I think raids have little or anything to do with your neighbors on the world map. My understanding is that one of the main factors in the strength and type of raids is the net worth of your town, which depends a lot on how much you've built.
What did something change in a patch lately, stone floors and walls aren't zero value. That's one reason why there is (or used to be if it changed) a strong case to use plain dirt floors as much as possible.There is not really a late, is mostly about how "rich" and how many people you have, the more value/people the strongest the raids.
"pro" gameplay is all about optimization of $$$. (like, paved stone floor/walls are the best, pretty but 0 value)
The loot enemies drop also counts to your net worth iirc. So you are better selling of/destroying all that shit.I think raids have little or anything to do with your neighbors on the world map. My understanding is that one of the main factors in the strength and type of raids is the net worth of your town, which depends a lot on how much you've built.
medicine grow mid to late game. Also good to grow certain "mod" crops depending on the region you at.Did anyone ever get a toxic fallout for a week? Not sure if it's from a mod or not. I've had it twice now and it's brutal in colder temperatures. All animals and most trees die.
Also, what's the point of hydroponics? You still need the sun lamps, so I guess it is only for the insane who play on maps without soil?
Hydroponics also have a huge fertility rate (280%), which means that your crops will grow much faster, specially if you don't have rich soil around (the most fertile soil available). Hydroponics have a fertility of twice as much as rich soil (140%).Also, what's the point of hydroponics? You still need the sun lamps, so I guess it is only for the insane who play on maps without soil?
This is true, but the main power consumption comes from the Sun Lamps (needs 2900 power). Each Hydroponic Basin only needs 70 power, you can have 40 basins and still consume less than 1 Sun Lamp (2800 vs 2900).Main issue is energy consumption, those things eat alot of energy. Also solar flares fucking the stuff planted from time to time.
Yeah, I have also been trying ice sheet tribal runs, though a bigger issue is the lack of wood if you ask me, because you'll start freezing to death far sooner than dying of hunger. Sure, you can mitigate this by building around a steam geyser, but one unlucky cold snap and you're still gone. I imagine the key to succeed is to somehow rush electricity asap while getting lucky with animal migrations for food and such. And even then, I've had packs of 5-6 badgers turn on my hunter and bite the everloving shit out of him when he attempted to hunt them.Food management pisses me off. I have no idea how to do a tribal start in a cold environment because you can't grow shit and you can't hunt because apparently during winter all animals just disappear.
I played and survived with naked brutality on ice sheet. The key is to exploit the steam geyser for heat (just keep the door open so that you don't cook yourself to death, and you can survive there for an indefinite amount of time). Having no wood sucks a lot, but it's not actually strictly necessary for survival. What is a lot worse is the absolute lack of food – you'll pray for next raid to happen already so that you can eat the raiders, because there's just no way to get any kind of food sustainability going until you research and build everything you need to set up an in-door field with a sun lamp, after which you're pretty much golden. With a tribal start, you'll probably need to slaughter all but one tribal for food, because you just won't be able to feed them.
You can disable Infestations in the game's Scenario Editor. When starting a new game, tick the "Edit Mode" and then click on the "Add Part" button, pick the "Disable Incident" from the list, then on the right, scroll down to the bottom of the window and click on the button after the "Disable Incident" and choose "Infestation".The mechanoids and infestations really bore me for some reason. Is there a mod that removes them?
It seems that both start around the 100k wealth mark, so I guess destroying some stuff and dismissing some colonists can get me back to the good old raids as well?
Don't play on ice sheet then. No food grows there whatsoever, and you just can't rely on animals to replenish – you'll hunt them all down very soon, and after that, it's nothing unusual to go half a year with only a single snowhare spawning. Unless you're incredibly lucky, or heavily exploit the game, you cannot survive ice sheet without cannibalism until you get agriculture going.Unpopular opinion: I don't want to eat people.
infestations really bore
Yes there's mods to remove then outright or to limite/slow their actions to outside base perimeter.The mechanoids and infestations really bore me for some reason. Is there a mod that removes them?
It seems that both start around the 100k wealth mark, so I guess destroying some stuff and dismissing some colonists can get me back to the good old raids as well?
So it's not really a Dwarf Fortress Light as I imagined? It's more limited than that?The game is honestly only fun if you are invested in your pawns and their personalities and how their private adventures work out, the developer specifically says its a "story generator" and I do feel it really is.