare difficulty.

So for those who want to know how differently Nightmare changes things, same anonymous person who mentioned the time stuff has been giving me a list of changes they've observed so far. Of course, don't read on if you don't want to spoil Nightmare difficulty changes for yourself.

-Picking up Ammo packs give you less, like Handgun ammo pick-ups give you 7 bullets rather than 10.
-You get the Magnum very early, get it at the Subway at the beginning.
-Zombies move faster.
-Zombies do the "REmake 2 thing" where their AI for lunging changes on which difficulty you're playing on. On Normal they lunge once, on Hardcore they "double-lunge", on Nightmare they "double-lunge" and are more twitchy and get-up and recover when anything they may be stunned by.
-There are more enemies generally. Like the beginning alley before entering the place with the Toy Store, there are now 5 zombies rather than 2, in the Drain Deimos section here's a lot more of them and they're more aggressive, etc. This is rather consistent.
-The "window dressing" zombies behind gates who normally can't attack you are replaced with Parasite Zombies, who have a distance attack so they can attack you now.
-A LOT more Parasite Zombies in general.
-Moon Doughnuts route is closed when you go through rather than the Alley path, forcing you down the Alley path (on normal difficulties, force you through Doughnuts).
-Nemesis AI is more relentless and harder to down.
-In the Sewers, Hunter Gamma's positions are changed so you fight more than one at a time.
-In RPD there is a lot more Lickers, and Pale Heads from the Hospital appear at the end of RPD, and even Pale Heads with Parasite Heads (which are new).
-Lickers appear in the Hospital as well and aren't just locked to RPD now.
-Some later game sections with Dogs, the Dogs have been replaced with Hunter Gammas.
-NEST 2 has more Pale Heads, less Parasites though.
-The final couple Nemesis bosses are a lot more aggressive and give a much smaller window to attack them, making the fights a LOT harder.
less ammo, more enemies, meh. Ink ribbons weren't mentioned :decline:
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
The only thing I read about the saving system

Is that high difficulties do eliminate auto-saving and some typewriters through the game. I dunno if ink ribbons are in the game or not.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
A HIDEO KOJIMA GAME

89d907c2c4d5c4a9206bfe46535910feo.jpg
 
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