I beat this game last night and I'm still processing my final thoughts on it. A couple friends and the internet at large have been selling me this as the greatest murder mystery game ever made, and I also soon realized the game has an elimination process not too unlike crosswords or, for much better examples, Sudoku and Picross, which are two games I love very much. So it has all the perfect ingredients and all the hype from all the right people, and because of that I think I'm leaving the Obra Dinn a little bit... disappointed, for lack of a better word. It absolutely doesn't deserve this word though, it's a great game and I had a lot of fun with it, many of the deaths are incredibly clever and entertaining to figure out, but it honestly still didn't live up to my (admittedly very high) expectations.
In short, despite being an entirely different beast altogether, I think The Last Express is the far superior older brother of this game - and make no mistake, Obra Dinn is Lucas Pope's The Last Express, there's no doubt in my mind about it, at all. He most definitely played it, loved it, and tried his hand on a very well thought variant, with the great addition of having the "identity/death/murderer" puzzles. If you guys haven't played The Last Express yet then I couldn't recommend it enough (well maybe keep your expectations in check to avoid what ended up happening to me with Return of the Obra Dinn
). It's also highly replayable too over the years, you can't see all there is to it in your first run, I remember in my fourth or so playthrough I was still finding new things and dialogues.
The one major con of Obra Dinn IMO is the repetitive nature of the moment-to-moment gameplay while you're unlocking all the corpses. I'm not sure if he could've structured the game in any other way, but really, hours of "go to memory, get ready to leave it, compass starts freaking out because there's another corpse inside the memory, click corpse, bring ghost thing to present day, ghost thing will slowly fly around to corpse's place in the present, rinse and repeat for dozens more corpses", I mean, c'mon. I genuinely disliked this unlocking structure. The other part of the game, which is analyzing the scenes, figuring out the deaths and putting all the story elements together, is stellar. Truly great, fun stuff. But this unlocking business is no small slice of the game. I think half of my play time was spent in this "unlocking phase". I have a feeling it would feel much better if all the corpses of a chapter would appear at once on the ship or something. I understand having much of the story presented in reverse was a great way to show how things were escalating in each of those situations, so he'd have to make that work as well. Maybe unlock each chapter of the book in the last page, then put all the corpses on the ship and show you the timeline on the map. I dunno, anything but having the player go from corpse to corpse for hours just to unlock all the timeline, having to watch the ghost animation for each one of them.