SumDrunkGuy
Guest
This game is pretty damn good honestly. It feels like a combination of RE4 and Metroidvania. The second visit to the village is really satisfying in terms of exploration. The haters are full of shit.
The gameplay is pretty good.
The story is incomprehensible Japanese bullshit.
The dialogue is some of the worst I've ever heard in a video game.
I love you
You love me
WE aRE haPPy FamILY. . . .
AAAAAAAA
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I love you
You love me
WE aRE haPPy FamILY. . . .
AAAAAAAA
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Forgive the interruption, but I thought you were a Pole.one of the best selling franchises in video games is a "4chan game."
stay seething, pole nigger.
i bet you really miss that you cant attach images to posts here by defaultits a 4chan game so jenkem is obviously going to have an opinion
one of the best selling franchises in video games is a "4chan game."
stay seething, pole nigger.
i bet you really miss that you cant attach images to posts here by defaultits a 4chan game so jenkem is obviously going to have an opinion
one of the best selling franchises in video games is a "4chan game."
stay seething, pole nigger.
I keep thinking how the game could've been much better if devs just took one setting and made a game around it. Currently RE Village is a kitchen sink of Universal horror / Hammer films (Village - Wolfman, Dimitrescu Castle - Dracula, Beneviento Manor - Woman in Black, Moreau Swamp - Creature from the Black Lagoon, Heisenberg Factory - Frankenstein) where each of those settings is half-assed.
I keep thinking how the game could've been much better if devs just took one setting and made a game around it. Currently RE Village is a kitchen sink of Universal horror / Hammer films (Village - Wolfman, Dimitrescu Castle - Dracula, Beneviento Manor - Woman in Black, Moreau Swamp - Creature from the Black Lagoon, Heisenberg Factory - Frankenstein) where each of those settings is half-assed.
That's what Resident Evil has always done. The first game is zombies, but it's also killer dogs, giant spiders, a giant snake, killer planets, Jaws, The Birds, The Fly, and those original Hunters looking like weird goblin guys. It's always been a horror kitchen sink, which was one of the cool things about it. It was taking
What I don't really get about this game is it seems you had three factions within the team that all wanted to do different things and never really came together on it. At first glance it's very Resident Evil 4 looking, it's a similar looking setting, they brought that game's inventory system back, they have a merchant again; but then they didn't bring back the core of RE4...the gameplay. For as much as they wanted to invoke RE4 during the run up to its release, this plays nothing at all like Resident Evil 4. It plays nothing like RE4, it plays nothing like the evolution of that gameplay they came up with for RE6, it doesn't even take from something like Doom and it's Glory Kills which very much seem to be inspired by RE4. Gameplay wise this just seems to be a better version of RE7. Another kind of seems like they wanted to do some Dark Souls kind of thing, and Dark Souls would mix really well with RE; (I think Dark Souls save system is kind of what Capcom wished they'd pulled off with the typewriters in the original games, and it's system and having something you can lose did a much better job of creating a scene of horror, dread, and tension than any of those original RE games) they give you this hub area where you can go off in different directions, (which isn't unlike the original Resident Evil either) but then they don't let you do that so that seems kind of pointless. Then there's another group that I guess just wanted to do a better version of RE7, and I guess of the three they came getting what they wanted more than anyone else.
This game started as a spinoff title before becoming a next big main title. I wonder if it ended up losing some things in that process, or if that rumored RE4 remake had any effect on it, or both?
I actually liked Heisenberg's factory. Tetsuo the ironmen enemies are more fun to fight than werewolves, because you can kill them with a few well placed shots, and the Factory itself is the only location in the game that really forces you to backtrack.Something RE7 and RE8 both have in common is they go downhill in the later half. Seems like something Crapcom should work on. They don't know how to finish shit.
Is Ethan really kill?
not an expert on fighting games, but wasn't the latest SF game a cashgrab dogshit riddled with ads?
It is the worst Street Fighter game by far. Even with the years of support it has gotten it has become maybe 10-20% better as a fighting game but at this point I just want the pain to end.
RE7 development started way before the PT-knockoff craze.
What are you trying to say? That they are incredibly lucky or they have a crystal ball that gave them that foresight? No, it's more likely they just scrapped whatever they were making at the time and re-developed what resources they had to create the RE7 we got. It wouldn't be the first time a growing trend would change the trajectory of a developing project.
You all give Crapcom too much credit with RE7. Like they re-invented the wheel or some shit. They just follow the money like every other AAA developer. Everything else comes second.
What if it was giant spider?I don't like the horror games where you run away from things like a little pussy.