Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,374
Until you learned there is map.Everything after that has been a walk in the park.
Until you learned there is map.Everything after that has been a walk in the park.
What if it was giant spider?
the game is linear as fuck. At first it teases you with four main bad guys and their respective locations, but then it drops the ball by not giving you freedom to tackle those areas in any order. And the areas themselves are linear too, some of them even shut the doors behind you and cut off paths if you progress further into them.non-linearity
the game discourages you from hoarding supplies by having an aggressive adaptive difficulty and encounters designed solely to strip you off of your stuff. You've managed to accumulate a hundred of pistol rounds? The game will throw at you a pack of extra tanky werewolves. Haven't been dying for a while? Enemies will start dealing more damage so you will waste more healing supplies. Your inventory is empty and your health is low? Enemies will magically start dropping good loot such as gunpowder and herbs.resource management
Exploration is sort of here, but the game marks all of the treasure locations on your map, discouraging you from exploring by yourself.exploration and backtracking thru larger maps etc..
the game discourages you from hoarding supplies by having an aggressive adaptive difficulty and encounters designed solely to strip you off of your stuff. You've managed to accumulate a hundred of pistol rounds? The game will throw at you a pack of extra tanky werewolves. Haven't been dying for a while? Enemies will start dealing more damage so you will waste more healing supplies. Your inventory is empty and your health is low? Enemies will magically start dropping good loot such as gunpowder and herbs.
adaptive difficulty was present in almost every RE game since RE4, but it was never so evident and in your face. I'll probably replay it on normal setting to see if it's just cranked up to 11 for Hardcore.Damn, that is some Oblivion tier scaling. Real shame.the game discourages you from hoarding supplies by having an aggressive adaptive difficulty and encounters designed solely to strip you off of your stuff. You've managed to accumulate a hundred of pistol rounds? The game will throw at you a pack of extra tanky werewolves. Haven't been dying for a while? Enemies will start dealing more damage so you will waste more healing supplies. Your inventory is empty and your health is low? Enemies will magically start dropping good loot such as gunpowder and herbs.
the game discourages you from hoarding supplies by having an aggressive adaptive difficulty and encounters designed solely to strip you off of your stuff. You've managed to accumulate a hundred of pistol rounds? The game will throw at you a pack of extra tanky werewolves. Haven't been dying for a while? Enemies will start dealing more damage so you will waste more healing supplies. Your inventory is empty and your health is low? Enemies will magically start dropping good loot such as gunpowder and herbs.
Damn, that is some Oblivion tier scaling. Real shame.
adaptive difficulty was present in almost every RE game since RE4, but it was never so evident and in your face. I'll probably replay it on normal setting to see if it's just cranked up to 11 for Hardcore.Damn, that is some Oblivion tier scaling. Real shame.the game discourages you from hoarding supplies by having an aggressive adaptive difficulty and encounters designed solely to strip you off of your stuff. You've managed to accumulate a hundred of pistol rounds? The game will throw at you a pack of extra tanky werewolves. Haven't been dying for a while? Enemies will start dealing more damage so you will waste more healing supplies. Your inventory is empty and your health is low? Enemies will magically start dropping good loot such as gunpowder and herbs.
Resident Evil 4 does it well. That just throws more or less enemies at you, changes the RNG on the parasite popping out of villagers and the items you get, and I think will give enemies more complex patterns and maybe switches out some enemy types depending on the location. This then became a more active mechanic in Shinji Mikami's follow up to RE4: God Hand. It however doesn't do what the developers on RE2make did, and it sounds like this does, which is change the damage value of weapons depending on how much ammo you have and make you take more damage if you have a lot of healing items. The point of the RE4 one was just to make things harder for people that are good, and easier for people that suck. This new thing is to given the player the appearance they're just getting by and create more tension and dread if I'm remembering the old interview right; personally it seems like really bad game design, and doesn't even make sense to do if you go on to talk about it in some interviews like they did before that remake came out.adaptive difficulty was present in almost every RE game since RE4, but it was never so evident and in your face. I'll probably replay it on normal setting to see if it's just cranked up to 11 for Hardcore.Damn, that is some Oblivion tier scaling. Real shame.the game discourages you from hoarding supplies by having an aggressive adaptive difficulty and encounters designed solely to strip you off of your stuff. You've managed to accumulate a hundred of pistol rounds? The game will throw at you a pack of extra tanky werewolves. Haven't been dying for a while? Enemies will start dealing more damage so you will waste more healing supplies. Your inventory is empty and your health is low? Enemies will magically start dropping good loot such as gunpowder and herbs.
It was incredibly obvious in RE4, at least when I played it on PC.
don't worry, the baby you had to carry will be the new main character of the seriesIs Ethan really kill?
Hopefully!
I don't know what the 'Dex consensus is, but I though it was mid at best. Rarely have I seen such a confused mess of ideas and execution.
The attache case upgrades are a perfect metaphor for the game. They're there, because they were in RE4, but you don't even need nowhere near the space the upgrades provide, so they're basically useless. This goes for so many things. So much has been copied from 4, but it's either a weaker version or absolutely baffling in its execution. The gameplay also doesn't lend itself at all for most of the enemy encounter designs.
What's the alternative? Running around with machine guns while chanting USA #1? I'll take walking simulators over that shit.I don't like the horror games where you run away from things like a little pussy.
What's the alternative?
don't overblow the problem, Beneviento house is only like 30 minutes long on your first playthrough and 5 minutes long on subsequent ones.What's the alternative?
Resident Evil's way of giving you a shotgun but still managing to make things tense/suspenseful because you don't know what's coming and when you'll want to use this shotgun (on first playthroughs). On replays you start to get a better feel of what you can/can't get away with in certain rooms and maximizing the efficiency of your gunplay is what makes it fun.
On the contrast, running away all the time is boring and makes those types of games one-and-dones. Alien: Isolation, great game... for the first time. Absolute boring slog the second go-around and it starts to really lose the magic when you get the flamethrower and the xenomorph becomes a mere annoyance you just shoo away while going from A to B.
Resident Evil games are fun, run-like-a-bitch games are for fake streamer reactions.
Beneviento house is only like 30 minutes long on your first playthrough and 5 minutes long on subsequent ones.
DuskGolem said:For those who don't know, Resident Evil Revelations 1 & 2 were developed by a ghost writer game development studio known as TOSE. TOSE makes games secretly, they've made over a thousand games for various different companies in Japan since the 1980s. Rev 1 & 2 had key members from Capcom work on the games, direct it, but the main development house was TOSE.
I HEAVILY suspect Outrage is being done by them, but I don't know that for a fact. I know it's not being lead by Capcom Div 1 or M-Two though. Outrage from the hack leak we know has a budget not too far behind Village's, it's being treated as a bigger title. I've had a weird time getting info on this game, it's been like a phantom, I know a lot more about projects supposed to be released after Outrage, but that makes sense if it's a TOSE game, as they are known for their secrecy.
That said, I first heard about a Revelations 3 in 2017, & that it'd star Rebecca Chambers. I had heard in 2019 they had scanned in an Asian woman to be Rebecca, to help diversify the cast (plus Rebecca had used Japanese idol faces previously). I had heard of "RE Switch" in 2020 by a trusted source, & had heard Rev 3 was coming out for everything, cross-gen, but Switch was the lead platform.
The hack leak in the files for Resident Evil Outrage (which may not be a final name) mentioned it directly as Resident Evil Revelations 3. They probably won't call it that for budget expectations (Outrage has a much higher budget & more dev time than the Rev games had), plus them moving away from numbers in general.
i strongly doubt Capcom would ever make a hide-n-seek RE game.I was more talking about games that base the entirety of their horror experience of you running away all the time.Beneviento house is only like 30 minutes long on your first playthrough and 5 minutes long on subsequent ones.