NJClaw
OoOoOoOoOoh
This was already posted 4 minutes ago. How is it possible it hasn't been added as an emoticon yet? How long do we have to wait?! Infinitron
This was already posted 4 minutes ago. How is it possible it hasn't been added as an emoticon yet? How long do we have to wait?! Infinitron
It's almost guaranteed made using something like thisThere's something about modern art and animation that has always bothered me. It's as if it looks too clean or polished.
The first thing that comes to mind is The Simpsons. I haven't watched it since the early 2000s but when I see a commercial or ad the modern animation seems like a huge downgrade. The 90s episodes had softer colors and edges. Modern animation is too sharp or detailed. I can't quite put my finger on it but it's like there's too much stark contrast. It's jarring and I honestly find it unpleasant to look at the second image. Every color is so bold in a way that my eyes don't know how to focus. Maybe I'm just getting older.
I don't know if this is related to the issues others have with ReMI's art, but I get a similar feeling as with The Simpsons example. The ReMI art is too clean and polished. On one hand the art style looks objectively well-done and unique in its own way, but on the other hand there's something that feels "off". The foreground blends into the background, like @Strig and @Jenkem noted.
uncalled forAnd my post began with the word "people", not "you"!
I proudly identify as a Retro-Fascist.
Personally, I prefer the term "traditional animation" because technically "hand-drawn" and "computer-drawn" are rather illogical. The latter is still being drawn by hand, simply using different tools. But other than that you're absolutely right. The artists knew their medium well and actually took into account how the animation would look on a standard TV. Line work was adjusted and so were the colors, if you look at the original animation cells the palette is always quite stark and it was precisely because they knew that it's going to get muted during the development, making copies/generation loss and finally on a standard broadcast. I believe that current digital artists either use the old color tables from pre-digital era or just don't care how it looks on a modern screen. And modern TVs, for some bloody reason, have often this oversaturated look to begin with. On top of that artists usually are pretty enamoured with digital line work as they get a consistent, clean result with every stroke of the pen. That's exactly what every course trains you to do, it's just that with any tactile material you get texture and the pen in your hand will never make two lines which are exactly the same. Many creators hate that prefering this consistent sterile look. Generally, I believe that limitations breed creativity and slight imperfections give character. Not to mention that any grain or texture on a flat color is just free detail. Even if you skillfully clean traditional animation to somewhat match the current standards it still looks way better with its painterly backgrounds and evidently inked lines. I'll just again fall back on City Hunter as an example.It's (at least) two things.There's something about modern art and animation that has always bothered me. It's as if it looks too clean or polished.
The first thing that comes to mind is The Simpsons. I haven't watched it since the early 2000s but when I see a commercial or ad the modern animation seems like a huge downgrade. The 90s episodes had softer colors and edges. Modern animation is too sharp or detailed. I can't quite put my finger on it but it's like there's too much stark contrast. It's jarring and I honestly find it unpleasant to look at the second image. Every color is so bold in a way that my eyes don't know how to focus. Maybe I'm just getting older.
I don't know if this is related to the issues others have with ReMI's art, but I get a similar feeling as with The Simpsons example. The ReMI art is too clean and polished. On one hand the art style looks objectively well-done and unique in its own way, but on the other hand there's something that feels "off". The foreground blends into the background, like Strig and Jenkem noted.
First, it's hand-drawn animation vs computer-drawn, AI-assisted CGI.
Second, the former was intended to be shown on standard definition televisions, while the latter was intended for HD flatscreens. The lines need to be thicker on the former and the colors different on the latter, for the end result to 'look' right.
Funnily enough the silver and bronze age comic books suffer from similar ails. When they're not being completely recolored they get "restorations" with absolutely garish colors. They probably match the original tables but there's a slight problem. New editions are printed on a white paper, often glossy, and the originals were printed on cheap yellowish pulp which chugs the inks like Russkij udarnik chugs vodka on his day off. It's all about mastering the medium, nowadays they think that if it's done digitally it'll look good on anything, no need to think about it too much. We could even circle back to vidya by discussing how pixelart looks now and how it's "supposed to look" with CRT monitors or shaders, but there already is a topic for that, I believe.
Gee, its almost like there are consequences for treating part of your audience like a pile of human garbage. I've seen people do this bullshit a lot in recent years, and the only time it ever works if they're "fuck you" popular. I don't think that's something Gilbert can afford to bet on.More drama.
That would be a good title for the site in browser tabs.
"rpgcodex > Home of Retro-Fascists"
You mean avant-garde antifa.Come on, accusing him of being an abhorent human is too much. Shame Armato just didn't say grognard, skip all this BS.
Then again....those comments could have been a false flag from retro-Antifa.
Personally, I prefer the term "traditional animation" because technically "hand-drawn" and "computer-drawn" are rather illogical. The latter is still being drawn by hand, simply using different tools. But other than that you're absolutely right. The artists knew their medium well and actually took into account how the animation would look on a standard TV. Line work was adjusted and so were the colors, if you look at the original animation cells the palette is always quite stark and it was precisely because they knew that it's going to get muted during the development, making copies/generation loss and finally on a standard broadcast. I believe that current digital artists either use the old color tables from pre-digital era or just don't care how it looks on a modern screen. And modern TVs, for some bloody reason, have often this oversaturated look to begin with. On top of that artists usually are pretty enamoured with digital line work as they get a consistent, clean result with every stroke of the pen. That's exactly what every course trains you to do, it's just that with any tactile material you get texture and the pen in your hand will never make two lines which are exactly the same. Many creators hate that prefering this consistent sterile look. Generally, I believe that limitations breed creativity and slight imperfections give character. Not to mention that any grain or texture on a flat color is just free detail. Even if you skillfully clean traditional animation to somewhat match the current standards it still looks way better with its painterly backgrounds and evidently inked lines. I'll just again fall back on City Hunter as an example.It's (at least) two things.There's something about modern art and animation that has always bothered me. It's as if it looks too clean or polished.
The first thing that comes to mind is The Simpsons. I haven't watched it since the early 2000s but when I see a commercial or ad the modern animation seems like a huge downgrade. The 90s episodes had softer colors and edges. Modern animation is too sharp or detailed. I can't quite put my finger on it but it's like there's too much stark contrast. It's jarring and I honestly find it unpleasant to look at the second image. Every color is so bold in a way that my eyes don't know how to focus. Maybe I'm just getting older.
I don't know if this is related to the issues others have with ReMI's art, but I get a similar feeling as with The Simpsons example. The ReMI art is too clean and polished. On one hand the art style looks objectively well-done and unique in its own way, but on the other hand there's something that feels "off". The foreground blends into the background, like Strig and Jenkem noted.
First, it's hand-drawn animation vs computer-drawn, AI-assisted CGI.
Second, the former was intended to be shown on standard definition televisions, while the latter was intended for HD flatscreens. The lines need to be thicker on the former and the colors different on the latter, for the end result to 'look' right.
Funnily enough the silver and bronze age comic books suffer from similar ails. When they're not being completely recolored they get "restorations" with absolutely garish colors. They probably match the original tables but there's a slight problem. New editions are printed on a white paper, often glossy, and the originals were printed on cheap yellowish pulp which chugs the inks like Russkij udarnik chugs vodka on his day off. It's all about mastering the medium, nowadays they think that if it's done digitally it'll look good on anything, no need to think about it too much. We could even circle back to vidya by discussing how pixelart looks now and how it's "supposed to look" with CRT monitors or shaders, but there already is a topic for that, I believe.
People also tend to use an animation style these days that I believe started with Flash, where they're not drawing a new frame of animation, but rather repositioning the limbs of a character much like construction paper, a marionette or a 3D model. While cost-cutting measures were a thing before this (see every TV cartoon of the '60s and '70s) this particular style feels cheaper than those. You can often tell what uses this animation style because limbs tend not to look properly connected. If someone is drawing each new frame of animation, it tends to look better than the cheaper version.
Which doesn't apply to The Simpsons, I think they still have hand-drawn animation, they just have a lot less of it. Can't find it now, but I remember some video comparing shopping scenes between the early years of the show and a more recent one and the more recent one had a lot less going on.
What the actual FUCK.
Even the ugly Special Edition had a better artstlye than this.
The decline, illustrated in 3 pictures:
Hate the art style and my enthusiasm for the game has plummeted. With adventure games the visuals are an integral part of the game play. I imagine Gilbert can't take the criticism because he waited too long to "showcase" the art. They had already made so much of it for the game that financially they can't go back and fix it. He now has to be overly defensive because the team's choices can't be changed now.
Actually it's worst than that. He enjoy provoking people (he actually posted this on his blog, both when he was talking about his current game and when he was talking about the weird ending of Thimbleweed Park).Hate the art style and my enthusiasm for the game has plummeted. With adventure games the visuals are an integral part of the game play. I imagine Gilbert can't take the criticism because he waited too long to "showcase" the art. They had already made so much of it for the game that financially they can't go back and fix it. He now has to be overly defensive because the team's choices can't be changed now.
I think it's more along the lines that he - personally - likes the art style and is pissed off that (most) other people don't. He expected everyone to fawn over this abomination.
So, in typical butthurt developer fashion, he has to try and rationalize along those weak-ass lines of "Well, we worked really hard on it. Like, super hard! So don't go bringing everybody down, you retro-fascists!"
The fault cannot be with them (cause they're awesome!), so it must lie in with the players (not fans, since true fans automatically love all things MI).