he can always unleash his sycophants on social media.Yeah he likes to provoke but doesn't have the thick hide needed for this.
From what I've gathered over the years Ron is fairly opinionated and abrasive. People with those types of personalities tend to be the most insecure and thin-skinned.Yeah he likes to provoke but doesn't have the thick hide needed for this.
I'm not a fan of the art style, but the anger and violence on display here is pretty stupid.
Okay this might be the worst cope yet.
"If you can enjoy blocky graphics on Atari you can handle the new Monkey Island game's graphics."
Nevermind the sweet, sweet irony that most of the ANTIretroFA would be waging cancellation campaigns and relentlessly smearing the developers if it didn't meet their diversity quota or if the developer was an admitted conservative. That's why these people can never be taken seriously.
No one is saying that the new MI game shouldn't come out or that nobody should play it. They're saying they think the art style sucks. Some of the critical comments go too far but it's still criticism and feedback, no less valid than the opinions on the opposite end of the spectrum.
Art style decisions have essentially been contentious since Curse. I just don't like this new one.I think Ron was probably trying to back away from the defined (punchable) features of CoMI to something a bit more impressionistic without doing pixel art - oh well. Guybrush has been horrifying in every style since MI2. It looks like they've toned down the smugness. Backgrounds bug me more. Nary a swirly cloud in sight, at least.
Recall that Dave Gilbert spent years on the Codex enjoying interactions with fans and supporters. Then Unavowed came out and the reception here was quite mixed compared to near unanimous praise in the press and on social media. Gilbert suddenly had the epiphany that the Codex was too toxic for him.
Already disproven. If that was his reason for abandoning the Codex he wouldn't have come back a year after the original Hepler comments and posted about Unavowed for two more years leading up to its release. During that break, sure, he was turned off by the negative comments to her, but we're talking about why he stopped posting since 2018, not from 2015-2016.Recall that Dave Gilbert spent years on the Codex enjoying interactions with fans and supporters. Then Unavowed came out and the reception here was quite mixed compared to near unanimous praise in the press and on social media. Gilbert suddenly had the epiphany that the Codex was too toxic for him.
That’s not what happened. He stopped posting before the game was released because the usual suspects kept trying to bait him into a flame war by making fun of his overweight friend and employee.
This seems to be the post you've referenced, which doesn't actually say Unavowed wouldn't appeal to Codexers.And I believe that before he stopped posting he stated that Unavowed was unlikely to appeal to most Codexers.
I've always been pretty consistent when it comes to puzzles. The puzzles in Unavowed are about on par with those in my previous work. So if you had no problem with those, then you'll have no problem here!
Yes it will unfortunately! Not only because the art is bad (not different or new just plain bad) but also because the art will certainly affect the gameplay too.When the dust settles I don't think the art style will stop a majority of the detractors from playing the game.
The what now? Where?[...] violence on display here [...]
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