TheHeroOfTime
Arcane
wtf even some music has been leaked too
Capcom sending their ninjas to Sony in Japan
Capcom sending their ninjas to Sony in Japan
If you think these girls look badly then you're gay
snipped
wtf even some music has been leaked too
Capcom sending their ninjas to Sony in Japan
wtf even some music has been leaked too
Capcom sending their ninjas to Sony in Japan
They had better keep the ending theme unchanged.
No, it's an outrage they will never make another real Resident Evil game. To hell with Resident Evil 4 and all who liked it. Even myself.
No, it's an outrage they will never make another real Resident Evil game. To hell with Resident Evil 4 and all who liked it. Even myself.
REmake 2 wasn't a real RE game?
Also RE4 is a great game, no shame in liking it.
You are not alone, not even in this forum.But I am aware I seem to be the last person on the planet that gives a shit
But I am aware I seem to be the last person on the planet that gives a shit. The tension is just not there. Fucking Mr. X is broken as hell, so I have no hope for Nemesis. You can tell he just teleports all over the fucking place.
But I am aware I seem to be the last person on the planet that gives a shit. The tension is just not there. Fucking Mr. X is broken as hell, so I have no hope for Nemesis. You can tell he just teleports all over the fucking place.
If anything, RE2 Remake (and potentially this new one) is more horror-oriented and difficult than the original ever was. RE2 was always easy and has like two or three effective jump scares in an otherwise well-lit and more action-focused game. RE3 is even more action focused - it introduced quick turning, dodging, and ammo mixing.
I think a cinematic mode like the original would still be an okay addition to RE3 Remake though, since there’s only one playable character and replay will be more limited than RE2 Remake.
What I'm going to say is irrelevant to your quite correct point about the virtues of old RE being lost, but ... you can easily make RE2R hard and scary by shutting off the UI. With no crosshair, ammo management becomes a damn nightmare and the world is fucked up again. This is what I do to reclaim that old feeling, so necessary to horror, of not having total control.I can't even force myself to beat Remake 2. It's not scary. It's not hard. It's boring and half ass.
But I am aware I seem to be the last person on the planet that gives a shit. The tension is just not there.
What I'm going to say is irrelevant to your quite correct point about the virtues of old RE being lost, but ... you can easily make RE2R hard and scary by shutting off the UI. With no crosshair, ammo management becomes a damn nightmare and the world is fucked up again. This is what I do to reclaim that old feeling of not having total control so necessary to horror.
Confused. RE2R's controls aren't shit, with or without crosshair. Taking away the crosshair simply makes aiming harder and more stressful. Silent Hill proved that enabling sweet twitch skillz is not necessary for a good horror experience.Alien Isolation scared the shit out of me when one-hit-kill Alien was on my ass and I was out of flamethrower rounds, and it didn't have to control like shit to do it.
Confused. RE2R's controls aren't shit, with or without crosshair. Taking away the crosshair simply makes aiming harder and more stressful. Silent Hill proved that enabling sweet twitch skillz is not necessary for a good horror experience.
Ah. I thought you were replying directly to my suggestion about turning off the crosshair, not to my broader position.I thought your "not having total control" comment was about me saying the old console games controlled like shit, since you tagged that post "not sure if serious." I've seen a ton of people on the internet praise the controls of 1-CV because "bad controls make for better horror" which is a fucking retarded notion. Has nothing to do with the recent ones.
Yes, tell us what the games were about that came out before you were born.
I wonder if they will cut this like the zapping system?